Timeframe
Sign-up Deadline: 07th November
Seeding: 08th November
Brackets: 08th November
Group Stage: GSL Format (Cast as recorded games on the weekends)
Round 1: 09th - 15th November
Round 2: 16th - 22nd November
Round 3: 23rd - 29th November
Finals: Single Elimination (Played Live on the weekends)
Round of 16: 04th - 06th December
Quarterfinals: 12th - 13th December
Semifinals: 19th December
3rd Place Match: 20th December
Grand Final: 20th December
Silver League: Single Elimination (depends on the total amount of signups)
Round of 128: 09th - 15th November
Round of 64: 16th - 22nd November
Round of 32: 7th - 13th December
Round of 32 part 2: 14th - 20th December (with the 16 nonqualifiers dropping from the main event)
Round of 16: 21st December - 03rd January 2021
Quarterfinals: 04th - 10th January 2021
Semifinals & Grand Final: 11th - 17th January 2021
Brackets
See the Main Event Brackets here
See the Silver League Bracket here
Match Settings
Teams will conduct a map draft in the order of;
Pick: A, B
Ban: A, B
Pick: B, A
A = Higher seed
Teams may choose to play their home maps in any order.
After completing the map draft, teams will draft their civilizations using captains mode. The higher seeded team can choose if they wish to be the host or the guest.
Bo5 Draft - https://aoe2cm.net/preset/EoHDH
Teams will each global ban a single civilization, then globally pick 12 civilizations, and finally, they can snipe one civilization from their opponent and prevent them from using it. This will result in 26 civilizations being chosen or globally banned.
Pick: A, B
Ban: A, B
Pick: B, A
A = Higher seed
Teams may choose to play their home maps in any order.
After completing the map draft, teams will draft their civilizations using captains mode. The higher seeded team can choose if they wish to be the host or the guest.
Bo5 Draft - https://aoe2cm.net/preset/EoHDH
Teams will each global ban a single civilization, then globally pick 12 civilizations, and finally, they can snipe one civilization from their opponent and prevent them from using it. This will result in 26 civilizations being chosen or globally banned.
Teams will conduct a map draft in the order of;
Pick: A, B
Ban: A, B
Pick: B, A, A, B
A = Higher seed
Teams may choose to play their home maps in any order.
After completing the map draft, teams will draft their civilizations using captains mode. The higher seeded team can choose if they wish to be the host or the guest.
Bo7 Draft - https://aoe2cm.net/preset/hxPLG
Teams will each global ban a single civilization, then globally pick 16 civilizations, and finally, they can snipe one civilization from their opponent and prevent them from using it. This will result in 34 civilizations being chosen or globally banned.
Pick: A, B
Ban: A, B
Pick: B, A, A, B
A = Higher seed
Teams may choose to play their home maps in any order.
After completing the map draft, teams will draft their civilizations using captains mode. The higher seeded team can choose if they wish to be the host or the guest.
Bo7 Draft - https://aoe2cm.net/preset/hxPLG
Teams will each global ban a single civilization, then globally pick 16 civilizations, and finally, they can snipe one civilization from their opponent and prevent them from using it. This will result in 34 civilizations being chosen or globally banned.
GSL Round 1: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
GSL Round 2: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
GSL Round 3: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Round of 16: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Quarterfinals: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Semifinals: (Bo7)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Game 6: Loser of Game 5 Home Map
Game 7: Loser of Game 6 Home Map
Grand Final: (Bo7)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Game 6: Loser of Game 5 Home Map
Game 7: Loser of Game 6 Home Map
The exact number of rounds TBA
Ro128, Ro64, Ro32 in the qualifiers will all have the exact same settings as the Ro32 Best of 5.
Round of 32: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Round of 16: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Quarterfinals: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Semifinals: (Bo7)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Game 6: Loser of Game 5 Home Map
Game 7: Loser of Game 6 Home Map
Grand Final: (Bo7)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Game 6: Loser of Game 5 Home Map
Game 7: Loser of Game 6 Home Map
Ro128, Ro64, Ro32 in the qualifiers will all have the exact same settings as the Ro32 Best of 5.
