because then it will be 1v1 since one will sling, just make it 1v1 tournament xdWhy even organize a 3v3 tournament if one decides to sling each game? Just make it 2v2 x D
because then it will be 1v1 since one will sling, just make it 1v1 tournament xdWhy even organize a 3v3 tournament if one decides to sling each game? Just make it 2v2 x D
I knew it, i can predict the future BoisI think they should move coinage and baking up by one age
Sorry about the late answear, I just found this topic today.the NC sling nerf was pretty good, the strategy was still usable but the vast majority of teams didn't go for it
If i'm not wrong you didn't lose a single Arabia game in NC17 11Some 4x4 ara games in nc where pockets were maya/aztec we would never lose
usually becouse when the enemy had meso civ they just couldnt defend from the early pressure. our side would playt agressive and the scs would help alot to kill his front enemy, and later on we would advance on to the meso pckt, OR we would go straight to him with side arch and pckt sc for example, and he would die if he couldnt wall, and then later on pckt can always help his side against his front enemy.If i'm not wrong you didn't lose a single Arabia game in NC17 11
btw why azt/may never lose when you decide to go scout?
This point can easily just be reversed. It's not a good argument. (Obviously slinging is OP and I agree but that logic is just bad)Games of no sling and win DOESN'T MATTER, because if they go sling maybe stronger and still win
Games of no sling and lose MATTER, because if they go sling maybe they can win
Games of sling and win MATTER, because if they don't sling they probably lose
Games of sling and lose DOESN'T MATTER, because if they don't sling maybe weaker and still lose
The solution is simple. Ban slinging in Feudal and Castle age. Allow sling in Imperial.