I think for sake of consistency it isnt the wisest to mix maps with different balance in one tournament map pool ( MSC maps with ships being nerfed in this case shouldnt be mixed with other (water) maps, but also maps need to be consistent with the policy of sling nerfs for each map used in the tournament)Why not consider using some of MSC maps (or other unknown maps that include large area of Mangrove Shallows)?I recommand some original Mangrove Shallows maps that created by Chrazini , such as MSC_Sonder.
Whether you admit it or not , Mangrove Shallows ought to take an important place in WololoKingdoms.However , most mappool of AOE2 tournaments always avoid any Mangrove maps.It is regrettable.(Thanks to the MSC hosted by MembTV , gave audiences more chance to see some games on Mangrove maps.)
disabling indian shorefish bonus won't solve all issues. there will still remain civs that are much more superior (e.g. chinese, japanese)that's not really an issue, it makes it actually fairer. First of all ofc it's possible to program that (just copy pasta everything together and put a few if clauses), second is it balanced? For free pick teams will have to search a good civ setup combining both, strength on halfwater/water maps and normal landmaps. Idc what civs they gonna pick exactly for it, but you could eg go for persia/malian pkt and italian/malay flank, but this might vary a lot, so you might see quite some varity in civ matchups. On top of that ofc you can always gamble a little bit and focus either more on Landmaps or Water/halfwater maps, but thats exactly which makes it so interesting, teams have to find the right approach that fits to them. Thats why i would love to see it.
how about disabling indians shorefish bonus?
With current technology (UP1.5) it is not possible to set mirrored position, which puts players of same civ opposite to another. However, it is possible to assign lands to players in order of color, or in order of playernumber (order in which you join gameroom).Is it possible to force the pockets to mirror each other? If it is then full mirror/team random on mappack games make sense, but if it isnt it would kinda suck to get franks pocket vs frank flank on an ara style map. (exactly the reason that Fixed Position is wanted)
I understand some people like some people don't. In my case i sttoped watching some games in ECL just because of the sling. I'm not being rude, It was just because I lost the interested in the game because of the sling.I think it's is better for tournament, if it have some kind theme, which influences also to maps. Battle of Africa was good 3 v 3 tournament. It had also interesting maps. Couple new special maps for tournament would be cool.
Hybrid maps could be cool, where controlling water helps, but is not game deciding. 3 v 3 versions for HC2 Bay and Cup?
Slinging should at least be banned in feudal. It's boring for slinging player and somewhat boring for viewer. It's more exciting, when all players must play and not just boom and sling.