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  • (2020) Battle of Africa 2
  • Rules & Settings

[BoA2] Maps

  • Thread starter DenmarkChrazini
  • Start date Apr 10, 2020
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Chrazini

DenmarkChrazini

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  • Apr 10, 2020
  • #1
Boa-Banner(1).png

Announcement | Registration (closed) | Handbook | Questions & Answers | Maps | Brackets | Discord

Maps
The official map pack for Battle of Africa 2 - the map pack contains all nine maps that are to be played throughout the tournament. If your team registered for the tournament, every player must subscribe to the map pack in order to get all potential updates in the future.

Download the map pack here.

Arabia
Arabia.png


African Waters
African Waters.png


Beachfight
Beachfight.png


Canyon Lake
Canyon Lake.png


Colosseum
Colosseum.png


Desert Slope
Desert Slope.png


Donut
Donut.png


Grand Bara
Grand Bara.png


Not Socotra
Not Socotra.png


If you encounter any issues or experience any bugs, please report back so we can iron out any problems - thank you!
Any potential updates will be added to this thread.

Arabia
• Less elevation is generated overall, but it is now more evenly spread out.
• Players will always spawn with at least one woodline close to their starting town centre.
• Cliffs have been removed entirely.
• Boars (340 food) have been replaced by rhinoceros/elephants (400 food).
• Players will start with at least one herdable in their possession - the rest of the starting herdable will spawn nearby.
• Players will spawn with beautiful handcrafted, high-quality carpets around their starting town centre.
Beachfight
• Farms are more evenly placed around the town centre for all players.
• The primary gold of the players has been split into two separate deposits.
• The size of the middle has increased slightly.
• The herdable are more evenly spread across the map.
• Lions will now spawn more evenly and spread out.
• Lions will no longer spawn on the two corners rich on food.
• The two corners rich on food will now spawn a wider variety of food sources.
• The two corners rich on food now extends to the map boundary.
• Players will once again spawn with 200 stone in their stockpile due to missing features that allowed this change in the previous instalment.
• Added minor aesthetic improvement.
Colosseum
• Players resources are now more spread out around their town centre.
• Resources generally spawn slightly closer to the player's town centre.
• Players will start with at least one herdable in their possession.
• Added minor aesthetic improvement.
Donut
• The size and shape of the player lands are a lot more consistent and even across the board.
• The size of the player lands has been decreased.
• The shallows are now thicker and even around the entire map.
• Players will start with at least one herdable in their possession.
• Added minor aesthetic improvement.
Not Socotra
• Players resources are more evenly spread out around the town centre.
• The outer forest has been changed to Acacia.
• Resources generally spawn slightly closer to players town centres.
• Relics spawn more evenly around the edge of the map.
• All lions have been removed from the map.
• Extra resources no longer generate on rare occasions.
• The distance between the players are now more consistent and even.
• Less elevation is generated overall, but it is now more evenly spread out.
• Players will start with at least one herdable in their possession.
• Players will once again spawn with 200 stone in their stockpile due to missing features that allowed this change in the previous instalment.
• Added minor aesthetic improvement.

​
African Waters
  • Elevation is now more balanced and evenly spread out across the map.
Arabia
  • Elevation is now more balanced and evenly spread out across the map.
  • Resources have been more evenly spread out.
  • Decreased the number of ponds.
  • Increased the amount of elevation.
Beachfight
  • Elevation is now more balanced and evenly spread out across the map.
  • Massively decreased the amount of bugged maps.
Canyon Lake
  • Replaced acacia forests with dense dragon forests.
  • Increased the size of the forests on the map.
Donut
  • The shallows have been replaced with unbuildable rock terrain.
Grand Bara
  • Increased the amount of Baobab forests.
Not Socotra
  • Elevation is now more balanced and evenly spread out across the map.
  • Fixed an issue that could cause extra resources such as gold, stone or ostriches/zebras to spawn in the middle of the map.
  • Players now spawn with only 20 stone in their stockpile.

Elevation on all maps is now more uneven, unbalanced and generally just much worse.
Players will once again spawn with 200 stone in their stockpile on Not Socotra, due to the feature that allowed this change is not available in this patch.
African Waters no longer generate any lions.
 
