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WK_Full Random map is here!

  • Thread starter NorwayHJFE
  • Start date Apr 17, 2018
  • Tags
    map maps rms standard standard map
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NorwayHJFE

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Aug 22, 2011
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  • Apr 17, 2018
  • #1
WK Full Random Version 4.0 is released.

Special thanks to Ensemble Studios © and Forgotten Empires © for making all the Age of Empires II standard maps.

Information

WK_Full Random is designed to be a Voobly WololoKingdoms and UserPatch map. Labeled WK to inform that it is a WololoKingdoms map. There is not support for a HD version, sorry. You can play it on HD, however no map information can be shown. Unfortunately, I have no intention of making a version for HD release.

In an attempt to make Full Random popular again I give you WK_Full Random. A map where you can put your skills on test on many different settings. Some maps have been edited to make them more player friendly. Expansion Pack maps are taken from HD Version.

WK Full Random includes Standard maps from Age of Conquerors and from all HD expansions.

Requirements
Minimum requirements in order to play WK_Full Random:
- Voobly game application (Right side panel for download)
- WololoKingdoms mod for Voobly (Full Installation)

- Userpatch (UP) in your Voobly game room (v1.5).

WK_Full Random uses assets from WK and UserPatch. All of those is required for the map to run correctly.

What is Full Random?
Standard map that came with the game. Randomly picks a default map (Arabia, Oasis etc). Popular to play if you want something else. I have imported expansion pack maps from AoE2 HD version and in addition I use the old standard maps. You can play this map 1v1 - 2v2 - 3v3 - 4v4.

Features
- 44 Standard maps from Age of Conquerors, Forgotten Empires, African Kingdoms and Rise of Rajas.
- Map information in Objectives Window (ALT+O)
- Works the same way that Full Random does.
- Allied Vision version included
- Comes with a No Fire Galley version *new*
- Full Support for Regicide Mode *new*

List of maps
Arabia
Arabia.jpg
Description - Arid desert with strategic elevation and cliffs, but sparse
vegetation and water.


Archipelago
Archipelago.jpg

Description - A group of large islands. You might not be the only inhabitant on yours.

Arena
Arena.jpg

Description - The walls around your forest clearing are your only protection from the carnage in the middle.

Baltic
Baltic.jpg

Description - An ocean with peninsulas and sheltered bays.

Black Forest

Description - Islands of grass in a sea of forest. Follow the paths through to find your allied and enemies.

Coastal
Coastal.jpg
Description - Where the land meets the ocean, with plenty of water and a large landmass for battles by land or by sea.

Continental

Description - A large body of land surrounded by the sea; rivers may separate players and teams.

Crater Lake

Description -

Fortress

Description - A walled city with gates and all the buildings you need to build up your forces quickly.

Ghost Lake

Description - The central lake is frozen over, creating a no-man's land.

Gold Rush

Description - A whole heap of gold and a few wolves in the middle of a desert.

Highland

Description - Far from the ocean and heavily forested but with plenty of rivers and open space for maneuvers.

Islands

Description - Each player starts alone on an island; uninhabited islands may be rich with resources so be prepared to rule the sea.

Mediterranean

Description - An inland sea surrounded by land; sounds deceptively peaceful.

Migration

Description -

Mongolia

Description - Cliffs abound on these parched and endless steppes.

Nomad

Description - Your villagers begin scattered without a Town Center or Scout Cavalry. Will you build a town immediately or struggle to find the perfect location to settle?

Oasis

Description - Nearly all of the wood is in the center of the map, so prepare to be chased around and around.

Rivers

Description - Players are isolated by narrow rivers; numerous shallows must be guarded at all costs.

Salt Marsh

Description - Swampy lowlands full of shallows and rivers that can prohibit expansionistic building.

Scandinavia

Description - In the northern wilderness the berry bushes have all frozen, but there are hungry animals to be hunted and plenty of gold to be found.

Team Islands

Description - One islands shared by you and your allies, and another inhabited by your enemies.
The islands are not connected by shallows, so beware of enemy Transport Ships.

Yucatan

Description - In the tropical rainforest food is abundant, but jaguars stalk beneath the canopy.

Acropolis

Bog Islands

________________________________________________________________________________________________

African Arabia

Budapest

Cenotes

City of Lakes

Golden Pit

Hamburger

Hideout

Hill Fort

Kilimanjaro

Lombardia

Mangrove Jungle

Mountain Pass *new*

Pacific Islands

Sandbank

Serengeti

Socotra

Steppe

Valley

Water Nomad

Map information
Full random gives the players opportunity to check the name on the map. This way you can recognize which map you are playing. You can check the name on map in the Objectives Window.

