I was wondering, what's the consensus if all the Infantry Unique Units had stats derivative of the Teutonic Knight? The most obvious concern is that the Teutonic Knight is balanced because of its slow speed. I'd like to know what others think of it. I've made a data file that implements the changes I'm talking about, if anyone is interested in playtesting. The base data file is AoFE 2.2, modified to be upto date with AoF 3.8 (I used this topic viewtopic.php?f=638&t=99150 as the reference). A Changelog is included with the file. One mistake in the changelog says M@A to 2Hand swords get -1 bonus vs. buildings, it's just applicable to M@A. Also Huskarls have +1 bonus vs. buildings.
To install, first backup your original empires2_x1_p1.dat file in the Installation Folder/Games/Forgotten Empires/Data folder. Now replace it with the file provided in the mediafire link. If you want to play multiplayer, all the players must have the same data file.
http://www.mediafire.com/download/rqjk3 ... fantry.zip
Changelog (Highlights in bold)
Men-at-Arms to Two Handed Swordsmen get +1 melee armour (1)
Men-at-Arms - 50 HP, +1 attack (7), +2 bonus vs. Eagles (4), -1 bonus vs. buildings (1)
Two Handed Swordmen - 70 HP, -1 attack (11)
Champion - 80 HP
Spearmen-line has +1 LoS compared to their Militia-line counterparts
Spearmen-line +0.05 speed (1.05)
Spearmen - -5 HP (40), +1 attack (4), +1 bonus vs. Camels (10)
Pikemen - -5 HP (50), +1 attack (5), Bonus/Extra bonus vs. Cavalry and War Elephants reversed (25/22 i.e +3 bonus vs. Cavalry)
Halberdier - +3 bonus vs. Camels (20)
Eagle Scout - Start with 40 HP (+10 HP from Castle Age auto upgrade), Bonus vs. Camels fixed
Eagle Warrior - Increased speed, +1 attack (8), increased attack bonuses (+1)
Elite Eagle Warrior - +1 bonus vs. camels (3)
Condotierros - +2 bonus vs. eagles
Camels +1 base pierce armour, +1 LoS compared to their Knight-line equivalent
Camel - +1 bonus vs. cavalry (10, same as AoC)
Heavy Camel - +1 attack (8)
Imperial Camel - +1 attack (10)
Scout Cavalry - Feudal Age auto upgrade fixed (used to give 1.55 speed, fixed to 1.50), +2 bonus vs. Monks (8)
Skirmishers get -1 bonus vs. Spearmen (2), +3 extra bonus vs. cavalry archers (3)
Elite Skirmishers get +1 extra bonus vs. Cavalry Archers (4)
--Unique Units--
Tarkans +0.05 speed (1.40), attack rate 2 instead of 2.1 (same as Champions etc)
Magyar Huszar - -1 attack (8), +1 bonus vs. siege (6), increased LoS
Boyar - Attack 12 @ 2 instead of 1.9
Throwing Axemen cost -5 Food (50), train time -2 seconds (15)
Throwing Axeman +1/+1 bonus/extra bonus vs. Infantry/Spearmen
Elite Throwing Axeman +2/+1 bonus/extra bonus vs. Infantry/Spearmen
Huskarls +0.05 speed (1.1), +1 bonus vs. buildings
Elephant Archers cost 100 Food
War Wagons cost 100 Wood
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Following are the infantry UUs that have been remade with the Teutonic Knight as the blueprint. Train time is 10 seconds for all. -0.1 speed
