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Coustillier counter unit or counter civs?

  • Thread starter Norwayjacob36964
  • Start date Jan 28, 2021
  • Tags
    burgundians counter civ counter unit defintive edition
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jacob36964

Norwayjacob36964

Member
Nov 10, 2019
25
27
18
28
  • Jan 28, 2021
  • #1
What are good counters against the shock attack? My idea so far are halbs as counter unit and Aztecs as counter civ. Anyone has some other practical inputs? How can they be coutnered in efficient way?
 
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vesnoimorskoi

Russiavesnoimorskoi

Well Known Pikeman
Aug 14, 2016
127
311
78
  • Jan 28, 2021
  • #2
Impossible to judge now because of double damage bug
 
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R

Lithuaniarmcoo

Two handed swordman
Apr 13, 2012
2,428
1,537
118
Lithuania
  • Jan 28, 2021
  • #3
They are almost uncounterable in castle age, but fall off heavily in imp. If Burgundian player invests heavy resources to get castle up to produce them, as long as you can play defensively and survive you should be better off in the long run, as long as you utilize your eco efficiently.
 
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Paint

AntarcticaPaint

Champion
Jul 23, 2017
1,324
2,106
128
  • Jan 28, 2021
  • #4
Just Alt F4 minute 1 worked well for me so far.
 
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Deathcounter

AustriaDeathcounter

Banned User
Oct 15, 2017
1,035
1,627
128
22
docs.google.com
  • Jan 28, 2021
  • #5
I dont know how you want to counter a Unit that has 43 Attack in Castle Age, without Upgrades, then can just runs in circles or run away just to do the same amount of damage again after 30 seconds. And that doesnt even include the Cavalier in Castle Age or the Stable Discount.
And pretty much every other bonus this civ has.

In other words: Monks

And regardless of whether you go Monks or not - Pray
 
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Johnny Walrus

United StatesJohnny Walrus

Known Member
Nov 15, 2019
115
202
58
  • Jan 29, 2021
  • #6
Resign
 
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B

Brazilbrunin

Well-Known Member
Apr 5, 2010
795
436
68
  • Jan 29, 2021
  • #7
Think they shouldn't be able to recharge. 40+ attack one time only is already super strong.
 
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elbaizen

Chileelbaizen

Member
Jan 29, 2021
5
19
18
  • Jan 29, 2021
  • #8
I think a +25/+35 elite would be far more balanced, and taking 45 to 60 seconds to recharge rather than just 30
 
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B

Brazilbrunin

Well-Known Member
Apr 5, 2010
795
436
68
  • Jan 29, 2021
  • #9
elbaizen said:
I think a +25/+35 elite would be far more balanced, and taking 45 to 60 seconds to recharge rather than just 30
Click to expand...
don't think they should be able to recharge. Hitting and running with it makes the game sooooo stupid
 
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elbaizen

Chileelbaizen

Member
Jan 29, 2021
5
19
18
  • Jan 29, 2021
  • #10
brunin said:
don't think they should be able to recharge. Hitting and running with it makes the game sooooo stupid
Click to expand...
In principle yes, I would have not introduced that mechanic. However it's already there and it can definitely be balanced around and be interesting. Also take into account this is how cavalry charges usually went in real life (horses do not like trampling people. For some reason running into people fully covered in metal armor apparently hurt them). Being shock cavalry is quite an interesting mechanic, because it deals heavy damage upon charging, but afterwards they have lackluster damage, so the longer the battle goes the worse they perform. And in real life, if you were a knight you had to keep moving, otherwise you're a huge target and swinging your sword around was extremely clumsy. So in my opinion they should deal enough damage to kill unprotected archers and light footmen, but that's it. Maybe have them take damage when using it against pikes?
 
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JoshuaR

United StatesJoshuaR

Longswordman
Oct 11, 2013
849
1,319
113
  • Jan 29, 2021
  • #11
Maybe it should cost resources to recharge. Any of the army still alive gets the charge bonus for their next attack each time you spend 300 gold (or whatever), sort of like how spies shows the kings over and over in regicide. You can do it multiple times but it costs you each time. You have the weigh the benefits of the charge against the benefit of more gold units.
 
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Tree

Hong KongTree

Well-Known Member
Oct 8, 2018
91
275
68
  • Jan 29, 2021
  • #12
I think nothing's wrong with the idea making a micro-intensive melee unit, it's just the stats are too good right now

Nerf either speed, charge bonus, recharge time, base attack or multiple of them and they'll be balanced.

I think "doesn't win fights against knights-line with patrol, but wins with intensive micro" is acceptable
 
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