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Hermes_Arg

ArgentinaHermes_Arg

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  • Apr 10, 2020
  • #2
Wow. Can tou imagine the kind of fights we are going to see here? Those maps are amazing. I'm really hyped and looking forward to watch grand bara desert slope and beachfight.
 
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C

ArgentinaChainsaw

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Beachfight is gonna be fun to watch, and I'm hyped for the return of Colosseum. Great maps as always Chrazini.
 
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SaladEsc

DenmarkSaladEsc

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  • #4
Beautiful and Intuitive map overview, thanks for your hard work <3

Love the maps, also!
 
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T

Austriateutonic_tanks

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  • #5
Awesome work Chrazini, love it <3
 
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L

IndiaLegion64

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Great maps! I wanted to see something like Enemy Archipelago, but oh well.
 
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Manu

AustraliaManu

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AFRICAN WATERS HYPPPPEEEEEEEEE ! (finally managed to squizze that in Charzini ?)
 
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Holleridudodel

UnknownHolleridudodel

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love the map pool <3 it promises a lot of messy and super aggressive matches but also a lot of room for creative and strategic gameplay...
gonna be interesting to see if the teams stick to their strats they used in BOA1 and adapt them to the new balance or if they gonna use some of the other teams' strats or completely new ones..
btw, to everyone who hasn't seen BOA yet, watch atleast the finals, please... worth it for the beachfight and donut game alone
 
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AceW

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Beachfight in BOA1 was a lot of fun. Will surely be great again
 
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MembTV

SpainMembTV

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  • Apr 10, 2020
  • #10
Holleridudodel said:
love the map pool <3 it promises a lot of messy and super aggressive matches but also a lot of room for creative and strategic gameplay...
gonna be interesting to see if the teams stick to their strats they used in BOA1 and adapt them to the new balance or if they gonna use some of the other teams' strats or completely new ones..
btw, to everyone who hasn't seen BOA yet, watch atleast the finals, please... worth it for the beachfight and donut game alone
Click to expand...


should be really diferent since there is no sling till imperial :membsmile:
 
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D

Spaindoacid

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  • #11
HYPE HYPE HYPE HYPE HYPE HYPE HYPE
 
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B

GermanyBourne2Die

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  • #12
Chrazini said:
blah blah blah​
Arabia
  • blah blah blah​
  • ...​
  • Players will spawn with beautiful handcrafted, high-quality carpets around their starting town centre.​
blah blah blah...
Click to expand...

HYPE!!!
 
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SuperskinnyBLS

SwedenSuperskinnyBLS

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  • Apr 10, 2020
  • #13
Chrazini said:
Players will spawn with beautiful handcrafted, high-quality carpets around their starting town centre.
Click to expand...

:D
 
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R

ArgentinaRLGRIME

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  • Apr 10, 2020
  • #14
Donut is back boys!!! so happy, great maps
 
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RogganWololo

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  • Apr 11, 2020
  • #15
Awesome map pool! Would have loved to see shelter in it as well though.
 
T

Austriateutonic_tanks

Two handed swordman
Mar 30, 2013
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  • #16
one small thing about african waters: maybe consider removing the lions. Since you don't have a normal scout, it can be quite luck based to get up the dock.
 
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D

United StatesDauty

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  • #17
This should be the standard map pack for TGs
 
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Degaussed

United KingdomDegaussed

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  • #18
Dauty said:
This should be the standard map pack for TGs
Click to expand...

as a pleb, I'm glad they're not because they look intense!
 
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Tarsiz

FranceTarsiz

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  • #19
Degaussed said:
as a pleb, I'm glad they're not because they look intense!
Click to expand...
Yep, that's a very good point.
Maps that look wacky and exciting for pros are often times very hit or miss at even slightly lower levels. Standard maps for the ranked pool is quite nice...

Especially now that pros frequently organize high level team games, there is less of a need for that.

However it would be quite cool if there was one or two rotated maps in the pool. Not more so you could still ban those if they are too extreme for you but those who would want to experience them could also get games on.
 
Filipus

PortugalFilipus

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@MembTV May I suggest you try to make short videos on why each map is special and the cool things about it? A 30 sec intro before each game explaining the map would be great once you are casting the tournament.

It's very helpful for new players like me and helps us know what to look for. The maps are such a big part of the game but rarely do we get explanations on why they are cool.
 
