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  • (2022) Return of the Clans

Return of the Clans Announcement

  • Thread starter DenmarkHuehuecoyotl22
  • Start date Jan 10, 2022
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  • Jan 10, 2022
  • Replies: 77
banner_with_logo_v3.png


Not the last, but the first Age of Empires II 3v3 tournament of 2022:

The Return of the Clans.​


No invitations, no Arabia, 13 maps, some classic, some variations, and a few new ones.

Open to 64 teams, $5000 prize pool sponsored by @enmipho, one round per week, starting on January 31st.

Start the path to glory of your clan with the Registration now, until January 28, 21 GMT!


Schedule:
2022-01-10: Announcement, registration open.
2022-01-28, 21:00 GMT: Registration closes.
01-31 – 02-06: Ro64, Best of 3
02-07 – 02-13: Ro32, Best of 5
GSL Group stage, 4 groups of 4
02-14 – 02-20: Group stage R1, Best of 5
02-21 – 02-27: Group stage R2 (Winners’ matches and elimination matches), Best of 5
02-28 – 03-06: Group stage R3 (Decider matches), Best of 5
03-07 – 03-13: Ro8, Best of 5
2022-03-19: Semifinals, Best of 7
2022-03-20: Final, Best of 7

Maps:
* Arena [standard DE version]
* Atoll [by TheMadCADer]
* Bedouins [by Papaya, modified by teutonic tanks]
* Black Forest [based on standard DE version, with fairer pond distribution by TheMadCADer], played explored
* Chaos Pit [by TheMadCADer]
* Colosseum [by swissboyy and Chrazini]
* Crescent [by TheMadCADer]
* Crop Circles [by TheMadCADer; similar to Oasis, but with no water and some passages through the forest]
* Enemy Archipelago [EW Duo version]
* Fortress [based on standard version], played as Regicide
* Heartland [by TheMadCADer]
* Huacachina [by TheMadCADer, based on WDC version]
* Nomad [based on WWC version]
For images see Rules and Settings.

Prize Pool:
The current prize pool of $5000 is completely funded by @enmipho. If you want to further contribute to it, please message @enmipho or @Huehuecoyotl22.
Prize money distribution
- 1st place: $1500
- 2nd place: $1000
- 3rd+4th: 2x $500
- 5th-8th: 4x $250
- 9th-12th (group stage 3rd): 4x $125

Full details here: Rules and Settings.


Admins:
@Huehuecoyotl22 (Huehuecoyotl22#3717 on Discord)
@NovaAoE (NOVA#9058).
Map pack by Huehuecoyotl22 and TheMadCADer.
Banner by NovAoE.

Join the Discord server here:
discord.gg

Join the Return of the Clans Discord Server!

Check out the Return of the Clans community on Discord - hang out with 95 other members and enjoy free voice and text chat.
discord.gg discord.gg
 
Last edited: Jan 13, 2022
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Huehuecoyotl22
Written by

DenmarkHuehuecoyotl22

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Tendo
  • GermanyTendo

  • Jan 10, 2022
  • #2
Just saw this one on Liquipedia and was wondering why I never heard of this Tournament :biggrin:
Sounds awesome, just a bit sad that you're using GSL-Style instead of the KOTD System, which is technically the same(?), just avoids Rematches in the 3rd round.
 
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Black Adder
  • Czech RepublicBlack Adder

  • Jan 10, 2022
  • #3
Here I was thinking about hosting another RTS League.

Btw based on the rules it looks like it's standard "team" competition for any random group of people teaming up together for the tournament, right, not a real "clan" competition, as in competition for real organisations/established groups of people? (I see the inflection on the clan in the post, and the name of course, but it doesn't seem to be the case.)
 
