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  • (2013) The Medieval Wars
  • Rules & Settings
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multiple building queue

  • Thread starter GermanySney
  • Start date Jul 2, 2013
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SCNElite_Paladin

UnknownSCNElite_Paladin

Known Member
Sep 21, 2011
1,697
3
48
  • Jul 3, 2013
  • #51
I think the best solution that can come is that the current Medieval lounge should break into SQ and MQ players.
It'll be sad day for AoC when that division happens, but, that's how it's meant to be....
 
R

UnknownRitesh

Member
Jun 4, 2008
323
0
16
England
  • Jul 3, 2013
  • #52
Na it will be a sad day just for you and the few others who feel strongly about it. And you are right, it will happen, if not soon eventually.

I guess I rather not reply to ur other post, I know where u already stand in your credibility..
 
BuzZ_Quiller

NorwayBuzZ_Quiller

Known Member
Jul 18, 2008
3,439
2
53
  • Jul 3, 2013
  • #53
[url=http://aoczone.net/viewtopic.php?p=277661#p277661:2gla7bdp]03 Jul 2013 said:
I have a doubt regarding MQ- if we select 4 ranges and click create archer button 4 times it makes them in 4 different ranges? Or only this happens if we shift click?
Click to expand...

Maybe Elite_Paladin can explain what exactly MQ is and how it works?! :?
 
V

Unknown_VM_

Member
Jan 17, 2012
435
4
18
  • Jul 3, 2013
  • #54
[url=http://aoczone.net/viewtopic.php?p=277493#p277493:3ujqiwkw]03 Jul 2013 said:
I don't know why there is a discussion about this at all...
Why all of a sudden is there a need to change 12 years of gameplay ?
Is AoC Dying ? I don't see it.
Those who think it is and think MQ can help it, I'd like to quote from dark knight.
You either die a hero, or you live long enough to see yourself as villain.

Your comparison of this to other things in past is unintelligent, widescreen was essential because square monitors were obsolete, and all monitors were being wide screened now. Also when new smart villagers were intorduced, remember that was a New Expansion, they didn't do that to AoK, similarly you have MQ in AoFE, go play that if you love it, now that AoFE failed you want MQ in AoC, doesn't make sense.

Now they're twisting the tales to make US the bad guys, yes we are one who's forcing you all to not do this, we're the oppressors, when It's clearly YOU who is forcing MQ upon us.
Click to expand...

OK, i will try to make sense in your head another and last time.

1) Most laptops have 16/9 or kind of same resolution, which is not compatible with aoc without widescreen, where there is bad proportion in resolution ; widescreen on those laptop doesn't allow huge resolution but proportionate one, pretty interesting for a lot of players on laptop, na ? Unintelligent to say that improvement that should have been done much faster is kinda similar to this one ? Even if I'm wrong, I don't think my point is ******ed or "unintelligent", so stfu.

2) Did i say i'm strongly for it ? No. I just said that it doesn't matter for and I don't mind if in a game a dude want this new queuting system, as long I am able to do with the old way. It is not a forcing way, or maybe you are the "unintelligent".
I am just open to new things, not like you, arguing all points and being not polite or trying to be condescending, so you deserve that kind of answer.

I prefer the time where you used to be a hypocrite dude on forums or chat not so long time ago, rather= this time where you prefer to say a lots of bullshit to show you have a big mouth.
And no comment about AOFE thing you just said, we talk about userpatch, if it's good for Aoc, doesn't matter if it comes from Aofe, aoe1 or starcraft, i would still be happy to see this thing happen.

Anyway, I would not worry about this userpatch since you argue so good that you kill your own credibility ; any open minded guy will make pretty fast his opinion.
Kiss
 
SCNElite_Paladin

UnknownSCNElite_Paladin

Known Member
Sep 21, 2011
1,697
3
48
  • Jul 3, 2013
  • #55
[url=http://www.aoczone.net/viewtopic.php?p=277671#p277671:33couue8]03 Jul 2013 said:
[url=http://aoczone.net/viewtopic.php?p=277661#p277661:33couue8]03 Jul 2013 said:
I have a doubt regarding MQ- if we select 4 ranges and click create archer button 4 times it makes them in 4 different ranges? Or only this happens if we shift click?
Click to expand...

Maybe Elite_Paladin can explain what exactly MQ is and how it works?! :?
Click to expand...

you would have to select all four ranges and press archer hot key 4 times to make 4 archers in each one of the ranges.
 
