Hello my friends
So as we know the expansions has brought a variety of units which has changed the age metagame.
For example, we know have eagle scouts in feudal age and fire galleys and demo rafts but were these changes enough? Perhaps not, you see these units all came into the game to try and rectify the old problem of unit dominance (only galleys in feudal) or lack of unit dominance in the case of mesos and their eagles but perhaps the developers can do one step better.
While we are on the topic of new units this also raises an issue about towers (other than the fact top players agree they are indeed military) and that the new change of 50w perhaps still isn't enough, so more could be done too to rectify this.
So what do I propose? Well since the devs are keen on adding new units, I think the potential has risen for even better ideas. One that will solve all these problems.
Let's start with towers. You see there aren't many feudal counters to this so I propose feudal age now allows you to make siege workshops and we have the battering log and mini ballista and mini catapult (6 range for the latter 2) as the only feudal age siege units.
We saw how well fire galleys and demo rafts do on water and this would solve the issue on land. Battering logs will deal with towers. Catapults vs archers and ballistas vs Infantry. Like eagle scouts they will take 60-90s to create and in Castle age all siege units auto upgrade. Its the perfect solution.
Speaking of water. Mini longboats and baby turtle ships are now available in feudal to make up for lack of fires for Vikings and demos for Koreans. Consistency is key when making balance.
However it doesn't stop there. We need more variety. As you can tell, scout and archers still dominate late feudal so just like eagle scouts in the feudal age, we should allow all camel civs to have a unit called light camel which takes 60s to train and can be the counter to scouts. They get upgraded to camel after light Cavalry is researched. This helps civs like Turks who rely so much on gold. It's a 400 IQ idea.
But wait it doesn't end there. Battle elephants in feudal age should be available too for South East Asian civs in the form of baby elephants which have half the hp an 8 attack with barely no blast radius and also take 60 seconds to create. This will then make spearmen useful so civs like Goths and Byzantines can get some love again. It also gives a well needed buff to Vietnamese. The battle elephant upgrade in Castle will be 200f 200g. Ez Ez.
But now we have a problem, monks aren't available to convert feudal eles but that's not a problem. That's why we move monestary to feudal age. This fixes the current trush low hp walls on arena. Again such a simple fix really genius idea. Monks also take 60s to create while in feudal and they don't have any monk techs available till Castle age. It also fixes Teutons who don't have husbandry and desperately need love. Perfect solution in my eyes.
But wait. This doesn't fix the current problem of eagle warriors. Yea sadly this is true so this is why man at arms and tracking upgrade is now moved to dark age and longswordsmen and squires and arson to feudal and 2h swordsman to Castle age. This will definitely fix the Infantry problem and give you a much better chance vs eagles. Also against towers and also also drushes can be countered by man at arms as the offender won't have the res to drush fc and get man at arms, and you can have man at arms on the ready. Flawless idea by far. Also Goths now get Infantry discount in dark age.
Basically nothing can go wrong with this idea. Nobody has ever complained about feudal eagles or fire galleys or demo rafts being broken or game changing. All our solutions to the problems simply come from shifting units and techs and adding more variety to the game.
Who's with me here?
So as we know the expansions has brought a variety of units which has changed the age metagame.
For example, we know have eagle scouts in feudal age and fire galleys and demo rafts but were these changes enough? Perhaps not, you see these units all came into the game to try and rectify the old problem of unit dominance (only galleys in feudal) or lack of unit dominance in the case of mesos and their eagles but perhaps the developers can do one step better.
While we are on the topic of new units this also raises an issue about towers (other than the fact top players agree they are indeed military) and that the new change of 50w perhaps still isn't enough, so more could be done too to rectify this.
So what do I propose? Well since the devs are keen on adding new units, I think the potential has risen for even better ideas. One that will solve all these problems.
Let's start with towers. You see there aren't many feudal counters to this so I propose feudal age now allows you to make siege workshops and we have the battering log and mini ballista and mini catapult (6 range for the latter 2) as the only feudal age siege units.
We saw how well fire galleys and demo rafts do on water and this would solve the issue on land. Battering logs will deal with towers. Catapults vs archers and ballistas vs Infantry. Like eagle scouts they will take 60-90s to create and in Castle age all siege units auto upgrade. Its the perfect solution.
Speaking of water. Mini longboats and baby turtle ships are now available in feudal to make up for lack of fires for Vikings and demos for Koreans. Consistency is key when making balance.
However it doesn't stop there. We need more variety. As you can tell, scout and archers still dominate late feudal so just like eagle scouts in the feudal age, we should allow all camel civs to have a unit called light camel which takes 60s to train and can be the counter to scouts. They get upgraded to camel after light Cavalry is researched. This helps civs like Turks who rely so much on gold. It's a 400 IQ idea.
But wait it doesn't end there. Battle elephants in feudal age should be available too for South East Asian civs in the form of baby elephants which have half the hp an 8 attack with barely no blast radius and also take 60 seconds to create. This will then make spearmen useful so civs like Goths and Byzantines can get some love again. It also gives a well needed buff to Vietnamese. The battle elephant upgrade in Castle will be 200f 200g. Ez Ez.
But now we have a problem, monks aren't available to convert feudal eles but that's not a problem. That's why we move monestary to feudal age. This fixes the current trush low hp walls on arena. Again such a simple fix really genius idea. Monks also take 60s to create while in feudal and they don't have any monk techs available till Castle age. It also fixes Teutons who don't have husbandry and desperately need love. Perfect solution in my eyes.
But wait. This doesn't fix the current problem of eagle warriors. Yea sadly this is true so this is why man at arms and tracking upgrade is now moved to dark age and longswordsmen and squires and arson to feudal and 2h swordsman to Castle age. This will definitely fix the Infantry problem and give you a much better chance vs eagles. Also against towers and also also drushes can be countered by man at arms as the offender won't have the res to drush fc and get man at arms, and you can have man at arms on the ready. Flawless idea by far. Also Goths now get Infantry discount in dark age.
Basically nothing can go wrong with this idea. Nobody has ever complained about feudal eagles or fire galleys or demo rafts being broken or game changing. All our solutions to the problems simply come from shifting units and techs and adding more variety to the game.
Who's with me here?