Jaguar Warriors - Cost 80 Food 40 Gold, Speed 0.9
Jaguar Warrior - HP 80, Attack 12, 4/3/8 bonus vs. Eagles/Buildings/Infantry, 3/2 armour
Elite Jaguar - HP 100, Attack 14, 5/4/10 bonuses, 4/3 armour
Woad Raiders - Cost 80 Food 40 Gold, Speed 1.1
Woad Raider - HP 80, Attack 12, 3/4 bonus vs. Eagles/Buildings, 2/3 armour
Elite Woad - HP 100, Attack 16, 4/5 bonus vs. Eagles/Buildings, 3/4 armour
Kamayuk - Cost 60 Food 20 Wood 40 Gold, Speed 0.9
Kamayuk - HP 80, Attack 9, 8/4/4/1/1 bonus vs. Cavalry/Camels/War Elephants/Eagles/Buildings, 1/2 armour
Elite Kama - HP 100, Attack 12, 10/5/5/2/2 bonus vs. Cavalry/Camels/War Elephants/Eagles/Buildings, 2/3 armour
Samurais - Cost 80 Food 40 Gold, Speed 0.9
Samurai - HP 80, Attack 10 (@ 1.8) (+25% faster from civ bonus), 3/3/8 bonus vs. Eagles/Buildings/Unique Units, 2/3 armour
Elite Samurai - HP 100, Attack 14 (@ 1.8) (+25% faster from civ bonus), 4/4/10 bonus vs. Eagles/Buildings/Unique Units, 3/4 armour
Teutonic Knights - Cost 80 Food 40 Gold, Speed 0.75
Teutonic Knight - HP 80, Attack 10 (@ 1.5), 4/4 bonus vs. eagles/buildings, 6/2 armour
Elite Teutonic Knight - HP 100, Attack 14 (@ 1.5), 5/5 bonus vs. eagles/buildings, 8/3 armour
Berserks - Cost 80 Food 40 Gold, Speed 0.95
Berserk - HP 70, Attack 12, 4/4 bonus vs. eagles/buildings, 3/2 armour
Elite Berserk - HP 83, Attack 16, 5/5 bonus vs. eagles/buildings, 4/3 armour
--Techs--
Hunting Dogs re-enabled
Celtic Infantry Bonus moved to Feudal Age
Mongol Light Cavalry bonus kicks in during Castle Age, gives +15, +20 and +25 HP to the Scout-line
Frankish Cavaliers and Paladins +25% HP (150 and 200)
Couriers applies to Eagles, Slingers, Spearmen and Skirmishers (Not Kamayuks)
Chieftains +6/+3 bonus vs. Cavalry/Camels, cost 400 Food 400 Gold
Berserkgang cost 500 Food 500 Gold
To install, first backup your original empires2_x1_p1.dat file in the Installation Folder/Games/Forgotten Empires/Data folder. Now replace it with the file provided in the mediafire link. If you want to play multiplayer, all the players must have the same data file.
http://www.mediafire.com/download/rqjk3 ... fantry.zip
Changelog (Highlights in bold)
Men-at-Arms to Two Handed Swordsmen get +1 melee armour (1)
Men-at-Arms - 50 HP, +1 attack (7), +2 bonus vs. Eagles (4), -1 bonus vs. buildings (1)
Two Handed Swordmen - 70 HP, -1 attack (11)
Champion - 80 HP
Spearmen-line has +1 LoS compared to their Militia-line counterparts
Spearmen-line +0.05 speed (1.05)
Spearmen - -5 HP (40), +1 attack (4), +1 bonus vs. Camels (10)
Pikemen - -5 HP (50), +1 attack (5), Bonus/Extra bonus vs. Cavalry and War Elephants reversed (25/22 i.e +3 bonus vs. Cavalry)
Halberdier - +3 bonus vs. Camels (20)
Eagle Scout - Start with 40 HP (+10 HP from Castle Age auto upgrade), Bonus vs. Camels fixed
Eagle Warrior - Increased speed, +1 attack (8), increased attack bonuses (+1)
Elite Eagle Warrior - +1 bonus vs. camels (3)
