<EDIT (version2) : gold and stone distribution was adjusted to spawn equal amount of gold/stone piles per player land. Also birds were added (the birds' Line of Sight has been reduced to 0, so they don't affect how boars or wolves chase your villagers)>
I'd like to share this map I made.
It is competible with both AOC(+userpatch 1.5) and WololoKingdoms. It does not work on HD, or without userpatch version1.5.
The map looks like something that would be included in a megarandom pack, and like many of those maps, it is a fun map to play both competitive or casual.
All players are connected through the middle. A circle of beach terrain in the water, allows placement of additional docks, and passage of land units.
Boats can sail on all the types of water, and can even sail through the amphibious terrains (the beach and shallows) .
Elevation in the water further enhances strategic gameplay. In team games, teammates share lands. This mapscript uses Userpatch for Quality of life improvement and full gamemode competability (regicide, king of the hill, capture the relic)
There are a lot of (new) scripting tricks used to make this map free of bugged resources, and playable as many game modes:
resources:
- 4 starting sheep are automatically found from start
- golds and stones will never spawn directly next to a forest, so bugged gold/stones will not be a problem on this map.
- no birds, since they affect boar lures
- fair fish distribution
- 1 relic per player, and an additional 3 relics in the middle. (still 5 relics in 1v1, but number scales up with players, with a maximum of 11relics in an 8 player game). Relic distribution over the map is very fair.
- sheep, deer, boar and stragglers are removed for death-match
- to play this map as regicide to combine with other game modes like King of the Hill, select LOW_RESOURCES as starting resources, and select king of the hill (or any other mode you like) as gamemode.
- to play this map as Capture the Relic, select Relic victory (WololoKingdoms only)
read more here:
https://aoe2map.net/map/e9dc6a52-2f3c-443b-b364-fa537b455b83
1v1
3v3
Three relics in the middle
Regicide start (this screenshot was taken when starting a game of Regicide+KotH, which was done by selecting starting resources: LOW and gamemode: King of the Hill, in the game lobby)
Capture the Relic start. The monastery is invincible, and can't even be deleted. There is only one relic (in the middle) which triggers victory if it is taken to your monastery. To select Capture the Relic, select 'Relics' under victory conditions)
playing Capture the Relics + Regicide combo on AOC (dunno why thatt would be fun, but it works!)
3v3
Three relics in the middle
Regicide start (this screenshot was taken when starting a game of Regicide+KotH, which was done by selecting starting resources: LOW and gamemode: King of the Hill, in the game lobby)
Capture the Relic start. The monastery is invincible, and can't even be deleted. There is only one relic (in the middle) which triggers victory if it is taken to your monastery. To select Capture the Relic, select 'Relics' under victory conditions)
playing Capture the Relics + Regicide combo on AOC (dunno why thatt would be fun, but it works!)
Expect more maps like these from me in the future (and maybe even a mappack)
- Henk
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