Every single map is labeled in the objectives window.
Hotkey for Objectives Window is ALT+O
There is also a button tab in the top right corner (see first picture)

Objectives.png WK Map Standard.jpg WK Custom.jpg
Standard maps from AoC will tell you their names, while expansion pack maps says !C. All expansion pack maps will display !C when you get them. Expansion pack maps are taken from HD Version.

Allied Vision
Allied vision gives you the chance to see what your team does. It is shared view with your team (free cartography from start of the game). This is very useful for less skilled players and a great way to learn maps. There is an Allied Vision version available for download.

No Fire Galley
This means you no longer can produce Fire Galley and Demo Rafts in Feudal Age. They will be blocked until you reach Castle Age. In Castle age Fire ships and Demo Rafts will automatically be available if your civilization allows it. Galley micro is back in Feudal, an alternative for those who like it.

Regicide Mode
WK_Full Random supports Regicide mode now. Regicide gives you more resources, villagers, a king and a Castle/Tower depending on map. if your king dies, you're out of the game. Protect your king.
This can be played on any WK_Full Random version.

Regicide.jpg

Installation

Requires Voobly with UserPatch(v1.5) and WololoKingdom expansions to run.

AoC CD-ROM Microsoft:
Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Voobly Mods\AOC\Data Mods\WololoKingdoms\Script.Rm" folder.
It should now appear in the game lobby under "Custom" Map Style.

Voobly Steam HD Destination: Transfer the .rms to "C:\Program Files\Steam\SteamApps\common\Age2HD\resources\_common\Voobly Mods\AOC\Data Mods\WololoKingdoms\Script.Rm" folder.
It should now appear in the game lobby under "Custom" Map Style.

HD Version Destination (Won't show map names): Transfer the .rms to "C:\Program Files (x86)\Steam\steamapps\common\Age2HD\resources\_common\random-map-scripts" folder.
It should now appear in the game lobby under "Custom" Map Style

Install.png

Download
WK_Full Random ←
WK_Full Random Allied Vision ←
WK_Full Random No Fire Galley or Demo Rafts in Feudal Age ←

Voobly Mod WK_Full Random ← (the easiest way)

Previous Version 3.0 is available on
AoE2maps
If you like this please check out my other work:

WK_Shrublands Thread ←
WK Water Maps with Feudal Age Fire Galley Disabled Thread ←
 

Attachments

  • WK_Full Random.zip
    33.3 KB · Views: 248
  • WK_Full Random Allied Vision.zip
    33.4 KB · Views: 368
  • WK_Full Random No Fire Galley.zip
    33.4 KB · Views: 361
Last edited: Feb 27, 2019
  • Like
Reactions: alexixzegaulois, Gluttony_, ZarckNogh and 28 others
Dirkjan

NetherlandsDirkjan

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  • Apr 17, 2018
  • #2
I just tried it, thanks a lot HJFE! Very cool map pack :smile:
 
T

Austriateutonic_tanks

Two handed swordman
Mar 30, 2013
2,508
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  • Apr 17, 2018
  • #3
gj wp!
 
HyunaOP

United KingdomHyunaOP

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  • Apr 17, 2018
  • #4
I like full random. <3 I'll host these when my wrist gets better.
 
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N

ArgentinaNico77

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  • Apr 17, 2018
  • #5
nice
 
T

Austriateutonic_tanks

Two handed swordman
Mar 30, 2013
2,508
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  • Apr 18, 2018
  • #6
btw i noticed that you used the old, old standart maps (old saltmarsh, goldrush, not the versions WK is using :/), maybe write that somewhere, it might be confusing for players from HD. Also they differ then from the standart FR in WK.
 
Last edited: Apr 18, 2018
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Ovenka

Czech RepublicOvenka

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  • Apr 18, 2018
  • #7
Actually is good there are the old maps 11
 
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Henkdesupernerd

NetherlandsHenkdesupernerd

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  • Apr 18, 2018
  • #8
Nice!
 
Huehuecoyotl22

DenmarkHuehuecoyotl22

Champion
Jun 10, 2012
16,851
5,780
128
  • Apr 18, 2018
  • #9
That's something that has been needed for several years. Thanks a lot.
Socotra and Hamburger are the most unusual maps in this pack, right?
But it should be good for a FR tournament. Maybe one with the a bit different rule, that if you choose to restart, you can choose to go FR again instead of choosing the same map?
 
