you made it sound like you want to talk for everyone.What else was it supposed to be
you made it sound like you want to talk for everyone.
one mangrove tournament is enough for next 5 years.
Why not consider using some of MSC maps (or other unknown maps that include large area of Mangrove Shallows)?I recommand some original Mangrove Shallows maps that created by Chrazini , such as MSC_Sonder.
Whether you admit it or not , Mangrove Shallows ought to take an important place in WololoKingdoms.However , most mappool of AOE2 tournaments always avoid any Mangrove maps.It is regrettable.(Thanks to the MSC hosted by MembTV , gave audiences more chance to see some games on Mangrove maps.)
that's not really an issue, it makes it actually fairer. First of all ofc it's possible to program that (just copy pasta everything together and put a few if clauses), second is it balanced? For free pick teams will have to search a good civ setup combining both, strength on halfwater/water maps and normal landmaps. Idc what civs they gonna pick exactly for it, but you could eg go for persia/malian pkt and italian/malay flank, but this might vary a lot, so you might see quite some varity in civ matchups. On top of that ofc you can always gamble a little bit and focus either more on Landmaps or Water/halfwater maps, but thats exactly which makes it so interesting, teams have to find the right approach that fits to them. Thats why i would love to see it.
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how about disabling indians shorefish bonus?
Is it possible to force the pockets to mirror each other? If it is then full mirror/team random on mappack games make sense, but if it isnt it would kinda suck to get franks pocket vs frank flank on an ara style map. (exactly the reason that Fixed Position is wanted)
I think it's is better for tournament, if it have some kind theme, which influences also to maps. Battle of Africa was good 3 v 3 tournament. It had also interesting maps. Couple new special maps for tournament would be cool.
Hybrid maps could be cool, where controlling water helps, but is not game deciding. 3 v 3 versions for HC2 Bay and Cup?
Slinging should at least be banned in feudal. It's boring for slinging player and somewhat boring for viewer. It's more exciting, when all players must play and not just boom and sling.