Round of 32: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Round of 16: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Quarterfinals: (Bo5)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Semifinals: (Bo7)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Game 6: Loser of Game 5 Home Map
Game 7: Loser of Game 6 Home Map
Grand Final: (Bo7)
Game 1: WC20_Arabia
Game 2: Loser of Game 1 Home Map
Game 3: Loser of Game 2 Home Map
Game 4: Loser of Game 3 Home Map
Game 5: Loser of Game 4 Home Map
Game 6: Loser of Game 5 Home Map
Game 7: Loser of Game 6 Home Map
Map Pool
- WC20_Arabia (May not be chosen as a home map)
- WC20_Arena
- WC20_Chaos Pit
- WC20_Golden Pit
- WC20_Ghost Lake
- WC20_Nomad
- WC20_Scandinavia
- WC20_Team Acropolis
- WC20_Team Islands
- WC20_Valley
Prizepool
Total = $31,770
Main Event = $28,570
1st = $7,200
2nd = $5,100
3rd = $3,270
4th = $2,200
5-8th = $1,100
9th-16th = $800
Silver League = $3,200
1st = $800
2nd = $600
3rd/4th = $400
5th-8th = $255
- Microsoft - $25,000
- T90Official - $6,770
All of Microsoft's contribution of $25,000 will be used towards the prize pool. T90Official will contribute $1 per Twitch Subscriber at the conclusion of the 2v2 World Cup (minimum of $5,000), split evenly between the Main event & the Silver League. Meaning current and future supporters of the channel contribute towards the event as well as himself.
Tournament Rules
§1 - Seeding and Participation
The 2v2 World Cup main event has space for up to 32 teams. After sign-ups are closed the top two highest-rated players on each team will have their highest achieved rating on the AoE2 DE 1v1 ladder averaged out to be the team's Rating.
If a nation has multiple teams within the top 32 seeds they will play off (1v4, 2v3) to decide which teams make it. The losing teams will be placed in the Silver league.
After the Qualifier Groups, if there are multiple teams from a nation remaining, they will be placed so that they will face in an early-round at the admin's discretion.
§2 - Respecting Deadlines
All teams must respect the tournament schedule and times for each round. There will be no exceptions or delays granted to any team. No excuse will be accepted for failing to play in the specified time frame. If the admin staff determines that a player or team is trying to avoid scheduling and playing the tournament games, the player or team may be warned, receive an admin loss for the game, or match or be disqualified from the 2v2 World Cup tournament. Teams failing to schedule, or not showing enough effort to get the match scheduled (determined by the staff), in the first round will be replaced by the first ranked team that missed out on the tournament. Any team offering an Admin Win to their opponent, and not completing any round/games will be penalized 50% of their prize money.
§3 - Admin Times
If both teams cannot come to an agreement in scheduling their match, the staff will analyze the situation, schedule, and time zones in order to add a viable Admin Time that suits both teams to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am local time.
If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§4 - Respect & Fairplay
Every player must respect their opponents. Bad behavior (determined by the staff) will result in a warning and may lead to immediate disqualification of the player or team. This tournament values not only great skills but also sportsmanship and fairness. Any insult, racism, or flaming will not be tolerated. Laming and mind games in-game are allowed.
Teams are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.
§5 - No Smurfing
All players have agreed to the No Smurf rule. Each team must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in the team's disqualification.
§6 - Recorded Games Posting
The winning team must post their recorded games, the map draft & civ bans in the Scheduling thread immediately after the conclusion of their games, if this information is not posted, the result will be void. If a game is not recorded, it must be replayed regardless of the result.
§7 - Scheduling
Teams will schedule in the Scheduling Forum. Scheduled Games may be posted in the 2v2 World Cup Tournament Progress Thread.
Later rounds will have set playtimes that teams must be available to play in on the weekends.
§8 - Restoring
In the case of disconnections, the teams must attempt to save and restore. All the .aoe2record game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of 2v2 World Cup instantly. Subsequently, facts will be analyzed and a final decision made. If an Admin is not around at the time of playing and the teams cannot agree on a result, continue with the rest of the series, and if the series is tied 2-2 at the end, then the remaining game shall be rescheduled.
§9 - Schedule Reliability, Admin Wins, Rescheduling
If a team does not show up to a scheduled game without notice their opponent must wait for a minimum of 20 minutes before any action can be taken. They should notify an Admin as soon as possible and a decision will be made.
§10 - Prize Money
Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
§11 - Communication
Each team must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a team is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the 2v2 World Cup tournament in general. The External Operator must be added in the sign-up post.
