Knights should cost as much food as scout cavalry.I think then would watch knight deathball everygame instead
Knights should cost as much food as scout cavalry.I think then would watch knight deathball everygame instead
You know that almost all unique units start as Elite already (except for some like war elephant, war wagon, conqs, jans), so buffs to the nonelite versions of infantry doesnt change cba any bit??Interesting buff to Samurai. Already very strong, curious if more nerfs in CS is warranted based on the buff. Same with the TK.... Kamyuk buff not enough for viability.... Jag warrior + hp...woad raider gets + attack? Berserk...gbeto...
Honestly this is a CBA patch.
and with the chivalry +5 attack vs cavalry AY AY AY Melkor would be proudnew berserks seems to be barely cost effective against knights in castle age even with bloodlines. wasn't expecting that.
15 FU berzerk vs 10 FU knight in castle age (same cost and production time)and with the chivalry +5 attack vs cavalry AY AY AY Melkor would be proud
Yes, Ethiopians are a solid infantry civ now, and without having the infantry label. +food/gold on age up and free Pikeman helps a ton with upgrading infantry builds, on top of having an excellent infantry UU.Did you saw Vinchester with Shotels???
I heard from someone that the devs have always been keeping knights / xbows the meta......?Yes, of course, things can and will be nerfed in the future, but the devs seems content to leave super powerful knight and archer bonuses in the game because that's what they want the game to be based around. Rather than focus on actually balancing the game, they focus on removing every unique strat so the knight and archer players can just do what they want to. That's what my post was about, not nerfs and buffs generally, but the focus of the devs on nerfing every strat that isn't knights/archers until it is no longer viable. All of the things they could have fixed/changed in the game, but decided to focus on getting rid of the noboru rush? give me a break.
Another thing I realized today in the TheMax vs Vinchester game is how stupid Sicilians can be, and damn the First Crusade lol.
This is what people get for buying those unnecessary DLCs. Blame everyone who rewarded the devs for their low effort shovelware and the content creators who used their platform to promote rather than criticize them.First Crusade and Flemish Revolution are the stupidest techs in the game by far, I agree.
Yup, Sicilians seems totally broken. I was playing agaisnt sicilians with Italians, well I made many mistakes myself, but those cavalry were barely dieing even against non elite genuise xbow. I just don't understand this design, while having both amazing buff against pikemen/camels and insane buff imp against archers. Like so what you want me to do against it lol. On top of that, you can't really castle drop them either.Another thing I realized today in the TheMax vs Vinchester game is how stupid Sicilians can be, and damn the First Crusade lol.
They dont counter knight-civ knights thoYup, Sicilians seems totally broken. I was playing agaisnt sicilians with Italians, well I made many mistakes myself, but those cavalry were barely dieing even against non elite genuise xbow. I just don't understand this design, while having both amazing buff against pikemen/camels and insane buff imp against archers. Like so what you want me to do against it lol. On top of that, you can't really castle drop them either.
Well I'm just a 1600 pleb, but in my opinion cavs can't have both anti pikemen/camel and anti range, that is just dumb, you gotta make some clear counters to it
They don't counter the pike-line either. They're way better against it than they are for other civs, but pikes/halbs still beat knights/cavaliers with equal res even Sicilian onesThey dont counter knight-civ knights tho
The more matchups that favourites one civ over another, the worse for 1v1 ladder.They dont counter knight-civ knights tho
Don't forget first crusade also gives them conversion resistance to take away the last remaining counter.Well I'm just a 1600 pleb, but in my opinion cavs can't have both anti pikemen/camel and anti range, that is just dumb, you gotta make some clear counters to it
"I love Arabia because of the variety of strategies" ----> Every game ends up being maa into archers/skirms. Worst thing is if these changes end up ruining the main map in the game and then he leaves for AOEIV.Hera will definitely get walling nerfed even harder sometime after KotD if he even so much as glimpses a full wall in any of his games.
taking into account mobility and general usefulness one could make an argument that pikes aren't worth to build vs sicilians. The bonus takes them from needing 5 hits to kill a knight(15 sec), to needing 10 hits(30 sec) while a knight needs 6 hits (11 sec) to kill a pike. So in a fight of two pikes vs one knight, the knight will kill one pike and still get out two hits on the other pike.They don't counter the pike-line either. They're way better against it than they are for other civs, but pikes/halbs still beat knights/cavaliers with equal res even Sicilian ones
Genuine question: Is that meta really a result of the wall nerfs though?"I love Arabia because of the variety of strategies" ----> Every game ends up being maa into archers/skirms. Worst thing is if these changes end up ruining the main map in the game and then he leaves for AOEIV.
Exactly, in theory they might still counter them, but you can't do anything with pikes offensively, unless you have siege. So you either gotta push with pikes either knights will just keep running around your eco.taking into account mobility and general usefulness one could make an argument that pikes aren't worth to build vs sicilians. The bonus takes them from needing 5 hits to kill a knight(15 sec), to needing 10 hits(30 sec) while a knight needs 6 hits (11 sec) to kill a pike. So in a fight of two pikes vs one knight, the knight will kill one pike and still get out two hits on the other pike.
That is interesting idea and that is what I'm worried about if rest of KotD will be always m@a into archers/skirms. Feel like scouts maybe would need extra 1dmg against palisade wall or something. They are just too easily stopped by few palisade walls and become quite useless if guy walls a bit. Idk, it feels bit strange, like if you get cought unwalled, those scouts are so pain in the a**, but if you wall your wood and berries and gold, they are quite useless, is just tremendous difference, while m@a still annoys you, even if you are walled. I mean scouts now feel like super big gamble, you either do tons or you do nothing.Genuine question: Is that meta really a result of the wall nerfs though?
Yes, the nerfs are buffing m@a more than they are buffing scouts, but they are also buffing scouts. It's just that m@a are so much easier to play and stronger than scouts in the feudal age, so one would need a balance change that buffs scouts, but leaves m@a untouched.
I think for the feudal age, not targeting houses but only palisade cost would have been a better change, but i think the house nerf was mostly for making the castle age less campy (personally i don't like it, but that's mostly because I suck with archers already).
You're describing what's already happened lmao"I love Arabia because of the variety of strategies" ----> Every game ends up being maa into archers/skirms. Worst thing is if these changes end up ruining the main map in the game and then he leaves for AOEIV.