SETTINGS AND RULES:
POISN'S NOMADNESS 2 - 3v3 Tournament Rules and settings
(Special NOTE: Teams may consist of 3-4 players)
Group Stage - BO3 - but all 3 games must be played, because each win counts as 1 point.
Game 1 - Civ Selection of your choosing (all civs available - no restrictions).
Game 2 - Civ selection of your opponents choosing (yes, you pick the 3 civs which your opponents play - and you cannot change the civ selection once it has been given. ie. you cannot change the civ selections, once you find out what civs you have been given.)
Game 3 - Team Random
Restart - 1 for each team.
The top 2 teams from each group will advance to the Double Elimination Brackets which will be done with BO5.
In this case, the first team to 3 wins advances.
Game 1 - Civ Selection of your choosing (all civs allowed, with no restrictions)
Game 2 - Random civs
Game 3 - Switch civs with opponent team from game 2.
Game 4 - Team Random
Game 5- You may choose from Spanish, Korean, Hun, Saracen, Aztec, Japanese, Brit, Goth, Frank and Mongol.
Restart - 2 for each team
Semi-Finals and Finals - BO7
In this case the first team to 4 wins advances.
Game 1 - Civ Selection of your choosing (no restrictions - all civs available)
Game 2 - Random civs
Game 3 - Switch civs with opponent team from game 2.
Game 4 - Team Random
Game 5- You may choose from Spanish, Korean, Hun, Saracen, Aztec, Japanese, Brit, Goth, Frank and Mongol.
Game 6 - Team Random
Game 7- Civ selection of your choosing (no restrictions - all civs available)
Restart - 3 for each team.
Settings Must be as Follows:
Game: Random Map
Map Style: Standard
Location: Nomad
Size: Medium (6 player)
Resources: Standard
Pop: 200
Reveal Map: Standard
Victory: Conquest
You must also check the following boxes:
Team Together
Lock Teams
Record Game
Civilization Choice: As noted above - be 100% careful to follow the rules.
Color choice: You can choose any color so long as the six players come to some agreement.
HOW TO CALL A RESTART: This is how you must go about it -- you must pause the game and inform your opponents that you wish to call for a restart. So long as the game has not advanced to 5:01, on the game clock then you are able to do so. Let me also make it perfectly clear that if you do NOT pause the game, and you do NOT let the other team know that you wish to call a restart, you may be penalized by an ADMIN with a loss for that map.
Rules during gameplay:
You are NOT allowed to interfere in any way with an enemy player during the first 5 minutes of the game. (Even if a villager walks under your tc in this time frame you cannot kill him or impede his movement) -- NOTE: At 5:01 this rule is not in effect and the same goes for all rules that disallow certain things to happen during the first 5 minutes.
You are NOT allowed to build any type of wall, house, or structure within 10 spaces from an enemy town center during the first 5 minutes of the game.
You are NOT allowed to lame any deer in the first 5 minutes of the game.
You are NOT allowed to kill any boars during the first 5 minutes of the game, except if you intend to harvest the boar yourself for food. (in other words, you may NOT palisade yourself in and kill a boar, simply to deny your opponent from using it)
You are NOT allowed to wall in a dock building villager of an enemy player during the first 5 minutes of the game.
You are NOT allowed to take or kill sheep if they are clearly walking with a villager. The player who controls the sheep first will be considered the owner of those sheep. However, if the sheep are not being shepherded by a villager, they are free for the taking.
However, you ARE allowed to build palisade walls, houses, lumber camps, mills and town center anywhere you wish during the first 5 minutes of the game if you are not intentionally trying to be malicious.
BUT... ONCE 5 Minutes of game play has elapsed, (at minute 5:01) you can do anything you wish to do!
In those cases where the interference is of an accidental nature (ie. you did not see the enemy tc, or did not notice an enemy vill) and you can rectify the situation by returning the sheep or deleting the palisade, then the game can continue on if the injury has been made right. However, if you did not see the enemy tc when you built your house, but it ends up being within 10 spaces of the enemy tc -- several things may happen. 1. If the enemy is OK with the house as it does not really impede their game play, they can just choose to ignore the rule infraction and the game must proceed as normal. 2. If the enemy is NOT OK with the house and is within their rights to force you to delete the house, then that also triggers a few more options. 1. You can delete your house and decide to keep playing the game (being down a house or part of a house) or 2. You can call for a restart because you are now at a disadvantage through no fault of your own (and please note that this does not affect the regular amount of restarts you have per match.)
However, if you are caught obviously disregarding these rules by purposely trying to interfere with an opposing player, the game MUST be restarted and you will receive a warning. If at any time during the tournament you receive a 2nd warning, an admin win will be given to the opposing team for that map. If you ever receive a 3rd warning, you will simply be kicked out of the tournament for your disregard for fair play.