SCNElite_Paladin

UnknownSCNElite_Paladin

Known Member
Sep 21, 2011
1,697
3
48
  • Jul 3, 2013
  • #56
[url=http://www.aoczone.net/viewtopic.php?p=277674#p277674:hrnpiyfj]03 Jul 2013 said:
[url=http://aoczone.net/viewtopic.php?p=277493#p277493:hrnpiyfj]03 Jul 2013 said:
I don't know why there is a discussion about this at all...
Click to expand...
Click to expand...

I said it's unintelligent to compare patches like widescreen and no desert and ***** wood with Multiple queue as they don't do ANY gameplay change and I still stand by it, I never called YOU unintelligent but you did " It is not a forcing way, or maybe you are the "unintelligent". " So don't tell me who is condescending.

and second point you mention is another one of those " I am forcing no change to gameplay " when it is YOU guys who is forcing MQ. YOU people bring something new to the table and want others to adopt it .How many Goddamn times would I have to say this.....
I never said I am totally against MQ, nor was I against AoFE, I even said that you guys can have an MQ loungue.But ritesh seems to be getting angry at that too.I think you guys won't rest until every AoC'er adopt your " MQ " as superior and bow down to it.
 
9

Unknown9mil

Active Member
Oct 11, 2011
977
57
28
  • Jul 4, 2013
  • #57
Wow so when i play islands and its imp age i can just select all 15 of my docks, ctrl+1 them and just hit the que galley hotkey from there on? 1, que galleyx15 / 1, que galleyx15 / 1, que galleyx15

I think thats a major change from SQ. but either way, i think we should at least give mq a shot
 
Skittle

GermanySkittle

Champion
Sep 4, 2010
1,993
929
128
34
  • Jul 4, 2013
  • #58
MQ is full change of gameplay - no way to implement that while first round is sheduled.
Its 100% advantage to be familiar with it, and many of the players don't even know what it is...

Might be nice for the future but not for this tourney
 
R

UnknownRitesh

Member
Jun 4, 2008
323
0
16
England
  • Jul 4, 2013
  • #59
I think the discussion here has been about the future of MQ. Applying MQ to this tourney is way late for the reasons you mentioned, will take a while for players to adapt their play style with it, and the rules are also finalized.
 
3mn0nwodog

Unknown3mn0nwodog

Member
May 30, 2008
5
0
11
35
England
  • Jul 4, 2013
  • #60
For the love of god, play the patch instead of listening to some nitwit like Paladin, who is guessing at answers to give.

If you select a group of buildings, and click the picture/unit hotkey, it makes 1 unit. Press shift on the picture/hotkey it makes 5 units, spread out between the selected buildings.
 
BugA_the_Great

SerbiaBugA_the_Great

Well-Known Member
Mar 13, 2010
3,373
35
63
38
Bor, Serbia
  • Jul 4, 2013
  • #61
[url=http://www.aoczone.net/viewtopic.php?p=277747#p277747:1uctxfj6]04 Jul 2013 said:
Wow so when i play islands and its imp age i can just select all 15 of my docks, ctrl+1 them and just hit the que galley hotkey from there on? 1, que galleyx15 / 1, que galleyx15 / 1, que galleyx15

I think thats a major change from SQ.
Click to expand...
That`s not correct. If you have 15 docks selected and you hit the queue galley hotkey, you`ll queue 1 galley in total (it will be queued in one of the selected docks). If you hit the queue galley hotkey 5 times (or press shift + hotkey), then you will queue 5 galleys, 1 in some 5 of 15 selected docks.

MQ doesn`t increase the number of queued units per hotkey press, that one stays the same, but it helps distributing them evenly among the selected buildings, instead of having them all queued inside 1 building (SQ default). Indirectly, it removes a need to go through all the buildings one by one (using a building hotkey) in order to distribute queuing evenly - on the other hand, old way of queuing (which still works, by the way) allows for some better micromanagement.
 
swissboyy

Switzerlandswissboyy

Halberdier
Apr 29, 2012
1,737
306
98
  • Jul 4, 2013
  • #62
[url=http://aoczone.net/viewtopic.php?p=277316#p277316:2ub754c5]02 Jul 2013 said:
Aoc wont be boring with MQ.. we just can pay more attention to different things (micro etc), when we were wasting time by producing units
Click to expand...

+1

Don't think being fast with the current SQ system is a skill this game should be about.
MQ will allow more unit micro, more thoughts about strategy, ...
 