Condotierros - +2 bonus vs. eagles
Camels +1 base pierce armour, +1 LoS compared to their Knight-line equivalent
Camel - +1 bonus vs. cavalry (10, same as AoC)
Heavy Camel - +1 attack (8)
Imperial Camel - +1 attack (10)
Scout Cavalry - Feudal Age auto upgrade fixed (used to give 1.55 speed, fixed to 1.50), +2 bonus vs. Monks (8)
Skirmishers get -1 bonus vs. Spearmen (2), +3 extra bonus vs. cavalry archers (3)
Elite Skirmishers get +1 extra bonus vs. Cavalry Archers (4)
--Unique Units--
Tarkans +0.05 speed (1.40), attack rate 2 instead of 2.1 (same as Champions etc)
Magyar Huszar - -1 attack (8), +1 bonus vs. siege (6), increased LoS
Boyar - Attack 12 @ 2 instead of 1.9
Throwing Axemen cost -5 Food (50), train time -2 seconds (15)
Throwing Axeman +1/+1 bonus/extra bonus vs. Infantry/Spearmen
Elite Throwing Axeman +2/+1 bonus/extra bonus vs. Infantry/Spearmen
Huskarls +0.05 speed (1.1), +1 bonus vs. buildings
Elephant Archers cost 100 Food
War Wagons cost 100 Wood
-
Following are the infantry UUs that have been remade with the Teutonic Knight as the blueprint. Train time is 10 seconds for all. -0.1 speed
Jaguar Warriors - Cost 80 Food 40 Gold, Speed 0.9
Jaguar Warrior - HP 80, Attack 12, 4/3/8 bonus vs. Eagles/Buildings/Infantry, 3/2 armour
Elite Jaguar - HP 100, Attack 14, 5/4/10 bonuses, 4/3 armour
Woad Raiders - Cost 80 Food 40 Gold, Speed 1.1
Woad Raider - HP 80, Attack 12, 3/4 bonus vs. Eagles/Buildings, 2/3 armour
Elite Woad - HP 100, Attack 16, 4/5 bonus vs. Eagles/Buildings, 3/4 armour
Kamayuk - Cost 60 Food 20 Wood 40 Gold, Speed 0.9
Kamayuk - HP 80, Attack 9, 8/4/4/1/1 bonus vs. Cavalry/Camels/War Elephants/Eagles/Buildings, 1/2 armour
Elite Kama - HP 100, Attack 12, 10/5/5/2/2 bonus vs. Cavalry/Camels/War Elephants/Eagles/Buildings, 2/3 armour
Samurais - Cost 80 Food 40 Gold, Speed 0.9
Samurai - HP 80, Attack 10 (@ 1.8) (+25% faster from civ bonus), 3/3/8 bonus vs. Eagles/Buildings/Unique Units, 2/3 armour
Elite Samurai - HP 100, Attack 14 (@ 1.8) (+25% faster from civ bonus), 4/4/10 bonus vs. Eagles/Buildings/Unique Units, 3/4 armour
Teutonic Knights - Cost 80 Food 40 Gold, Speed 0.75
Teutonic Knight - HP 80, Attack 10 (@ 1.5), 4/4 bonus vs. eagles/buildings, 6/2 armour
Elite Teutonic Knight - HP 100, Attack 14 (@ 1.5), 5/5 bonus vs. eagles/buildings, 8/3 armour
Berserks - Cost 80 Food 40 Gold, Speed 0.95
Berserk - HP 70, Attack 12, 4/4 bonus vs. eagles/buildings, 3/2 armour
Elite Berserk - HP 83, Attack 16, 5/5 bonus vs. eagles/buildings, 4/3 armour
--Techs--
Hunting Dogs re-enabled
Celtic Infantry Bonus moved to Feudal Age
Mongol Light Cavalry bonus kicks in during Castle Age, gives +15, +20 and +25 HP to the Scout-line
Frankish Cavaliers and Paladins +25% HP (150 and 200)
Couriers applies to Eagles, Slingers, Spearmen and Skirmishers (Not Kamayuks)
Chieftains +6/+3 bonus vs. Cavalry/Camels, cost 400 Food 400 Gold
Berserkgang cost 500 Food 500 Gold