I'm guessing ES decided on this number after a lot of testing, in order to ensure reliable formation handling and pathing. It's possible that some gameplay considerations influenced this, as well (require players to think about the units in each formation strategically instead of just sending all units together in a giant formation, 100 arbalests in an overlapped formation might be too stronk, etc. lol).
As far as game pop, AoE 1 was designed for 75 pop (or maybe it was 50), but AoK and AoC always had 200 pop available.
Incidentally, for beginners, in particular, having the formation cap provides players with the incentive to multi-target their units, where if they were able to select all of their units together, they would be more likely to just right-click their entire army against a castle or something and not think twice about it. Performance considerations aside, it's an intuitive way of teaching players to think more strategically about how to divide their units and perform multi-front attacks, without having to explain it to them.
It would have been so fun to have been there when ES was discussing all of these things lol. I doubt the 40 unit cap was arbitrary, as they must have used their "combat comparison tool" to test and balance these things.
Low loli just wonder what would scripters rate be if he plays aoc !
It would have been so fun to have been there when ES was discussing all of these things lol. I doubt the 40 unit cap was arbitrary, as they must have used their "combat comparison tool" to test and balance these things.
It would have been so fun to have been there when ES was discussing all of these things lol. I doubt the 40 unit cap was arbitrary, as they must have used their "combat comparison tool" to test and balance these things.
I wish I was there for the ships are camels conversation.
It would have been so fun to have been there when ES was discussing all of these things lol. I doubt the 40 unit cap was arbitrary, as they must have used their "combat comparison tool" to test and balance these things.
I wish I was there for the ships are camels conversation.
or for the "rams get bonus dmg to sheep"
There's a bug with sheep and trees and hunting wolves, that they are damaged by EVERY SINGLE ATTACK BONUS. That's why vills do 12 damage to a sheep, they deal 3 melee + 3 anti-building + 6 anti-stone-defense (towers/walls/gates). And well, likewise rams will inflict hundreds of damage to these units, even a battering ram will one-hit a 100 HP hunting wolf.
lumberjacks have +3 vs. trees, that's why they deal 15 damage.
so if a lumberjack gets attacked by a wolf it will do more damage to the wolf per hit than say a farmer?There's a bug with sheep and trees and hunting wolves, that they are damaged by EVERY SINGLE ATTACK BONUS. That's why vills do 12 damage to a sheep, they deal 3 melee + 3 anti-building + 6 anti-stone-defense (towers/walls/gates). And well, likewise rams will inflict hundreds of damage to these units, even a battering ram will one-hit a 100 HP hunting wolf.
lumberjacks have +3 vs. trees, that's why they deal 15 damage.
so if a lumberjack gets attacked by a wolf it will do more damage to the wolf per hit than say a farmer?There's a bug with sheep and trees and hunting wolves, that they are damaged by EVERY SINGLE ATTACK BONUS. That's why vills do 12 damage to a sheep, they deal 3 melee + 3 anti-building + 6 anti-stone-defense (towers/walls/gates). And well, likewise rams will inflict hundreds of damage to these units, even a battering ram will one-hit a 100 HP hunting wolf.
lumberjacks have +3 vs. trees, that's why they deal 15 damage.
nm doesnt appear to be so
ya i realisedso if a lumberjack gets attacked by a wolf it will do more damage to the wolf per hit than say a farmer?There's a bug with sheep and trees and hunting wolves, that they are damaged by EVERY SINGLE ATTACK BONUS. That's why vills do 12 damage to a sheep, they deal 3 melee + 3 anti-building + 6 anti-stone-defense (towers/walls/gates). And well, likewise rams will inflict hundreds of damage to these units, even a battering ram will one-hit a 100 HP hunting wolf.
lumberjacks have +3 vs. trees, that's why they deal 15 damage.
nm doesnt appear to be so
It's because there is no such thing as a lumberjack fighting or a farmer fighting, they just become "villager"
No, the normal wolf is fine. Only the hunting wolf (the controllable hero wolf) is bugged this way.
And yes greenwolf, on maps like that you can easily kill the wolf with everything that has an attack bonus. Spearmen deal 3+15 (cav)+7 (camel/ship)+1 (building)+1 (eagle) damage, if I am not mistaken. Might also be 8 vs camels.