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Maps
The official map pack for Battle of Africa 2 - the map pack contains all nine maps that are to be played throughout the tournament. If your team registered for the tournament, every player must subscribe to the map pack in order to get all potential updates in the future.
Download the map pack here.
Arabia
African Waters
Beachfight
Canyon Lake
Colosseum
Desert Slope
Donut
Grand Bara
Not Socotra
If you encounter any issues or experience any bugs, please report back so we can iron out any problems - thank you!
Any potential updates will be added to this thread.
Arabia
• Less elevation is generated overall, but it is now more evenly spread out.
• Players will always spawn with at least one woodline close to their starting town centre.
• Cliffs have been removed entirely.
• Boars (340 food) have been replaced by rhinoceros/elephants (400 food).
• Players will start with at least one herdable in their possession - the rest of the starting herdable will spawn nearby.
• Players will spawn with beautiful handcrafted, high-quality carpets around their starting town centre.
• Players will always spawn with at least one woodline close to their starting town centre.
• Cliffs have been removed entirely.
• Boars (340 food) have been replaced by rhinoceros/elephants (400 food).
• Players will start with at least one herdable in their possession - the rest of the starting herdable will spawn nearby.
• Players will spawn with beautiful handcrafted, high-quality carpets around their starting town centre.
• Farms are more evenly placed around the town centre for all players.
• The primary gold of the players has been split into two separate deposits.
• The size of the middle has increased slightly.
• The herdable are more evenly spread across the map.
• Lions will now spawn more evenly and spread out.
• Lions will no longer spawn on the two corners rich on food.
• The two corners rich on food will now spawn a wider variety of food sources.
• The two corners rich on food now extends to the map boundary.
• Players will once again spawn with 200 stone in their stockpile due to missing features that allowed this change in the previous instalment.
• Added minor aesthetic improvement.
• The primary gold of the players has been split into two separate deposits.
• The size of the middle has increased slightly.
• The herdable are more evenly spread across the map.
• Lions will now spawn more evenly and spread out.
• Lions will no longer spawn on the two corners rich on food.
• The two corners rich on food will now spawn a wider variety of food sources.
• The two corners rich on food now extends to the map boundary.
• Players will once again spawn with 200 stone in their stockpile due to missing features that allowed this change in the previous instalment.
• Added minor aesthetic improvement.
• Players resources are now more spread out around their town centre.
• Resources generally spawn slightly closer to the player's town centre.
• Players will start with at least one herdable in their possession.
• Added minor aesthetic improvement.
• Resources generally spawn slightly closer to the player's town centre.
• Players will start with at least one herdable in their possession.
• Added minor aesthetic improvement.
• The size and shape of the player lands are a lot more consistent and even across the board.
• The size of the player lands has been decreased.
• The shallows are now thicker and even around the entire map.
• Players will start with at least one herdable in their possession.
• Added minor aesthetic improvement.
• The size of the player lands has been decreased.
• The shallows are now thicker and even around the entire map.
• Players will start with at least one herdable in their possession.
• Added minor aesthetic improvement.
• Players resources are more evenly spread out around the town centre.
• The outer forest has been changed to Acacia.
• Resources generally spawn slightly closer to players town centres.
• Relics spawn more evenly around the edge of the map.
• All lions have been removed from the map.
• Extra resources no longer generate on rare occasions.
• The distance between the players are now more consistent and even.
• Less elevation is generated overall, but it is now more evenly spread out.
• Players will start with at least one herdable in their possession.
• Players will once again spawn with 200 stone in their stockpile due to missing features that allowed this change in the previous instalment.
• Added minor aesthetic improvement.
• The outer forest has been changed to Acacia.
• Resources generally spawn slightly closer to players town centres.
• Relics spawn more evenly around the edge of the map.
• All lions have been removed from the map.
• Extra resources no longer generate on rare occasions.
• The distance between the players are now more consistent and even.
• Less elevation is generated overall, but it is now more evenly spread out.
• Players will start with at least one herdable in their possession.
• Players will once again spawn with 200 stone in their stockpile due to missing features that allowed this change in the previous instalment.
• Added minor aesthetic improvement.
African Waters
- Elevation is now more balanced and evenly spread out across the map.
- Elevation is now more balanced and evenly spread out across the map.
- Resources have been more evenly spread out.
- Decreased the number of ponds.
- Increased the amount of elevation.
- Elevation is now more balanced and evenly spread out across the map.
- Massively decreased the amount of bugged maps.
- Replaced acacia forests with dense dragon forests.
- Increased the size of the forests on the map.
- The shallows have been replaced with unbuildable rock terrain.
- Increased the amount of Baobab forests.
- Elevation is now more balanced and evenly spread out across the map.
- Fixed an issue that could cause extra resources such as gold, stone or ostriches/zebras to spawn in the middle of the map.
- Players now spawn with only 20 stone in their stockpile.
Elevation on all maps is now more uneven, unbalanced and generally just much worse.
Players will once again spawn with 200 stone in their stockpile on Not Socotra, due to the feature that allowed this change is not available in this patch.
African Waters no longer generate any lions.
Players will once again spawn with 200 stone in their stockpile on Not Socotra, due to the feature that allowed this change is not available in this patch.
African Waters no longer generate any lions.