§12 - Streaming
The entire event is open streaming as long as all broadcasters show the tournament banner whenever they are not in a game.
For more information see the Streaming Post
§13 - Player Location
If a player has the potential to travel and play games from a different location, that player must request permission from the Admins beforehand. If Admins have any concern over a player's location and have not had a prior request, not only the player(s), but the team may be disqualified.
§14 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the teams about such changes in the 2v2 World Cup Rules & Settings forum. All the latest additions in Rules & Settings will be in red.
The 2v2 World Cup main event has space for up to 32 teams. After sign-ups are closed the top two highest-rated players on each team will have their highest achieved rating on the AoE2 DE 1v1 ladder averaged out to be the team's Rating.
If a nation has multiple teams within the top 32 seeds they will play off (1v4, 2v3) to decide which teams make it. The losing teams will be placed in the Silver league.
After the Qualifier Groups, if there are multiple teams from a nation remaining, they will be placed so that they will face in an early-round at the admin's discretion.
§2 - Respecting Deadlines
All teams must respect the tournament schedule and times for each round. There will be no exceptions or delays granted to any team. No excuse will be accepted for failing to play in the specified time frame. If the admin staff determines that a player or team is trying to avoid scheduling and playing the tournament games, the player or team may be warned, receive an admin loss for the game, or match or be disqualified from the 2v2 World Cup tournament. Teams failing to schedule, or not showing enough effort to get the match scheduled (determined by the staff), in the first round will be replaced by the first ranked team that missed out on the tournament. Any team offering an Admin Win to their opponent, and not completing any round/games will be penalized 50% of their prize money.
§3 - Admin Times
If both teams cannot come to an agreement in scheduling their match, the staff will analyze the situation, schedule, and time zones in order to add a viable Admin Time that suits both teams to the best of our ability. Admins will ensure teams are not forced to play games between 2am - 6am local time.
If there is no agreement about the playing time by Wednesday 23.59 GMT, the staff might start interfering in order to get the games scheduled and completed in time.
§4 - Respect & Fairplay
Every player must respect their opponents. Bad behavior (determined by the staff) will result in a warning and may lead to immediate disqualification of the player or team. This tournament values not only great skills but also sportsmanship and fairness. Any insult, racism, or flaming will not be tolerated. Laming and mind games in-game are allowed.
Teams are requested to limit the time between games as much as possible to make the experience as smooth for everyone as possible.
§5 - No Smurfing
All players have agreed to the No Smurf rule. Each team must submit all relevant player usernames for Admin discussion. Smurfing and account sharing is not allowed. Any discovery of the aforementioned will result in the team's disqualification.
§6 - Recorded Games Posting
The winning team must post their recorded games, the map draft & civ bans in the Scheduling thread immediately after the conclusion of their games, if this information is not posted, the result will be void. If a game is not recorded, it must be replayed regardless of the result.
§7 - Scheduling
Teams will schedule in the Scheduling Forum. Scheduled Games may be posted in the 2v2 World Cup Tournament Progress Thread.
Later rounds will have set playtimes that teams must be available to play in on the weekends.
§8 - Restoring
In the case of disconnections, the teams must attempt to save and restore. All the .aoe2record game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration of 2v2 World Cup instantly. Subsequently, facts will be analyzed and a final decision made. If an Admin is not around at the time of playing and the teams cannot agree on a result, continue with the rest of the series, and if the series is tied 2-2 at the end, then the remaining game shall be rescheduled.
§9 - Schedule Reliability, Admin Wins, Rescheduling
If a team does not show up to a scheduled game without notice their opponent must wait for a minimum of 20 minutes before any action can be taken. They should notify an Admin as soon as possible and a decision will be made.
§10 - Prize Money
Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. However, certain fees may be deducted from the amount.
§11 - Communication
Each team must be fluent in English and is responsible for scheduling, possible disputes, and everything else regarding their participation. If a team is not fluent in English, they can have an External Operator to represent them during scheduling, recorded game posting and in the 2v2 World Cup tournament in general. The External Operator must be added in the sign-up post.
§12 - Streaming
The entire event is open streaming as long as all broadcasters show the tournament banner whenever they are not in a game.