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T

GermanyTerminatorIV

Member
Apr 21, 2014
75
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  • Apr 18, 2018
  • #10
Thank you for the effort. I made the similiar Blind Random Complete for HD (in the Steam Workshop), but was too lazy to port it ...

Edit: Nice as well, that it show the names of the maps. I wouldn't have known how to do that.
 
Last edited: Apr 18, 2018
L

Portugalleo_169

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  • Apr 18, 2018
  • #11
great job, i was missing this!!

edit: it's not possible to make this with the HD version of maps like salt marsh?
 
Last edited: Apr 18, 2018
D

Guest
  • Apr 18, 2018
  • #12
I will very much enjoy randoming Bog Islands Kappa

Ovenka said:
Actually is good there are the old maps 11
Click to expand...

The new Salt Marsh is so much better though
 
K

Indiak_the_foodie

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  • Apr 18, 2018
  • #13
great map-pack.

So who's up for ara 1v1 hun war ?
 
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H

NorwayHJFE

Known Member
Aug 22, 2011
397
206
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www.aoczone.net
  • Apr 18, 2018
  • #14
Glad to see this is received well. Thank you for all the feedback I appreciate it. Makes me happy to see that there is interest among people. Have fun with the map.

teutonic_tanks said:
btw i noticed that you used the old, old standart maps (old saltmarsh, goldrush, not the versions WK is using :/), maybe write that somewhere, it might be confusing for players from HD. Also they differ then from the standart FR in WK.
Click to expand...

Yeah, I experienced that and Rivers is missing a connection to the bonus gold islands. On Salt Marsh I should have both versions, I made it 50 / 50 % for each version. I want to wait for 1 or 2 weeks before I place an update. I will write a "things to do" list before I proceed to update. Thank you for letting me know :smile:.

Huehuecoyotl22 said:
That's something that has been needed for several years. Thanks a lot.
Socotra and Hamburger are the most unusual maps in this pack, right?
But it should be good for a FR tournament. Maybe one with the a bit different rule, that if you choose to restart, you can choose to go FR again instead of choosing the same map?
Click to expand...

You're welcome :smile:. I would say that Socotra is a more unusual map than Hamburger due to its small size and difficulties. Hamburger is looking quite nice in my opinion, looks fun. It would be delightful to include this in a future tournament. Yes, this is built like a map pack, so it's unlikely you get the same map again if you restart.
 
Huehuecoyotl22

DenmarkHuehuecoyotl22

Champion
Jun 10, 2012
16,851
5,780
128
  • Apr 18, 2018
  • #15
HJFE said:
Glad to see this is received well. Thank you for all the feedback I appreciate it. Makes me happy to see that there is interest among people. Have fun with the map.



Yeah, I experienced that and Rivers is missing a connection to the bonus gold islands. On Salt Marsh I should have both versions, I made it 50 / 50 % for each version. I want to wait for 1 or 2 weeks before I place an update. I will write a "things to do" list before I proceed to update. Thank you for letting me know :smile:.



You're welcome :smile:. I would say that Socotra is a more unusual map than Hamburger due to its small size and difficulties. Hamburger is looking quite nice in my opinion, looks fun. It would be delightful to include this in a future tournament. Yes, this is built like a map pack, so it's unlikely you get the same map again if you restart.
Click to expand...
It wasn't really a question just for you, more for everyone. Because Hamburger, Socotra, Houseboat and Border Dispute are the custom maps I remember which were more often used maps titled as least standard and the original FR apart from Saltmarsh maybe is the most “standard“ map pack.
 
Last edited: Apr 18, 2018
N

ArgentinaNico77

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  • Apr 21, 2018
  • #16
i payed today this map and got socotra. but wasn't normal socotra 11 it was BoA_Socotra 111 i thought there was the original maps only
 
H

NorwayHJFE

Known Member
Aug 22, 2011
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  • Apr 21, 2018
  • #17
Nico77 said:
i payed today this map and got socotra. but wasn't normal socotra 11 it was BoA_Socotra 111 i thought there was the original maps only
Click to expand...

HJFE said:
Some maps have been edited to make them more player friendly
Click to expand...

I made an edit to Socotra where you can get one version with Forest and one with Water. This is one of the player friendly edits. In addition I decreased the starting stone to zero to slow down tower rush strategy. I admit I had Boa in mind when I did this. Hope this answers your question :smile:
 
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MembTV

SpainMembTV

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  • Apr 21, 2018
  • #18
really great job, hopefully we can start to see more maps than arabia, BF and arena in voobly.

