Thief, thief, thieving, steal his strategy! Use it and then learn how to defend against it. Favor it and abuse it. Adjust it according to the variable you need.
In order to retrieve useful information, to adapt strategies that are powerful, or even adopt and become like a player you tend to favor more than another you must deconstruct how he plays to understand it, there is no sense being copy cat without understanding why it is performed and executed the way it was displayed.
The first rule I developed for myself is time development. I break every game into ten minutes intervals, this opens up ideas to digress why this player makes and prioritizes certain choices over another. The central idea being cause and effect, or better yet exercised advantages the expert player seems to choose because of the opponents play style.
Learning how to read your opponent and yourself is the core concept behind becoming an expert, and also in becoming smarter.
Time Development: The 10 Minute Intervals
Without even seeing the game, we know that in Arabia....most likely after 10 minutes he is in feudal. The next ten minutes you do not know if he will be castle, but from 20 minutes to 30 minutes many players mess up so badly and with no guidance. You do not want to be an unhappy player that does not know how to develop your economy and expand your military according to how one correlates with the other, how you manage your economy will determine the expansion of your military.
So here we have it the first stage: The first 10 minutes on all Maps:
The Discovery Age
1-10 Minutes
You should seek not really focus on his scouting, but you should see what time he sets out to discover his enemy. Does he tweak his econ in a unusual way. Some players have a problem adjusting to play-styles like going 20 pop, 21 pop, 22 pop. You must become flexible and understand that all you really have to do is tweak what you usually do in order to go up a different time. So he discovers his opponent and his own territory. The importance is what he discovers in his own territory which actually takes precedence over the opponent's territory primarily for the first and second stages of time.
Key things to look 4:
Is what he discovers about his own territory and he how plays it out within his base.
What does he discover about his opponent and how he reacts
These two things will determine what type of strategy both players will determine is best for their dual to win. It will determine what will happen throughout the entire game.
In order to retrieve useful information, to adapt strategies that are powerful, or even adopt and become like a player you tend to favor more than another you must deconstruct how he plays to understand it, there is no sense being copy cat without understanding why it is performed and executed the way it was displayed.
The first rule I developed for myself is time development. I break every game into ten minutes intervals, this opens up ideas to digress why this player makes and prioritizes certain choices over another. The central idea being cause and effect, or better yet exercised advantages the expert player seems to choose because of the opponents play style.
Learning how to read your opponent and yourself is the core concept behind becoming an expert, and also in becoming smarter.
Time Development: The 10 Minute Intervals
Without even seeing the game, we know that in Arabia....most likely after 10 minutes he is in feudal. The next ten minutes you do not know if he will be castle, but from 20 minutes to 30 minutes many players mess up so badly and with no guidance. You do not want to be an unhappy player that does not know how to develop your economy and expand your military according to how one correlates with the other, how you manage your economy will determine the expansion of your military.
So here we have it the first stage: The first 10 minutes on all Maps:
The Discovery Age
1-10 Minutes
You should seek not really focus on his scouting, but you should see what time he sets out to discover his enemy. Does he tweak his econ in a unusual way. Some players have a problem adjusting to play-styles like going 20 pop, 21 pop, 22 pop. You must become flexible and understand that all you really have to do is tweak what you usually do in order to go up a different time. So he discovers his opponent and his own territory. The importance is what he discovers in his own territory which actually takes precedence over the opponent's territory primarily for the first and second stages of time.
Key things to look 4:
Is what he discovers about his own territory and he how plays it out within his base.
What does he discover about his opponent and how he reacts
These two things will determine what type of strategy both players will determine is best for their dual to win. It will determine what will happen throughout the entire game.