Re: Next 1v1 tourney: Castle Start vs Extra Vills vs Standar
Hmm... I am having trouble understanding the game flow hat leads to that advantage but basically its a resource collection advantage which turns into a snowball situation. Could you mitigate this by giving extra resources at the start? An extreme example is DM where eco bonuses end up useless early on.
Hmm... I am having trouble understanding the game flow hat leads to that advantage but basically its a resource collection advantage which turns into a snowball situation. Could you mitigate this by giving extra resources at the start? An extreme example is DM where eco bonuses end up useless early on.