http://www.mediafire.com/download/ta00h ... 5+1900.zip [This is just the data file, the rest of the files are in the previous upload here http://www.mediafire.com/download/c1iad ... Custom.zip]
New to this
Bloodlines costs x1.5 (225 Food 150 Gold)
Cavalry Archers - +10 Wood (50) -5 Gold (60)...
http://www.mediafire.com/download/7tqci ... 5+1750.zip
New to this:
Militia-line and Barracks Huskarl train time 25 seconds (+5 seconds).
-Goths-
Get Arbalests
-Persians-
Mahouts - Speed increased to 25% (from 20%)
-Koreans-
Mangonel line has +1 range
Team Bonus - Fishing Traps are 10%...
As the guy above me posted, you'll get everything you need at aok.heavengames.com
Installation Folder/Games/Forgotten Empires/Data/empires2_x1_p1.dat file has all the ingame data. You'll need Advanced Genie Editor 3 to edit this file. It's really easy to use this once you get the hang of it. If...
http://www.mediafire.com/download/f90na ... 5+2000.zip
Hey guys, if anyone downloaded the link I posted (I see 8 DLs :D), I'd like you guys to try this out. New to this.
Militia Line - Cost 60 Food 30 Gold (+10), Speed +0.05 (0.95), Training time -1 second (20). Men-at-Arms to Two Handed...
I played around with your mod. http://www.mediafire.com/download/c1iad ... Custom.zip
I'm using this to play locally with my friends.
Graphics: Added HD Imperial Camel. Reverted Magyar Huszar to be same as 2.2 but with a slower moving frame rate (as HockeySam pointed out, it's more accurate)...
I think it has the latest userpatch so, wouldn't be a stretch to think they'll work. It says Barbarian 2.0 and Crusade 4.42 in my data files, if that's of any help. I'm also using the latest Bruteforce and Boss AIs, they work fine.
Archers: You must be the first person I've seen who says Archers are balaced! Thumb Ring's firing rate increase is often blamed as OP.
Bloodlines: I still don't understand why this doesn't cost atleast like double 300F and 200G
Jaguars: All the unit stats aren't arbitrary. They're obtained by...
Here's what I'm thinking:
There are only two states of an unit in AoE, alive or dead, there's nothing in between. So why not invest more resources in getting an unit with more HP? You cannot revive a dead unit, but you can heal an unit left with even 1 HP back to full HP. A dead unit cannot...
I was wondering, what's the consensus if all the Infantry Unique Units had stats derivative of the Teutonic Knight? The most obvious concern is that the Teutonic Knight is balanced because of its slow speed. I'd like to know what others think of it. I've made a data file that implements the...
I have posted this topic on the AOE2HD subforum here
I have created a AoFE compatible version of the file as well.
http://www.mediafire.com/download/c81rn ... alance.zip
For the 'making of' story, check out this topic on steam forums
http://steamcommunity.com/app/221380/di ... 914942522/
And...
Please check out this topic. Feedback would be appreciated.
Main page discussion
http://steamcommunity.com/app/221380/di ... 914942522/
Steam workshop page discussion (has the Changelog)
http://steamcommunity.com/workshop/disc ... pid=221380
Steam workshop link...
Thank you for the replies!
Considering the replies, I've made the following changes:
Tarkans have base HP of 100.
Tarkans have a base attack of 8.
Tarkans move as fast as Cav. Archers.
Tarkans and Elite Tarkans have +1 pierce armour each.
http://www.mediafire.com/download/po2p3 ... dat_v3.zip
I'd like to start a discussion on the following points for these two units.
Tarkans
1) I feel Tarkans should get a minor speed boost so they are faster than Knights and Catapharacts, about the same as Cavalry Archers and Mamelukes.
2) Your thoughts on non-elite Tarkans getting +10 HP.
Boyar
I...
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