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multiple building queue

  • Thread starter GermanySney
  • Start date Jul 2, 2013
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SCNElite_Paladin

UnknownSCNElite_Paladin

Known Member
Sep 21, 2011
1,697
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48
  • Jul 2, 2013
  • #26
I would happily go back to AoK than going to MQ if MQ ever becomes main stream.
 
C

UnknownCarlos Ferdinand

Active Member
Jun 15, 2008
7,674
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38
31
  • Jul 2, 2013
  • #27
Well, the problem many people have with multiple queue is that is reduces the speed required to play the game,taking back somewhat an area of skill level.

Ok AOC made some things easier to manage with the auto task. Does it mean you need to take away every microing aspect of the game? Personally I would be a big beneficiary of the multiple queue since i barely use hotkeys, and have a low multitasking speed.

For those saying those who dont like multiple queue can avoid using it, lol you are playing at a disadvantage if you dont use it vs a guy who uses. Not everytime, but still..
 
Genette

UnknownGenette

Known Member
Jul 28, 2012
1,227
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48
aoc.voobly.com
  • Jul 2, 2013
  • #28
Sweet memories... "I'll never buy AoC, if they introduce the farm-queue - replenishing farms is part of the game!!!!" / "You're taking away the advantage of better players, if villagers start working automatically."
 
SCNElite_Paladin

UnknownSCNElite_Paladin

Known Member
Sep 21, 2011
1,697
3
48
  • Jul 2, 2013
  • #29
stop comparing stupid changes like farm queue and automatic villagers with something major like Multiple queue.
automatic villagers sucks big time anyways, everyone still have to micro the villagers to wood and gold. Besides those changes came with a new official Expansion and MQ comes from unofficial patch.
 
V

Unknown_VM_

Member
Jan 17, 2012
435
4
18
  • Jul 2, 2013
  • #30
I was not for this change when i clicked on that topic, but well clearly now after read arguments i'm not against it. All players can do the old queuting style which still be working if i understand well, while it will be much more cool on imperial wars for everyone using new queueting.

Don't be selfish and allow the others to play like they prefer with the smart queue, you will still able to play the way you like. Last AOC change that looks similar to me was Widescreen patch (a lot of conservative players were saying it will be unfair, that to force the old way to everybody was the best), and it changed my aoc life when it was implemented on voobly, it was just great on my laptop on which i had disproportionate tiny resolution, now i just can't play without it, thanks that conservative players were not heard.

Keep in mind it is not a really important change, in feudal/castle/pre imperial, the "old" way for queuting will be the best i think, it will be just better in impwars when you lose a lot of time being clicking a lot every 30 sec. Anyway to me, this is not the true aoc skills.
 
BuzZ_Quiller

NorwayBuzZ_Quiller

Known Member
Jul 18, 2008
3,439
2
53
  • Jul 3, 2013
  • #31
I have not tested it, so its hard to have a clear opinion, but even tho it possible will make APM less important, isn't APM that important, after all, some experts are clicking pictures. Problem with the current system is that if you have things like docks in 4 different lakes, your only option is to manually select every dock you want to produce units at, since the hotkeys will cycle you through your docks randomly and you'll get galleys in 3 lakes you don't want them in. The same goes for military buildings at different places on the map etc. I don't know if there is a solution with the current system, because if not does it seem really flawed and outdated to me, and makes hotkeys kind of useless late game.
Its sad to shut something down before trying it, or dumb is a pretty good way to describe it 11. That being said, they should not change anything to the gameplay itself for this tournament now that it already started.
 
