This is disappointing, tower rush adds one additional strategy to Arena. If we have to remove the viability of any strategy from Arena, I'm sure more people will agree on it being the removal of mindless monk wars.ECL_Arena has been replaced with ECL_Arina.
Please download the updated mappack to get the new map.
You are 100% wrong with that statement. It doesn't add an additional strategy to arena. It changes arena to 1 strategy only. If you have 2 stones forward, you are insta gg.This is disappointing, tower rush adds one additional strategy to Arena. If we have to remove the viability of any strategy from Arena, I'm sure more people will agree on it being the removal of mindless monk wars.
Tower rush in general is a strong strategy in the current meta, not only this map. Its surprising why it has to be nerfed as a strat on one map only. If anything, trush on Arena makes for a refreshing viewer experience rather than the other two dominant strategies:
(I) FC into 3 or 4 tc boom and collect relics
(II) Monk wars with "You convert one monk, I convert it back"
As @NigelSlack said,
"We are now making map to compensate disabilities..."
ECL_Arena has been replaced with ECL_Arina.
You are 100% wrong with that statement. It doesn't add an additional strategy to arena. It changes arena to 1 strategy only. If you have 2 stones forward, you are insta gg.
you can even suggest the admins to change the map to Palisade Arena, if its what they want to be played they will change it.
That is exactly what I was doing with my original post in this thread. Suggesting the admins to reconsider using the original Arena map as they had it in the first place before they changed it to Arina.
yes, i guess a poll could give an answer, if arena or arina is preferred by the community and the players, but i and i guess most others who followed MoA5 got annoyed by the high amount of tower rushes throughout the tournament. i still think most people feel similar about it.
I totally disagree with changes to the vanilla game for a tournament that is supposed to promote this game and bring new people into it.
Just think about it, people start to play this game and it is different in the tournament?
What impression does that give?
Sounds awesome. That way even your forward resources will be protected. No reason to cry about that either.As a compromise I am considering replacing walls entirely with a line of watch towers surrounding each players base. This achieves 2 things. 1 preempts the trush by already building towers and 2 defends a player until castle/imperial age.
It shall be called towerena, thoughts?
Kappa
How can you say it is the best strategy? If so, surely the top performing players in that tournament would have used trush to breeze through to the final stages.The real question is: why would ANYONE, want to create more scenerios where the best strategy is to trush. It is the most boring thing to play/play against and it is really annoying when the map dictates you have to trush, otherwise you will be trushed and insta gg. With regard to 900 HP, I don't think anyone of the arena players would have any issue with it when towers are an appropriate strength/balanced (eg, cost 75 wood instead so you can't have 3 lumberjacks and send 10 villagers forward to build 1235 towers)
As a compromise I am considering replacing walls entirely with a line of watch towers surrounding each players base. This achieves 2 things. 1 preempts the trush by already building towers and 2 defends a player until castle/imperial age.
It shall be called towerena, thoughts?
Kappa