For more information see the Streaming Post
§13 - Player Location
If a player has the potential to travel and play games from a different location, that player must request permission from the Admins beforehand. If Admins have any concern over a player's location and have not had a prior request, not only the player(s), but the team may be disqualified.
§14 - Rules Additions
New rules can be added and current rules can be changed. However, Admins MUST inform the teams about such changes in the 2v2 World Cup Rules & Settings forum. All the latest additions in Rules & Settings will be in red.
Gaming Rules
§1 - Game & Lobby Settings
Lobby Settings
Lobby Name: 2v2 WC Team X vs Team Y
Visibility: Public
Players: 8
Allow Spectators: [X] Yes
Hide Civilizations: [X] Yes
Spectator Delay: 2-5 Minutes
Server: To be decided
Data Mod: Definitive Set
Game Settings
Game Mode : Random Map
Map Style : Custom
Location : Determined by stage
Size : Medium (4 player)
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Standard
Starting Age : Standard
Ending Age : Standard
Treaty Length : <None>
Victory Condition : Conquest
Team Settings
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Position : [X] Yes
Shared Exploration : [ ] No
Advanced Settings
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
In a Best of 5, each team is awarded one restart each.
In a Best of 7, each team is awarded one restart each.
A restart must be requested before minute 4:00 game time (remember that this is shorter than real minutes). When a game is restarted, each player must choose the same civilizations as in the previous attempt.
§3 - Bugged Map Restarts
A team can request bugged map restarts during the first 6 minutes (game time). A restart requested due to a bugged map does not count as one of the restarts awarded before a series.
A bugged map is defined as the following for standard resource starts:
Trapped Villager or Scout: If a villager or scout cannot be moved.
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
Animals: Spawned with less than 3 deer or less than 8 sheep or less than 2 boars or, one or more of the animals being trapped.
§4 - Nomad Rules
In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
The first buildings constructed must be either a Town Center, Dock, Mill, or Lumber camp.
Villager Fights are not allowed before minute 3:30 game time.
No Barracks, no Outpost, no Palisade Wall, and no more than one House may be built until the first TC is up.
No TC fighting is allowed. If it happens the game must be replayed. Should the Administration decide that a TC fight occurred intentionally, that team will receive an Admin Loss for that game.
Before minute 3:30 game time it is not allowed to block another TC being built by using villager(s), intentionally killing enemy villagers, boars, sheep, or deer, or sit under an enemy TC to steal sheep. After 3:30 minutes players are free to do any of the above. Breaking these rules will result in an AW for the infringed team.
Killing enemy boar and deer will be defined as: you are not allowed to lame any deer (killing more than 1 deer without taking 20+ food from it) and you are not allowed to kill boars without the intent to harvest the boar yourself for food. (I.e. palisading a villager with the intent to kill simply to deny your opponent from using it)
§5 - Different Civilizations
Different Civilizations means a civilization must be picked, choosing "Random", "Full Random" or "Mirror" at the start of the game is not allowed.
If a player incorrectly chooses a civilization that has been banned or has previously been played the opposing team may choose their replacement civilization while still following any civilization rules.
§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the 2v2 World Cup tournament and banned from future events.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Team Colours
The higher seeded team will play with the colors Blue (P1) & Green (P3) and the lower seeded team will play with Red (2) & Yellow (4)
§10 - Admin Participation
No 2v2 World Cup Admin will have any decision making over matches that involve themselves.
§11 - Straggler Trees & Fish
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player or if it is cut down by one of the attacking player's villagers. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
§12 - Laming
Players may not steal enemy boars with their scout but are allowed to do anything else that is permitted within the game, including stealing boar with villagers, walling in resources, or blocking/killing villagers in the dark age.
§13 - Slinging
Players may not send any resources to their allies until they are in the Castle age.
§14 - Server
Teams should together work out a server that best suits the teams, if they cannot agree on a server they should speak to an admin.