Spring_

United StatesSpring_

Champion
Nov 28, 2010
1,930
2,989
128
36
San Diego, CA
www.lclan.com
  • Jul 3, 2013
  • #32
im against it
 
C

AustraliaCondoM

Known Member
Mar 25, 2010
3,941
65
53
  • Jul 3, 2013
  • #33
[url=http://aoczone.net/viewtopic.php?p=277433#p277433:1n9rjsu2]02 Jul 2013 said:
I have not tested it, so its hard to have a clear opinion, but even tho it possible will make APM less important, isn't APM that important, after all, some experts are clicking pictures. Problem with the current system is that if you have things like docks in 4 different lakes, your only option is to manually select every dock you want to produce units at, since the hotkeys will cycle you through your docks randomly and you'll get galleys in 3 lakes you don't want them in. The same goes for military buildings at different places on the map etc. I don't know if there is a solution with the current system, because if not does it seem really flawed and outdated to me, and makes hotkeys kind of useless late game.
Its sad to shut something down before trying it, or dumb is a pretty good way to describe it 11. That being said, they should not change anything to the gameplay itself for this tournament now that it already started.
Click to expand...

Pretty much this.

I've not spent much time with it, just one game vs ai where I forgot it was even on. But it makes the game more fun. You can concentrate on the fun aspects (microing army) rather than going all over the map queuing **** up in building that you didn't want to queue them in.
 
E

Unknown[EIF]RoU_MaNiA

Member
Sep 25, 2010
93
0
6
  • Jul 3, 2013
  • #34
Why not make a patch to deny some hotkeys... It will make the game more "difficult", then we can see some real skill!:smile:))

I guess it should be decided from game to game, but feature must be accepted as it is. Let people in every game decide.
 
C

UnknownCarlos Ferdinand

Active Member
Jun 15, 2008
7,674
14
38
31
  • Jul 3, 2013
  • #35
Multiple queue may actually be good for the strategical aspect of the game, which is good. I would indeed like better strategy/tactics winning the game rather than ability to click fast. Was simply stating why there is much opposition to this.

Have heard experts telling that the game feels slow, but I dont share that feeling at all. I would vote in favour of MQ after much thinking.
 
SCNElite_Paladin

UnknownSCNElite_Paladin

Known Member
Sep 21, 2011
1,697
3
48
  • Jul 3, 2013
  • #36
I don't know why there is a discussion about this at all...
Why all of a sudden is there a need to change 12 years of gameplay ?
Is AoC Dying ? I don't see it.
Those who think it is and think MQ can help it, I'd like to quote from dark knight.
You either die a hero, or you live long enough to see yourself as villain.

Your comparison of this to other things in past is unintelligent, widescreen was essential because square monitors were obsolete, and all monitors were being wide screened now. Also when new smart villagers were intorduced, remember that was a New Expansion, they didn't do that to AoK, similarly you have MQ in AoFE, go play that if you love it, now that AoFE failed you want MQ in AoC, doesn't make sense.

Now they're twisting the tales to make US the bad guys, yes we are one who's forcing you all to not do this, we're the oppressors, when It's clearly YOU who is forcing MQ upon us.
 
C

UnknownCSA_W_Wofford

Member
Mar 19, 2012
566
0
16
  • Jul 3, 2013
  • #37
Aofe has not failed it is much better than AOC. and only for one reason: it's more balanced.
 
Blitz

AustraliaBlitz

Active Member
Jan 5, 2013
563
0
31
  • Jul 3, 2013
  • #38
[url=http://www.aoczone.net/viewtopic.php?p=277515#p277515:2icuzmfv]03 Jul 2013 said:
Aofe has not failed it is much better than AOC. and only for one reason: it's more balanced.
Click to expand...
Being a fan expansion it's really decent and the steam support will make it be known by more people, therefore more people will play it and I reckon it will be more played than AoC because it's like a transition. Aok>AoC>AoFE
 
SCNElite_Paladin

UnknownSCNElite_Paladin

Known Member
Sep 21, 2011
1,697
3
48
  • Jul 3, 2013
  • #39
Anyone who thinks AoFE have not failed really have some wiring gone bad in their brains and need to be checked.
I don't like it failed, but it did, stop living in delusions.

Aofe has not failed it is much better than AOC. and only for one reason: it's more balanced.
Click to expand...

Yeah I am sure when cysion and team was making it, their goal was to have at max 2-5 playing AoFE in voobly,
in that case it didn't fail.
 