But i would recommend you to put in the nonsocotra 20 stone, and no stone in the map, at least u can make outpost, or you can´t even see if u are getting fwd/rushed, other than that, amazing.
 
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T

Austriateutonic_tanks

Two handed swordman
Mar 30, 2013
2,508
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  • May 1, 2018
  • #19
@HJFE somehow objectives isn't showing the name of the map for non-aocmaps and BF isnt revealed (there should be some possiblity with up 1.5 to make this possible). Maybe make Mangrove_jungle revealed as well, since it's pretty much as BF and all the extra res are in the forrest. Except that the mappack is damn awesome. GJ :D
 
H

NorwayHJFE

Known Member
Aug 22, 2011
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  • May 4, 2018
  • #20
WK_Full Random new update Version 2.0.

I did this update because I noticed that some of the expansion pack maps use a line of code that makes resources spawn on top of each other. Edited main post with new information and download.

Example: Temp_min.png

Changelog Version 2.0:

New map African Arabia same version used in Battle of Africa. Includes new animals for hunting.
It says (Arabia) if you get this map.

WK_Full Random Allied Vision is added. This version reveals what your team is doing. Useful for lesser skilled players who want to try Full Random.

Ghost Lake:
- Percent chance 50% for water and 50% for no water on ice lake.

Lombardia:
- Fixed min and max distance distance for boars in 1v1.

Socotra:
- Added Fruit bushes
- Starting stone increased from 0 to 20.
- Removed all stone mining.
- Extra gold mine around TC from 2 to 3.
- Replaced (temp_min_distance_group_placement) with (min_distance_group_placement) to avoid resources spawning on top of each other.

Kilimanjaro:
- Added Acacia trees around map.
- Added Lions.
- Replaced (temp_min_distance_group_placement) with (min_distance_group_placement) to avoid resources spawning on top of each other.

Bog Islands:
- Replaced (temp_min_distance_group_placement) with (min_distance_group_placement) to avoid resources spawning on top of each other.

Mangrove Jungle:
- Replaced (temp_min_distance_group_placement) with (min_distance_group_placement) to avoid resources spawning on top of each other.

Pacific Islands:
- Replaced (temp_min_distance_group_placement) with (min_distance_group_placement) to avoid resources spawning on top of each other.

Serengeti:
- Took away water.
- Replaced (temp_min_distance_group_placement) with (min_distance_group_placement) to avoid resources spawning on top of each other.

Sandbank:
- Replaced (temp_min_distance_group_placement) with (min_distance_group_placement) to avoid resources spawning on top of each other.
 
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TriRem

FranceTriRem

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  • Jun 2, 2018
  • #21
Hey, I was wondering if you could make Fortress be always Regicide within the script. People usually go Random Map when playing full random, and getting Fortress on non regicide feels just weird...
 
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H

NorwayHJFE

Known Member
Aug 22, 2011
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  • Jun 30, 2018
  • #22
WK_Full Random new update Version 3.0.

New small update available. Please download map again to get update.

Changelog Version 3.0:

Fortress:
- Fortress is now Regicide fortress by default.

Black Forest:
- Activated cutting with Onagers in 1v1 setting.

Gold Rush:
- Percent chance for water ponds or not.

Cheers.
 
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S

Colombiasergioponguta

Member
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  • Jul 6, 2018
  • #23
Hello HFJE, today I was playing the WK Full Random and get Highland (the map say that on objectives). When i play there was no river on the map, can you check it please?

Thanks in advance.
 
A

Guest
  • Jul 6, 2018
  • #24
HJFE said:
WK_Full Random new update Version 3.0.

New small update available. Please download map again to get update.

Changelog Version 3.0:

Fortress:
- Fortress is now Regicide fortress by default.

Black Forest:
- Activated cutting with Onagers in 1v1 setting.

Gold Rush:
- Percent chance for water ponds or not.

Cheers.
Click to expand...
Just wondering, what do you mean by onager cutting in BF. And is BF played on explored in this map pack? Personally I like WK BF (onagers cut, no upgrade needed) and would like non-explored as well but that's not as big of a deal.
 
nimanoe

Netherlandsnimanoe

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  • Jul 6, 2018
  • #25
sergioponguta said:
Hello HFJE, today I was playing the WK Full Random and get Highland (the map say that on objectives). When i play there was no river on the map, can you check it please?

Thanks in advance.
Click to expand...
This happens in general, it's not related to this mappack, but happens to the normal Highland map as well. I'm not sure if it's intended or not, but it happens
 
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