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Huehuecoyotl22
  • DenmarkHuehuecoyotl22

  • Jan 10, 2022
  • #4
Black Adder said:
Btw based on the rules it looks like it's standard "team" competition for any random group of people teaming up together for the tournament, right, not a real "clan" competition, as in competition for real organisations/established groups of people? (I see the inflection on the clan in the post, and the name of course, but it doesn't seem to be the case.)
Click to expand...
Yes, as much as "Clan Masters: The Final Showdown" was a team tournament. The word "clan" is rather used because it sounds better both for the name and when talking about medieval battles compared to "team".
In the end in AoE 2 clan and team can be interchanged, some teams will just be newly formed teams and other teams be traditional clans. I couldn't say "no you can't join, because you are no clan", because there is no rule what a clan is in AoE 2.
However, as I am predicting that we will have minimum 3-4 A tier and S tier 3v3/4v4 tournaments in 2022, I hope we will also see more returning team chemistry, so this would be the warm up event for potentially bigger more regular future TG tournaments.
 
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SuperskinnyBLS
  • SwedenSuperskinnyBLS

  • Jan 10, 2022
  • #5
Huehuecoyotl22 said:
* Black Forest [based on standard DE version, with fairer pond distribution by TheMadCADer]
Click to expand...
I'm hyped already
 
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Lord_patito
  • ArgentinaLord_patito

  • Jan 10, 2022
  • #6
Wololo motherf***ers! Let's goooo
 
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T
  • United StatesThe Bloodless

  • Jan 10, 2022
  • #7
Bedouins has shore fish 95% of the time on the left side of the ponds. Not sure if it's intentional or not. I would like more randomness there (putting fish on random side of the pond).
 
Huehuecoyotl22
  • DenmarkHuehuecoyotl22

  • Jan 10, 2022
  • #8
The Bloodless said:
Bedouins has shore fish 95% of the time on the left side of the ponds. Not sure if it's intentional or not. I would like more randomness there (putting fish on random side of the pond).
Click to expand...
I will look at that. It is not intentional that they are placed left, so must be that they automatically are positioned there, as there is no command right now that places them in a specific position, just a number per pond.
 
T
  • United StatesThe Bloodless

  • Jan 10, 2022
  • #9
BTW I don't have trouble with crashes ever, but I am crashing now trying to load Black Forest and Enemy Archipelago (RotC versions).
 
Huehuecoyotl22
  • DenmarkHuehuecoyotl22

  • Jan 10, 2022
  • #10
The Bloodless said:
BTW I don't have trouble with crashes ever, but I am crashing now trying to load Black Forest and Enemy Archipelago (RotC versions).
Click to expand...
I just updated the mod, can you look at the shore fish on Bedouins again? I placed a placeholder in the center of each lake which the shore fish avoid, so they only are on the shore, 7 in each pond.

We will look at the crashes. Thank you for your reports.
 
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T
  • United StatesThe Bloodless

  • Jan 10, 2022
  • #11
RotC Arena has holes in the woodlines making some potential unpleasant surprises possible if people delete their back walls. Don't know if it's intentional or not. Personally don't mind it I guess but it's a bit unusual.
 
T
  • United StatesThe Bloodless

  • Jan 10, 2022
  • #12
Huehuecoyotl22 said:
I just updated the mod, can you look at the shore fish on Bedouins again? I placed a placeholder in the center of each lake which the shore fish avoid, so they only are on the shore, 7 in each pond.

We will look at the crashes. Thank you for your reports.
Click to expand...
Yes, I prefer this Bedouins fish generation.
 
Huehuecoyotl22
  • DenmarkHuehuecoyotl22

  • Jan 10, 2022
  • #13
The Bloodless said:
RotC Arena has holes in the woodlines making some potential unpleasant surprises possible if people delete their back walls. Don't know if it's intentional or not. Personally don't mind it I guess but it's a bit unusual.
Click to expand...
In this case it is just a copy of the current ranked map pool Arena map. So we have to discuss if anything should be changed about that, as that is not only a minor fix like with the shore fish.
 
T
  • United StatesThe Bloodless

  • Jan 10, 2022
  • #14
Huehuecoyotl22 said:
In this case it is just a copy of the current ranked map pool Arena map. So we have to discuss if anything should be changed about that, as that is not only a minor fix like with the shore fish.
Click to expand...
It appears to not be a direct copy. The trees generated are slightly different on the rotc map. You have a chance of getting Acacia Trees which generate with holes in woodlines sometimes. I tested and got 0 Acacia tree generations in the ladder map Arena in 60 generations. I got about 6 in the rotc arena in 60 generations. I also have not seen any holes in woodlines (with Acacia trees) on any ladder arena map, which I have played
... Quite a lot of times.