TheViper

NorwayTheViper

Champion
Jan 31, 2010
4,171
3,609
128
31
Germany
fb.gg
  • Jul 3, 2013
  • #40
Just beacause AoFE didn't succeed on Voobly, it doesn't mean it failed. It has a lot of players on GameRanger, and casual offline gamers, including the fact that they're working with Microsoft for AOE2HD implentation. How is that a fail?
 
J

Guest
  • Jul 3, 2013
  • #41
I didn't enjoy MQ much either. I can see why some players would like it though as it frees up time for thinking. Personally, though I find the original way far more "skillful". In every game/sport that came to my mind, speed/accuracy is AS important as playing smart.
I know it may sound insulting, but I find that MQ really is like dumbing down the game. I can see the next step after it is to put sheep and boar next to tc because scouting is too time consuming or too hard for some players. Anyways, just my POV :sick:

@the argument of people not trying MQ....dk just have to laugh when people think they are psychics and know what other people are doing. A quote from AoFE forum at the end of april "Downloaded on Average 80,000/Month". So I think lots of people have tried the MQ feature and some ACTUALLY just don't enjoy it, just as some others do.

Lastly, the solution I see to this is the same one GR players created. Players will just host "MQ Map XXXX". As for tournaments having it, have a poll for the next tournament to see if it should be used or not.

Edit: Stay on topic...OP asking about whether MQ can be used in the tourney or not. It's not about AoFE's success.. :roll:
 
Genette

UnknownGenette

Known Member
Jul 28, 2012
1,227
2
48
aoc.voobly.com
  • Jul 3, 2013
  • #42
[url=http://www.aoczone.net/viewtopic.php?p=277539#p277539:13ervgae]03 Jul 2013 said:
Anyone who thinks AoFE have not failed really have some wiring gone bad in their brains and need to be checked.
I don't like it failed, but it did, stop living in delusions.

Aofe has not failed it is much better than AOC. and only for one reason: it's more balanced.
Click to expand...

Yeah I am sure when cysion and team was making it, their goal was to have at max 2-5 playing AoFE in voobly,
in that case it didn't fail.
Click to expand...

Quantity over quality, right? You do realise that FE never really had a chance on voobly, becuase a) the shitty implementation on the release day and b) people with a stubborn mindset - and I'm not gonna point fingers right now.

Back to topic: Here we are in July 2013 and seriously debate UP 1.3 features (with killer arguments like "im against it"), though there has alot of brain power been put into the project over years.

P.S. Paladin, would be nice, if you could cut it down with your choice of words. Calling people delusional and telling them to be checked by a doctor doesn't strengthen your argument really - you rather achieve the opposite effect.
 
Q

UnknownQuick_Silver

Member
Jun 4, 2010
639
0
16
30
  • Jul 3, 2013
  • #43
[url=http://www.aoczone.net/viewtopic.php?p=277547#p277547:1cawm8m2]03 Jul 2013 said:
I didn't enjoy MQ much either. I can see why some players would like it though as it frees up time for thinking. Personally, though I find the original way far more "skillful". In every game/sport that came to my mind, speed/accuracy is AS important as playing smart.
I know it may sound insulting, but I find that MQ really is like dumbing down the game. I can see the next step after it is to put sheep and boar next to tc because scouting is too time consuming or too hard for some players.
Click to expand...
+1
The ability to make good decisions under pressure is something which takes a lot of practice.
 
S

GermanySney

Active Member
Mar 14, 2010
477
30
33
  • Jul 3, 2013
  • #44
I bet 95 % of the guys who are posting, havnt even tried it ... I get ur argument, but what u forget is: the "free" time players gain by using MQ, will lead into other attributes.. more micro, heavier raiding etc

Its typical for the community to judge before even trying.. +1 to Ritesh's post
 
D

IndiaDark_Lord_Back

Member
Nov 18, 2010
158
0
21
35
  • Jul 3, 2013
  • #45
I think this is the good feature and people should try it as it will help them in focusing on wars which require attention in game instead clicking. and I'm sure people will love it once they get habituated to it.
 
