Here's one for Arena. 10 of the 13 WK civs get Redemption. In AOC it was 8 out of 18. We now have 18 monk civs out of 31 total. Say what?!
yep, ridiculous.
Here's one for Arena. 10 of the 13 WK civs get Redemption. In AOC it was 8 out of 18. We now have 18 monk civs out of 31 total. Say what?!
They had gunpowder thanks to their Portuguese allies and perhaps even before that.
But hey, keep talking about stuff you know nothing about.
My 5 cents:
Pop 18 Scouts is viable with standart resources, tried today and it can allow u to make at least 3 scouts (without luring) (so 4 before 11min) and also research the double bit and horse collar with no idle time so.. much like the pop 20 sc for mong, except u don't have the same ammount of res a Mong player could have... still an option on the table, will add a youtube link for the build later
https://youtu.be/hL3spWaAgYw
~St4rk
Anyway, I guess they still have some sort of use, but you need to fix that ridiculous anti camel boost to halbs 11. I can understand regular heavy camels losing badly to halberdiers, but imperial camels should not be getting raped like this.
Also the mamelukes need to be fixed, their hidden DM tech (camelry) should be available to be researched in RM at the very least. In fact, is that hidden tech still there in DM as well ?
Here's one for Arena. 10 of the 13 WK civs get Redemption. In AOC it was 8 out of 18. We now have 18 monk civs out of 31 total. Say what?!
By removing their anti anti infantry armor, they are basically rendered useless except for killing 'hcs', but then you removed pierce armor, they kill HC quick if they get to them, otherwise they melt.
before they used to die vs kamyuks for example, but it was still an interesting match up if you had no other options, now they get shredded. Same thing vs slingers, axeman etc.
you need to fix that ridiculous anti camel boost to halbs 11. I can understand regular heavy camels losing badly to halberdiers, but imperial camels should not be getting raped like this.
Also the mamelukes need to be fixed, their hidden DM tech (camelry) should be available to be researched in RM at the very least. In fact, is that hidden tech still there in DM as well ?
Yep, they are too strong. In TGs, if you can get a smooth start and mass those Arambai, they are virtually unkillable. They were fun for awhile but now, having been on both sides of the issue, I don't like how much they dominate. Maybe -1 more attack would be appropriate.Arambai are still ridiculous, mostly castle age ones. Arambai + mangonels is not only difficult to counter but really efficient eco wise as well, they only cost wood and gold (keep in midn they also have free bit axe+bow saw)
IMO this needs to be fixed asap. despite balance issues I really enjoy playing 1v1 random civs and I'm worried that more and more people will play mirror civs in future.