9

Unknown9mil

Active Member
Oct 11, 2011
977
57
28
  • Jul 5, 2013
  • #63
Well my hotkey for que a galley is "q"

So itll be 1 shift + qqq

Then i go get a cup of coffee

Come back and 1 shift + qqq

I wasnt suggesting that 1 + q will que a galley in all the docks
 
J

ColombiaJUDAS

Well-Known Member
Jun 15, 2008
806
468
68
  • Jul 5, 2013
  • #64
I think that allowing MQ has to be tested, in tg it makes easier for the player with the civ that can mass faster, so in an unbalanced game like this one, it could be a game changer.
 
Aguruchi

UnknownAguruchi

Known Member
Feb 9, 2011
1,367
1
46
  • Jul 5, 2013
  • #65
MQ is just fine.
Hitting the keyboard faster doesn't make you a better player.
There are a lot of other aspects in the game that seperate players by skill. SQ or MQ is clearly not that important, and personally I welcome it.
 
R

UnknownRitesh

Member
Jun 4, 2008
323
0
16
England
  • Jul 5, 2013
  • #66
[url=http://www.aoczone.net/viewtopic.php?p=278085#p278085:2u6nn74d]05 Jul 2013 said:
I think that allowing MQ has to be tested, in tg it makes easier for the player with the civ that can mass faster, so in an unbalanced game like this one, it could be a game changer.
Click to expand...
Do you also think that someone using a macro keyboard and macro mouse (which for example automatically presses CTRL+D and A on the press of a key) is UNBALANCED? Do you even understand what the word unbalance mean?

I'm glad to see some contructive posts so far and not just "No, negative to MQ" and "+1".
 
BugA_the_Great

SerbiaBugA_the_Great

Well-Known Member
Mar 13, 2010
3,373
35
63
38
Bor, Serbia
  • Jul 6, 2013
  • #67
[url=http://www.aoczone.net/viewtopic.php?p=278079#p278079:24beejuc]04 Jul 2013 said:
Well my hotkey for que a galley is "q"

So itll be 1 shift + qqq

Then i go get a cup of coffee

Come back and 1 shift + qqq

I wasnt suggesting that 1 + q will que a galley in all the docks
Click to expand...
Ah, I see. MQ allows you to get a cup of coffee in between queuing units (not needing to switch through all the docks), as there is no need to do anything else in the meantime... right :wink: I`m kidding, but I won`t repeat myself, we once discussed about tilting focus from strategically less important (more mechanical) moves to strategically more important and more fun moves (thinking about tactics and microing units instead of bashing the building hotkey to queue new ones), that`s the main point.

I realize that there are people that are extremely fast with their hands and they see this as their disadvantage (reducing their advantage in comparison to others, that is), but that is so normal, I completely understand them, yet I find MQ a logical improvement, a natural evolution as (The Conquerors) smarter villagers and farm reseed queue are - shifting player`s focus from one aspect to another, usually much more fun in general.

With MQ, your job doesn`t get easier as if the game plays itself, you just get a chance to use your brain more (to adapt, micro and improvise) instead of using your hands too much (by repeating the same moves as fast as you can). I don`t deny the skill necessary to master the finger speed, I just know that I find mind battles and surprising strategies much more interesting and fun both to watch and to play than a same old "outclick your opponent until you outnumber him by one unit that will eventually win you the game" (someone mentioned water games?), or "bore him to death by spawning a never-ending wall of trash units, hoping that he`ll eventually forget to queue his own units, and fall behind that deciding one unit".

To each one his own, this is just my personal opinion, I think that MQ allows for more important (and fun) aspects of a real-time strategy game to get a bit higher importance. Now, if someone puts higher hopes in his finger speed than in his strategical choices, then I see the problem for him, but I don`t see the problem for MQ being a part of the game, making it better and more interesting - for the majority, at least, as you can`t ever satisfy everyone - which the main point should be.
 
9

Unknown9mil

Active Member
Oct 11, 2011
977
57
28
  • Jul 6, 2013
  • #68
I dont even drink coffee. But i agree that aoc should first and foremost be about macro. determining what strategy, planning res gather rates compared to other res, planning geographical layout of your eco, etc should ultimately be more important than how often you que your buildings

However i still hope that the top level expert community, im talkin 2.2k+, agrees to keep SQ when playing amongst themselves. its great to see these players manage macro, micro, and building que effortlessly
 
Aguruchi

UnknownAguruchi

Known Member
Feb 9, 2011
1,367
1
46
  • Jul 6, 2013
  • #69
The level of a great general should be determined
by what orders he gives,
not
by the way his orders are carried out.

