SY Nations Cup 2017 - Rules & Settings Q&A

AustraliaSocksyy

Halberdier
Nov 6, 2013
1,096
280
98
21
Australia
Voobly
Socksyy
View profile
Ladder
RM - 1v1
Rating
2007
Wins
667
Losses
815
Streak
-2
#3
Seems like a spit in the face for the final tie breaker being decided by original seed seeing how both teams would have tried their best, i would have preferred to see bo 3 series where either team needs to win 2 series to advance and secure their spot (not counting their original matchup). This makes it more competitive between the two tied teams imo who are fighting for their spot.
But in the end i dont mind what the final format is.
 

Austriateutonic_tanks

Two handed swordman
Mar 30, 2013
2,178
536
118
#11
found the first bug: You cant dock the shoreline on Windmill, since someone put only medwater along the coast instead of normal water, don't think it was planned that way (well assuming there is fish + extra Islands) 11
 

UnknownSMB360

Active Member
Dec 8, 2013
1,650
6
36
#15
Can you guys make a map pack with all these maps for practice purposes?
I have just put this together in a few minutes but it appears to work fine :smile: Note that there is no map pack for the tournament but this does seem a good idea for practicing with.

It's not possible to include all of the maps in the pack, but most (25) of them are in there. I left out Arena, Black Forest, Hideout, Islands, Team Islands and one or two others I think.

percent_chance 4 #define NC17_ARABIA
percent_chance 4 #define NC17_BALTIC
percent_chance 4 #define NC17_BEDOUINS
percent_chance 4 #define NC17_CHAOS_PIT
percent_chance 4 #define NC17_CONTINENTAL
percent_chance 4 #define NC17_CROSS
percent_chance 4 #define NC17_DECENTRING
percent_chance 4 #define NC17_GHOST_LAKE
percent_chance 4 #define NC17_GOLDEN_CRATER
percent_chance 4 #define NC17_GOLDEN_HILL
percent_chance 4 #define NC17_GROSSROX
percent_chance 4 #define NC17_LAND_NOMAD
percent_chance 4 #define NC17_MIGRATION
percent_chance 4 #define NC17_MONGOLIA
percent_chance 4 #define NC17_NOMAD
percent_chance 4 #define NC17_OASIS
percent_chance 4 #define NC17_ROOSTER
percent_chance 4 #define NC17_SCANDINAVIA
percent_chance 4 #define NC17_SEIZE_THE_HUMP
percent_chance 4 #define NC17_SHALLOW_WEB
percent_chance 4 #define NC17_TEAM_ACROPOLIS
percent_chance 4 #define NC17_TWIN_PUDDLES
percent_chance 4 #define NC17_TWO_RIVERS
percent_chance 4 #define NC17_WINDMILL
percent_chance 4 #define NC17_YUCATAN
 

Attachments

Netherlandsprv_limb

Administrator
Staff member
Dec 9, 2014
1,764
57
63
25
#17
Same as with Clan Masters: The Final Showdown. Seeding based on rating: current, average over the past 90 days and highest rating. After that team leader of the top teams will be asked to rank the teams. The combination of these will be the seed of the teams.
 

Netherlandsprv_limb

Administrator
Staff member
Dec 9, 2014
1,764
57
63
25
#19
Both. Ranking will be leaning more to TG rating though, but 1v1 rate will still count for something.
 
Feb 18, 2015
1,035
521
128
Voobly
kw1k
View profile
Ladder
RM - Team Games
Rating
1703
Wins
84
Losses
74
Streak
1
#20
Market technologies, Coinage moved to Imperial Age and removed Banking completely.
What is the effect of removing banking? Does Coinage reduces the base tax to 0% so basically achieving the effect of banking with just one research or there is no way to achieve 0% base tax in this mod?
 

Australiarobo

Administrator
Staff member
Bronze Supporter
Dec 12, 2011
5,809
2,053
143
23
Australia
www.youtube.com
#23
Feb 18, 2015
1,035
521
128
Voobly
kw1k
View profile
Ladder
RM - Team Games
Rating
1703
Wins
84
Losses
74
Streak
1
#24
Market technologies, Coinage moved to Imperial Age and removed Banking completely.
What is the effect of removing banking? Does Coinage reduces the base tax to 0% so basically achieving the effect of banking with just one research or there is no way to achieve 0% base tax in this mod?

There is no way to reach 0%
Thanks Robo. Elaboration for clarity,

  • Without Coinage: This is default till imp when coinage becomes available. Tribute Tax 40%, this means if you send 100 res the other player receives 71. Effectively losing 29% of resources.

  • With Coinage: Once coinage is researched in IMP. Tribute Tax 20%, this means if you send 100 res the other player receives 83. Effectively losing 17% of resources.
 
Jun 6, 2011
585
1
23
#25
apparently the mod isn't installing itself when the host has selected it and players join that don't have the mod ... any chance that can be changed?
 

Time

Your time
G M T
Your zone

Upcoming Events

Hidden Cup 2 Qualification Final
Tuesday 16:00 (GMT +01:00)
F1Re vs JorDan_23
Hidden Cup 2 Qualification Final
Wednesday 22:00 (GMT +01:00)
dogao vs LaaaaaN
DERAC - Quarterfinal #1
Friday 17:00 (GMT +01:00)
Tim vs BacT
DERAC - Quarterfinal #2
Friday 18:30 (GMT +01:00)
Vivi vs JonSlow
DERAC - Quarterfinal #3
Friday 20:00 (GMT +01:00)
ACCM vs DauT
DERAC - Quarterfinal #4
Friday 21:30 (GMT +01:00)
TaToH vs Melkor
ECL South East Asia 3v3 Semi Finals & Grand Final
Saturday 15:00 (GMT +01:00)
ECL South East Asia 3v3 Semi Finals & Grand Final
Bluewolf Showmatch ($10) Episode 3
Sunday 14:00 (GMT +02:00)
BoseDK vs erichmueller

Age Of Empires On Twitch

There are in total 27 streamers online
Click here for details
Age of Empires II 71 viewers
Age of Empires II 52 viewers
Age of Empires II 52 viewers
Age of Empires III: The Asian Dynasties 43 viewers
Age of Empires II 41 viewers

Whats new?

Top