Lobby Settings
Lobby Name: 2v2 WC Team X vs Team Y
Visibility: Public
Players: 8
Allow Spectators: [X] Yes
Hide Civilizations: [X] Yes
Spectator Delay: 2-5 Minutes
Server: To be decided
Data Mod: Definitive Set
Game Settings
Game Mode : Random Map
Map Style : Custom
Location : Determined by stage
Size : Medium (4 player)
AI Difficulty : Standard
Resources : Standard
Population : 200
Game Speed : Normal
Reveal Map : Standard
Starting Age : Standard
Ending Age : Standard
Treaty Length : <None>
Victory Condition : Conquest
Team Settings
Lock Teams : [X] Yes
Team Together : [X] Yes
Team Position : [X] Yes
Shared Exploration : [ ] No
Advanced Settings
Lock Speed : [X] Yes
Allow Cheats : [ ] No
Turbo Mode : [ ] No
Full Tech Tree : [ ] No
Record Game : [X] Yes
§2 - Restarts
In a Best of 5, each team is awarded one restart each.
In a Best of 7, each team is awarded one restart each.
A restart must be requested before minute 4:00 game time (remember that this is shorter than real minutes). When a game is restarted, each player must choose the same civilizations as in the previous attempt.
§3 - Bugged Map Restarts
A team can request bugged map restarts during the first 6 minutes (game time). A restart requested due to a bugged map does not count as one of the restarts awarded before a series.
A bugged map is defined as the following for standard resource starts:
Trapped Villager or Scout: If a villager or scout cannot be moved.
Gold: Less than 5 tiles of the main gold cluster are at least accessible on one side, extra gold are excluded.
Stone: Less than 4 tiles of a stone cluster are at least accessible on one side, extra stones are excluded.
Berries: Less than 4 tiles of a berry cluster are at least accessible on one side.
Animals: Spawned with less than 3 deer or less than 8 sheep or less than 2 boars or, one or more of the animals being trapped.
§4 - Nomad Rules
In the event of a no-TC start (example: Nomad) - that is a start where players do not have Town Centers but only villagers:
The first buildings constructed must be either a Town Center, Dock, Mill, or Lumber camp.
Villager Fights are not allowed before minute 3:30 game time.
No Barracks, no Outpost, no Palisade Wall, and no more than one House may be built until the first TC is up.
No TC fighting is allowed. If it happens the game must be replayed. Should the Administration decide that a TC fight occurred intentionally, that team will receive an Admin Loss for that game.
Before minute 3:30 game time it is not allowed to block another TC being built by using villager(s), intentionally killing enemy villagers, boars, sheep, or deer, or sit under an enemy TC to steal sheep. After 3:30 minutes players are free to do any of the above. Breaking these rules will result in an AW for the infringed team.
Killing enemy boar and deer will be defined as: you are not allowed to lame any deer (killing more than 1 deer without taking 20+ food from it) and you are not allowed to kill boars without the intent to harvest the boar yourself for food. (I.e. palisading a villager with the intent to kill simply to deny your opponent from using it)
§5 - Different Civilizations
Different Civilizations means a civilization must be picked, choosing "Random", "Full Random" or "Mirror" at the start of the game is not allowed.
If a player incorrectly chooses a civilization that has been banned or has previously been played the opposing team may choose their replacement civilization while still following any civilization rules.
§6 - Graphical Mods
Any graphic changes that only affect the player's Age of Empires II: Definitive Edition are allowed.
§7 - Cheating
Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the 2v2 World Cup tournament and banned from future events.
§8 - Automatic Agreement & Punishment
All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
§9 - Team Colours
The higher seeded team will play with the colors Blue (P1) & Green (P3) and the lower seeded team will play with Red (2) & Yellow (4)
§10 - Admin Participation
No 2v2 World Cup Admin will have any decision making over matches that involve themselves.
§11 - Straggler Trees & Fish
Players are not allowed to delete the straggler trees which spawn within 10 tiles of an opposing player’s Town Center. This rule does not apply if the straggler tree which is being deleted forms part of a wall for the defending player or if it is cut down by one of the attacking player's villagers. On maps where main forests are exclusively straggler trees, it is strictly forbidden to delete straggler trees from opponents (using the "palisade trick") unless they are being used as part of a mid-section of a wall.
Players may not delete fish spawning on sand or Mangrove shallow terrain by placing a building on top of them.
§12 - Laming
Players may not steal enemy boars with their scout but are allowed to do anything else that is permitted within the game, including stealing boar with villagers, walling in resources, or blocking/killing villagers in the dark age.
§13 - Slinging
Players may not send any resources to their allies until they are in the Castle age.
§14 - Server
Teams should together work out a server that best suits the teams, if they cannot agree on a server they should speak to an admin.
Administrators

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