C

UnknownCSA_W_Wofford

Member
Mar 19, 2012
566
0
16
  • Jul 3, 2013
  • #46
[url=http://www.aoczone.net/viewtopic.php?p=277570#p277570:3gfs57gu]03 Jul 2013 said:
I bet 95 % of the guys who are posting, havnt even tried it ... I get ur argument, but what u forget is: the "free" time players gain by using MQ, will lead into other attributes.. more micro, heavier raiding etc

Its typical for the community to judge before even trying.. +1 to Ritesh's post
Click to expand...
fully agree, multi que is actually a pretty standard feature, Warlords Battlecry had it in 2000 why shouldn't AOC have it? It does not lessen the skill needed for the game, the easier it is to control your units (buildings in this case) the more it becomes about strategy and knowledge and less about click-fest.
 
J

Unknown_Jago_

Member
Mar 15, 2010
285
14
18
  • Jul 3, 2013
  • #47
I'm not against MQ, but there's an interesting thing that happens after this kind of changes to gameplay (if implemented), the whole history of the game is divided by the before and the after implementation of it.
For instance: It will not be fair to compare the best players before MQ era against players that are used to it.

Football Example:
It is said Pele scored more than 1200 goals, Do you think he would have reached that high number of goals with the offside rule implemented? I don't think so.
And since none of the modern era will ever be able to reach that number because of the rule, it's not fair to compare them to pelé by the amount of goals scored.
 
R

UnknownRitesh

Member
Jun 4, 2008
323
0
16
England
  • Jul 3, 2013
  • #48
ALL if not most of the posters on these forums are veterans right. I am not sure what entitlement that gives you guys to call this "keeping traditions" and w/e terms some used. It is not some cult or religion that you started. To me its just a game, a good one that can be better. Most of you guys are acting like religious freaks who are scared to lose something that you never had and that is APM, most aoc gamers are slow - that's the kind of players this game attracts (heck I've watched edie stream and it amazes me how he can win the 2ks playing so slowly, I think MQ would up his game another level too). You are not even sure how this change will affect you, fact is it will not affect you at all if you dont use it, so if not selfishness I don't know what word to describe this.

Some people like SCNElite_Paladin who i've played vs/with in the long past, play in a select group of poeple where he is probably happy about where he stands in relation to his friends (that is better than them cause he probably plays faster) and it shows how he doesn't want that to change and that goes to many of you guys.
 
C

UnknownCarlos Ferdinand

Active Member
Jun 15, 2008
7,674
14
38
31
  • Jul 3, 2013
  • #49
I have a doubt regarding MQ- if we select 4 ranges and click create archer button 4 times it makes them in 4 different ranges? Or only this happens if we shift click?
 
SCNElite_Paladin

UnknownSCNElite_Paladin

Known Member
Sep 21, 2011
1,697
3
48
  • Jul 3, 2013
  • #50
Some people likes micro, They want to kill Macro and see it as unnecessarily trouble. Some people like me for example Loves macro, and micro is good but micro only have a limit, half of the time the battles are pure luck and you don't know which side is going to win, like for example in galley fights when after some dancing they both decided to just fight it off and nobody knows who would win that battle until after many have died. After you get ballistics it just becomes game of who can gather more galleys faster, in this situation of mostly luck what really can a better player do show his skill, at that point macro becomes the dominating factor, the player who can macro better in that situation, wins the game and MQ removes much of the macro so it gets really boring. Macro is what attracts most people to this game that is why Black forest is so popular.

Most of these guys here who are supporting MQ are the same guys who were blind supporters of AoFE and they learned Nothing from it, Stop being so Selfish about what you think is most Important, there are far more players out there who loves Macro and " click-fest" if that is what you want to call it.

@ritesh, What a Cheap personal attack and that too is lies. I play 90% 1v1 vs strangers.
 
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