This forum was entitled to me, so I moderate it. I do as I please, I too like you am a former Aoc player and I also have a life. Why are you asking who I am again?
Edit: I am not sure how your coming across, but I want to be nice and share that I never added anything little..this is 10 years...
Accessing Dynamo: I know of only one way in games to access it: Through Numerics
10x doing this... (cold)
100x doing this...(hot)
1000x doing this... (blazing intensity)
It is not hard to see the output of doing something 1000x faithfully, you will improve very much and break whatever...
Conditioning with the right Conditions
I can barely play as much as I want to, so here are things I discovered to be very effective, but minimal also. I believe it is true that all players should understand that because you have very good micro does not mean you are the best, it means you have...
Momentum, Dynamics, and the Blacksmith
Momentum relates very much to the power of your moves being weak, strong, very weak, are very damn powerful!
So the idea is that if you push a rock down a mountain the only way it will roll the fastest is if it is perfectly round and smooth. It will roll...
Patterns and Execution
I guarantee that if you cross to DM, you will not see what you see in RM, and if you cross over to CS the things executed are heavily different at times, but centrally these three types of AOC game play share one thing in common that transfers to all three, DM, RM, and...
Micro is very engaging and the majestic allure behind it is that if your are highly skilled with it you can easily resist, attack, defend and control the outcome of most situations. No one mentions how dominant Macro is...its damn intense and dare I say very much more fast paced in SC2, and the...
Tweaked Economies
Primarily you always want to balance out your economy, because no economy is perfect unless walled, but even then there are always unknown variables.
You bend things to work in your favor according to situations at hand. For instance you can arrange or switch your villagers...
The Thirdstage:
The Retrospective and Fueling Stage
30-40 Minutes
Looking back now noticing your score is 1000 behind its because of what you did or did not do, that has caused you to be less effective than what you should have been. Now you must make decisions to secure your fuel if you...
The second stage: The Priority; Leading 2 Responses
The Priority: Leading 2 Responses; The Chain Reactions of your decisions and his: 10-20 Minutes
No two players are the same every one will respond differently so it is important to study and notice how he will respond to what is your going...
Thief, thief, thieving, steal his strategy! Use it and then learn how to defend against it. Favor it and abuse it. Adjust it according to the variable you need.
In order to retrieve useful information, to adapt strategies that are powerful, or even adopt and become like a player you tend to...
Counter Strategies; The Strong Minded Defense
My made up scenario many of us I hope have faced:
If he goes 23 pop forward and he decides to build his tower on my gold I know that I am able to go Skirmishers, but I went stable first, I will go for 6 scouts and the priority early on before 15...
Before I go into strategy I do not say that my way is the way, it's just a blueprint of understanding that I have not shared and have known to work time and time again. I digress I am not the best player...but I love video games! I have been playing FPS, like Black Ops 2, and many other games...
I don't know how any of you take it, but when a player walls I no longer care about winning or losing...I lose interest in the player, especially if its consistent when I play vs him. Walls delay what really matters in the game; the fun aspect turns to impatience. Who enjoys playing walled...
I am resigning guys I'll work with just the few that signed up only teaching, thx for stepping up and admitting needing of help, I'll be around to help just email me. :ugeek:
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