I trust all agree on this.
 
L

Unknownlurknomad

Member
Dec 10, 2012
37
0
6
  • Jul 12, 2013
  • #70
Atention: this my post is not about if MQ is an improvment from SQ or about which one is better for rts like AOC. I will not comment on this and I understand both sides opinions. No: my post will just be pure comparing SQ to MQ and that is it.
Whoever says "MQ is same to SQ and players can still use old SQ without being in disadvtange to player who use MQ": those are the people that haven't tried MQ or, if they triedd, then they are just crazy. Late in the game (not only but specialy) MQ is overpowered compared to SQ without a inch of a doubt and whoever says the oposite is not being honest or then has drinked a lot, with all the respect!
Let's say a player have 20 barracks all over the map but only want to train from the 8 closest ones to battle:

SQ -> put those 8 barracks in group -> double-click group to go to 8 barracks position > click each barracks individualy -> hotkey/unit in each
MQ -> put those 8 barracks in group -> click group (view does not even need to change from battle to 8 barracks position) -> hotkey/unit -> magic happens with units are spread on all 8 barracks while keeping at fight view

Now imagine this with buildings on diferent islands or with docks in diferent lakes or whatever, I think no more words are needed. Like I wrote: I am not saying which one is better for RTS or AOC or if MQ should be default, I am just comparing both and saying MQ is easier and overpowered to SQ specialy late in the game. This is a big gameplay change and whoever says the oposite has no idea what MQ is. This is the gameplay change that many people say and are against and I understand and respect those people that are conservative, they have this right to be like that!! I also understand the other people views
So first we had community split with GR and Voobly and AOFE and AOC and Steam and HD and AOFEHD and whatever more things came in last months. Now we have the danger of having community split inside Voobly when Userpatch becomes default, between SQ and MQ. Great! Perfection! I wonder if I am the only one that think all these things do more bad to the community instead of good because at the end we are a small community and we will end up self destructing and spliting it. Userpatch is great and keeps AOC the same avoiding spliting, except for that damn discussion box. In the end if Voobly forces either SQ or MQ on all games (think Userpatch allows the SQ MQ box to be closed) the other side fans will run away for good. If the box is left open to be picked in each game by the host we will end up fighting until the end of times. GL with decision :?
 
R

Canada_Ra_

Two handed swordman
Sep 28, 2010
1,539
1,074
118
  • Jul 12, 2013
  • #71
that post sums it up.
If you enable MQ, everyone will be forced to use it to adapt or they will be at a disadvantage.
Its a game-play change and shouldn't have been included in a patch that's aimed at fixing bugs.
(doesn't mean I don't like it, I'm neutral)
 
H

UnknownHagar

Member
Feb 14, 2013
183
0
16
  • Jul 12, 2013
  • #72
Several other RTS games feature MQ and it doesn´t make them one bit less skill required games. so 1+ to MQ :smile:
 
RoR_BzH

FranceRoR_BzH

Known Member
Jun 11, 2008
2,846
2
53
38
www.ror-world.co.uk
  • Jul 12, 2013
  • #73
But most of those several other RTS games do not have customizable hotkeys.
 
H

UnknownHagar

Member
Feb 14, 2013
183
0
16
  • Jul 12, 2013
  • #74
[url=http://aoczone.net/viewtopic.php?p=279999#p279999:12rya2hl]12 Jul 2013 said:
But most of those several other RTS games do not have customizable hotkeys.
Click to expand...

Most games I´ve played have this thing... u have anything special in mind ?
 
RoR_BzH

FranceRoR_BzH

Known Member
Jun 11, 2008
2,846
2
53
38
www.ror-world.co.uk
  • Jul 12, 2013
  • #75
Starcraft 2 ?
 
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[IYIx_]The_B0ss_ 2002
viktorvillain 1982
[Learning]_QQV 1978
goodlogic 1963

Voobly Top 5 DM Teamgame

Riker_ 2028
Rich_Tee_ 1931
_JCVD_ 1930
KOTL_rampage 1925
MrBiLLy95_ 1914

DE Top 5 Empire Wars 1v1

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[aM]_MbL40C_ 2053
ACCM |AOEbuilds.com 2031
Hera 1999
Yo 1964
CDUB.dogao 1935

DE Top 5 Empire Wars TG

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mYi.Sitaux 1752
__BadBoy__ 1726
ELEOS | ElNoniro 1690
Lauth3 1687
BlackRock 1668

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