I was thinking to make another little contest regarding resources gathered by a certain time:
A few questions arise:
1) Which is the sweat spot, in tems of time, to measure a healthy booming without extremities. For example not too early for everyone to go Mongol or not too late for everyone to go Persian. 26 minutes into the game? 30? other? I would like for example the decision of picking economic upgrades or not, to matter.
2) How does the market interact with the economy stats in the achievement page? If I get 3000 wood and sell all of it for gold, does it add that gold to the total gold gathered? In other words, is there a crystal clear measurement to what we gathered? Or will we have to ban markets?
Feel free to add your ideas or concerns
A few questions arise:
1) Which is the sweat spot, in tems of time, to measure a healthy booming without extremities. For example not too early for everyone to go Mongol or not too late for everyone to go Persian. 26 minutes into the game? 30? other? I would like for example the decision of picking economic upgrades or not, to matter.
2) How does the market interact with the economy stats in the achievement page? If I get 3000 wood and sell all of it for gold, does it add that gold to the total gold gathered? In other words, is there a crystal clear measurement to what we gathered? Or will we have to ban markets?
Feel free to add your ideas or concerns