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MembTV

SpainMembTV

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  • Apr 15, 2020
  • #21
Filipus said:
@MembTV May I suggest you try to make short videos on why each map is special and the cool things about it? A 30 sec intro before each game explaining the map would be great once you are casting the tournament.

It's very helpful for new players like me and helps us know what to look for. The maps are such a big part of the game but rarely do we get explanations on why they are cool.
Click to expand...

shhhhh :wink:
 
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Chrazini

DenmarkChrazini

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  • Apr 30, 2020
  • #22
All maps for Battle of Africa 2 has been updated with numerous balance changes. The new official game-patch has broken several of the maps, which means that this update has been somewhat rushed to fix these issues. From what I can see, there are no issues with the maps anymore, but I haven't had a lot of time to do testing.
If anyone finds anything questionable, please report them back immediately so we can get them fixed as soon as possible.

African Waters
  • Elevation is now more balanced and evenly spread out across the map.
Arabia
  • Elevation is now more balanced and evenly spread out across the map.
  • Resources have been more evenly spread out.
  • Decreased the number of ponds.
  • Increased the amount of elevation.
Beachfight
  • Elevation is now more balanced and evenly spread out across the map.
  • Massively decreased the amount of bugged maps.
Canyon Lake
  • Replaced acacia forests with dense dragon forests.
  • Increased the size of the forests on the map.
Donut
  • The shallows have been replaced with unbuildable rock terrain.
Grand Bara
  • Increased the amount of Baobab forests.
Not Socotra
  • Elevation is now more balanced and evenly spread out across the map.
  • Fixed an issue that could cause extra resources such as gold, stone or ostriches/zebras to spawn in the middle of the map.
  • Players now spawn with only 20 stone in their stockpile.
 
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dodageka

Germanydodageka

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  • #23
Chrazini said:
The shallows have been replaced with unbuildable rock terrain.
Click to expand...

best news. Also glad to hear that it is possible now to have only 20 stone on not Socotra again
 
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SuperskinnyBLS

SwedenSuperskinnyBLS

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  • Apr 30, 2020
  • #24
1588246153182.png


You are the best Chrazini. Thanks for listening to the community :smile:
 
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Rey_Fer

SpainRey_Fer

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Feb 2, 2016
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  • #25
Chrazini said:
All maps for Battle of Africa 2 has been updated with numerous balance changes. The new official game-patch has broken several of the maps, which means that this update has been somewhat rushed to fix these issues. From what I can see, there are no issues with the maps anymore, but I haven't had a lot of time to do testing.
If anyone finds anything questionable, please report them back immediately so we can get them fixed as soon as possible.

African Waters
  • Elevation is now more balanced and evenly spread out across the map.
Arabia
  • Elevation is now more balanced and evenly spread out across the map.
  • Resources have been more evenly spread out.
  • Decreased the number of ponds.
  • Increased the amount of elevation.
Beachfight
  • Elevation is now more balanced and evenly spread out across the map.
  • Massively decreased the amount of bugged maps.
Canyon Lake
  • Replaced acacia forests with dense dragon forests.
  • Increased the size of the forests on the map.
Donut
  • The shallows have been replaced with unbuildable rock terrain.
Grand Bara
  • Increased the amount of Baobab forests.
Not Socotra
  • Elevation is now more balanced and evenly spread out across the map.
  • Fixed an issue that could cause extra resources such as gold, stone or ostriches/zebras to spawn in the middle of the map.
  • Players now spawn with only 20 stone in their stockpile.
Click to expand...
shouldn't you include this on the 1s post?
 
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SLow_Down_BaBy 2003
TheSheep_Raga 1999
Riker_ 1999
[GB_ ]_Churchill 1999

Voobly Top 5 DM Teamgame

Riker_ 2122
[FRoST]_8 2027
ImRamin_ 2016
TheGoat_ggwp 2006
MorTaL_SieGe_ 1965

DE Top 5 Empire Wars 1v1

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[aM] Hera 1912
[aM]_MbL40C_ 1910
[aM] Nicov 1905
SalzZ_classicpro 1892
GL.TheViper 1886

DE Top 5 Empire Wars TG

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Mr.Bean 1831
The_Dragonstar 1810
mYi.Sitaux 1765
ElNoniro 1712
[DAO] Motions 1711

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