So there has been a change here unless I've been very unlucky. Which is technically possible but I doubt it
 
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Huehuecoyotl22
  • DenmarkHuehuecoyotl22

  • Jan 10, 2022
  • #15
The Bloodless said:
It appears to not be a direct copy. The trees generated are slightly different on the rotc map. You have a chance of getting Acacia Trees which generate with holes in woodlines sometimes. I tested and got 0 Acacia tree generations in the ladder map Arena in 60 generations. I got about 6 in the rotc arena in 60 generations. I also have not seen any holes in woodlines (with Acacia trees) on any ladder arena map, which I have played
... Quite a lot of times.

So there has been a change here unless I've been very unlucky. Which is technically possible but I doubt it
Click to expand...
Now I understand what you mean. The script itself is not changed, but which season is how likely is modified, to make the classic seasons with oak trees and pine trees more common, while all other seasons are rare. I missed that there was a chance for baobab and acacia forests to generate then too. Now I removed those 2 biomes.
 
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T
  • Austriateutonic_tanks

  • Jan 10, 2022
  • #16
The format and settings look amazing, thanks for investing your time into it Huehuecoyotl22 :smile:
 
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S
  • Francesiestes

  • Jan 10, 2022
  • #17
Huehuecoyotl22 said:
In this case it is just a copy of the current ranked map pool Arena map. So we have to discuss if anything should be changed about that, as that is not only a minor fix like with the shore fish.
Click to expand...
I'd use the MoA6 map
 
Memeluke
  • ItalyMemeluke

  • Jan 10, 2022
  • #18
Finally, some good ****ing food
 
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R
  • Unknownramzes2000

  • Jan 12, 2022
  • #19
daut win
 
TheCapybara
  • United KingdomTheCapybara

  • Jan 12, 2022
  • #20
Hi @Huehuecoyotl22 - been running into some issues on Heartland. Is it supposed to spawn with alternating allies and enemies rather than team together?* And also had a generation where the gold was inside a player's TC (see screenshot below). Please can these be clarified/looked into?

*Edit: I've now checked with colours done 1, 3, 5/2, 4, 6 and it seems to do team positions fine. Please could this be clarified in the rules and settings?

1642001157450.png
 
Huehuecoyotl22
  • DenmarkHuehuecoyotl22

  • Jan 12, 2022
  • #21
squeaker said:
Hi @Huehuecoyotl22 - been running into some issues on Heartland. Is it supposed to spawn with alternating allies and enemies rather than team together?* And also had a generation where the gold was inside a player's TC (see screenshot below). Please can these be clarified/looked into?

*Edit: I've now checked with colours done 1, 3, 5/2, 4, 6 and it seems to do team positions fine. Please could this be clarified in the rules and settings?

View attachment 197094
Click to expand...
No idea how the gold is possible.
Thank you for pointing out that I fid not add that those colors have to be picked. I will add it.
 
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TheCapybara
  • United KingdomTheCapybara

  • Jan 12, 2022
  • #22
Huehuecoyotl22 said:
No idea how the gold is possible.
Thank you for pointing out that I fid not add that those colors have to be picked. I will add it.
Click to expand...
Thanks for the quick reply. I did wonder, on reflection, if it was linked to my using the incorrect colours, but don't know enough about scripting to know if this could mess things up like that!
 
Huehuecoyotl22
  • DenmarkHuehuecoyotl22

  • Jan 12, 2022
  • #23
squeaker said:
Thanks for the quick reply. I did wonder, on reflection, if it was linked to my using the incorrect colours, but don't know enough about scripting to know if this could mess things up like that!
Click to expand...
It really depends on the map script. Many maps don't need specific colors and place players randomly within a certain range, but other maps have a direct placement depending on player number. This is especially true if you have a certain shape on your map, like the lake which is longer in one direction. A random placement like on Arabia would cause big differences in distance to the lake.
 
DreamCl
  • ChileDreamCl

  • Jan 16, 2022
  • #24
@wAkKo
 
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wAkKo
  • ChilewAkKo

  • Jan 17, 2022
  • #25
Whocl said:
@wAkKo
Click to expand...
@V1sTiMa_
 
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