Some people have said that AOC is a decision making game rather than mechanical. There is a key aspect which is missing here
It's about decision making in a limited amount of time
Game clock is same for every player so a mechanically faster player will be able to carve out more time for decision making. Why should those people be disadvantaged.
If it was only about decision making then why not play the game at slow speed with pauses.
And while we are doing these things why not also do,
- when you select a vil and click on a boar it automatically runs back after 2 hits
- Until min 10 a vil gets queued as soon as you have 50 food
....... Where do we stop from noobyfying this game.
It's about decision making in a limited amount of time
Game clock is same for every player so a mechanically faster player will be able to carve out more time for decision making. Why should those people be disadvantaged.
If it was only about decision making then why not play the game at slow speed with pauses.
And while we are doing these things why not also do,
- when you select a vil and click on a boar it automatically runs back after 2 hits
- Until min 10 a vil gets queued as soon as you have 50 food
....... Where do we stop from noobyfying this game.
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