POISN'S NOMADNESS 2 - 3v3 Tournament Rules and settings
(Special NOTE: Teams may consist of 3-4 players)
Group Stage - BO3 - but all 3 games must be played, because each win counts as 1 point.
Game 1 - Civ Selection of your choosing (all civs available - no restrictions).
Game 2 - Civ selection of your opponents choosing (yes, you pick the 3 civs which your opponents play - and you cannot change the civ selection once it has been given. ie. you cannot change the civ selections, once you find out what civs you have been given.)
Game 3 - Team Random
Restart - 1 for each team.
The top 2 teams from each group will advance to the Double Elimination Brackets which will be done with BO5.
In this case, the first team to 3 wins advances.
Game 1 - Civ Selection of your choosing (all civs allowed, with no restrictions)
Game 2 - Random civs
Game 3 - Switch civs with opponent team from game 2.
Game 4 - Team Random
Game 5- You may choose from Spanish, Korean, Hun, Saracen, Aztec, Japanese, Brit, Goth, Frank and Mongol.
Restart - 2 for each team
Semi-Finals and Finals - BO7
In this case the first team to 4 wins advances.
Game 1 - Civ Selection of your choosing (no restrictions - all civs available)
Game 2 - Random civs
Game 3 - Switch civs with opponent team from game 2.
Game 4 - Team Random
Game 5- You may choose from Spanish, Korean, Hun, Saracen, Aztec, Japanese, Brit, Goth, Frank and Mongol.
Game 6 - Team Random
Game 7- Civ selection of your choosing (no restrictions - all civs available)
Restart - 3 for each team.
Settings Must be as Follows:
Game: Random Map
Map Style: Standard
Location: Nomad
Size: Medium (6 player)
Resources: Standard
Pop: 200
Reveal Map: Standard
Victory: Conquest
You must also check the following boxes:
Team Together
Lock Teams
Record Game
Civilization Choice: As noted above - be 100% careful to follow the rules.
Color choice: You can choose any color so long as the six players come to some agreement.
HOW TO CALL A RESTART: This is how you must go about it -- you must pause the game and inform your opponents that you wish to call for a restart. So long as the game has not advanced to 5:01, on the game clock then you are able to do so. Let me also make it perfectly clear that if you do NOT pause the game, and you do NOT let the other team know that you wish to call a restart, you may be penalized by an ADMIN with a loss for that map.
Rules during gameplay:
You are NOT allowed to interfere in any way with an enemy player during the first 5 minutes of the game. (Even if a villager walks under your tc in this time frame you cannot kill him or impede his movement) -- NOTE: At 5:01 this rule is not in effect and the same goes for all rules that disallow certain things to happen during the first 5 minutes.
You are NOT allowed to build any type of wall, house, or structure within 10 spaces from an enemy town center during the first 5 minutes of the game.
You are NOT allowed to lame any deer in the first 5 minutes of the game.
You are NOT allowed to kill any boars during the first 5 minutes of the game, except if you intend to harvest the boar yourself for food. (in other words, you may NOT palisade yourself in and kill a boar, simply to deny your opponent from using it)
You are NOT allowed to wall in a dock building villager of an enemy player during the first 5 minutes of the game.
You are NOT allowed to take or kill sheep if they are clearly walking with a villager. The player who controls the sheep first will be considered the owner of those sheep. However, if the sheep are not being shepherded by a villager, they are free for the taking.
However, you ARE allowed to build palisade walls, houses, lumber camps, mills and town center anywhere you wish during the first 5 minutes of the game if you are not intentionally trying to be malicious.
BUT... ONCE 5 Minutes of game play has elapsed, (at minute 5:01) you can do anything you wish to do!
In those cases where the interference is of an accidental nature (ie. you did not see the enemy tc, or did not notice an enemy vill) and you can rectify the situation by returning the sheep or deleting the palisade, then the game can continue on if the injury has been made right. However, if you did not see the enemy tc when you built your house, but it ends up being within 10 spaces of the enemy tc -- several things may happen. 1. If the enemy is OK with the house as it does not really impede their game play, they can just choose to ignore the rule infraction and the game must proceed as normal. 2. If the enemy is NOT OK with the house and is within their rights to force you to delete the house, then that also triggers a few more options. 1. You can delete your house and decide to keep playing the game (being down a house or part of a house) or 2. You can call for a restart because you are now at a disadvantage through no fault of your own (and please note that this does not affect the regular amount of restarts you have per match.)
However, if you are caught obviously disregarding these rules by purposely trying to interfere with an opposing player, the game MUST be restarted and you will receive a warning. If at any time during the tournament you receive a 2nd warning, an admin win will be given to the opposing team for that map. If you ever receive a 3rd warning, you will simply be kicked out of the tournament for your disregard for fair play.