Hi dogao! For the minimap positions, I think it just needs a little adjustment from the voobly client side. Jaraldo, for the delay, it all depends on ping and packet loss rate. For a good connection at less than around 80ms ping, it should probably feel instant like single player. 80-120ms is still essentially near instant, 120-160ms is a bit more delayed, 160-200 is slightly better than before, and 200+ might be harder to notice a difference from v1.4. The simulation runs at the speed of the slowest connection, though, so if you have a lot of players and one is dropping packets at a high rate or has higher ping, it will compromise the delay for everyone. Hopefully, it will be a better experience for everyone overall.
Gogogogogo ma homie <3