SY Nations Cup 2017 - Rules & Settings Q&A

AustraliaSocksyy

Active Member
Nov 6, 2013
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Australia
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#3
Seems like a spit in the face for the final tie breaker being decided by original seed seeing how both teams would have tried their best, i would have preferred to see bo 3 series where either team needs to win 2 series to advance and secure their spot (not counting their original matchup). This makes it more competitive between the two tied teams imo who are fighting for their spot.
But in the end i dont mind what the final format is.
 

Austriateutonic_tanks

Well-Known Member
Mar 30, 2013
2,018
108
63
#11
found the first bug: You cant dock the shoreline on Windmill, since someone put only medwater along the coast instead of normal water, don't think it was planned that way (well assuming there is fish + extra Islands) 11
 

UnknownSMB360

Active Member
Dec 8, 2013
1,650
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36
#15
Can you guys make a map pack with all these maps for practice purposes?
I have just put this together in a few minutes but it appears to work fine :smile: Note that there is no map pack for the tournament but this does seem a good idea for practicing with.

It's not possible to include all of the maps in the pack, but most (25) of them are in there. I left out Arena, Black Forest, Hideout, Islands, Team Islands and one or two others I think.

percent_chance 4 #define NC17_ARABIA
percent_chance 4 #define NC17_BALTIC
percent_chance 4 #define NC17_BEDOUINS
percent_chance 4 #define NC17_CHAOS_PIT
percent_chance 4 #define NC17_CONTINENTAL
percent_chance 4 #define NC17_CROSS
percent_chance 4 #define NC17_DECENTRING
percent_chance 4 #define NC17_GHOST_LAKE
percent_chance 4 #define NC17_GOLDEN_CRATER
percent_chance 4 #define NC17_GOLDEN_HILL
percent_chance 4 #define NC17_GROSSROX
percent_chance 4 #define NC17_LAND_NOMAD
percent_chance 4 #define NC17_MIGRATION
percent_chance 4 #define NC17_MONGOLIA
percent_chance 4 #define NC17_NOMAD
percent_chance 4 #define NC17_OASIS
percent_chance 4 #define NC17_ROOSTER
percent_chance 4 #define NC17_SCANDINAVIA
percent_chance 4 #define NC17_SEIZE_THE_HUMP
percent_chance 4 #define NC17_SHALLOW_WEB
percent_chance 4 #define NC17_TEAM_ACROPOLIS
percent_chance 4 #define NC17_TWIN_PUDDLES
percent_chance 4 #define NC17_TWO_RIVERS
percent_chance 4 #define NC17_WINDMILL
percent_chance 4 #define NC17_YUCATAN
 

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Netherlandsprv_limb

Administrator
Staff member
Dec 9, 2014
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#17
Same as with Clan Masters: The Final Showdown. Seeding based on rating: current, average over the past 90 days and highest rating. After that team leader of the top teams will be asked to rank the teams. The combination of these will be the seed of the teams.
 

Netherlandsprv_limb

Administrator
Staff member
Dec 9, 2014
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#19
Both. Ranking will be leaning more to TG rating though, but 1v1 rate will still count for something.
 

Aland Islandskw1k000000

Known Member
Feb 18, 2015
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#20
Market technologies, Coinage moved to Imperial Age and removed Banking completely.
What is the effect of removing banking? Does Coinage reduces the base tax to 0% so basically achieving the effect of banking with just one research or there is no way to achieve 0% base tax in this mod?
 

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