- Houses now have -2/-1/1/3 melee armor Dark/Feudal/Castle/Imperial Age (previously 0/1/2/3 Dark/Feudal/Castle/Imperial Age).
- Aztecs: non-Elite Jaguar Warrior now have 65 HP (previously 50 HP).
- Burmese: Manipur Cavalry now gives +5 against archers (previously +6 against buildings), no longer applies to Arambai.
- Byzantines: Team Bonus: Monks heal +100% faster (previously +50%).
- Celts: Woad Raider now have 10 attack (previously 8 attack).
- Cumans: Stables and Archery Ranges cost -75w (previously -100w).
- Ethiopians: non Elite Shotel Warrior have 45 HP (previously 40 HP), upgrade to Elite now costs 900f 450g (previously 1200f 550g).
- Incas: non-Elite Kamayuk now have 1 melee armor and 70 HP (previously 0 melee armor and 60 HP).
- Japanese: non-Elite Samurai have 70 HP (previously 60 HP), upgrade to Elite now costs 750f 650g (previously 950f 875g).
- Malians: non-Elite Gbeto have 35 HP (previously 30 HP).
- Poles: Now have access to Siege Engineers, (Elite) Obuch now train in 12 seconds (previously 9 seconds).
- Teutons: non-Elite Teutonic Knight have 14 attack and 7 melee armor (previously 12 attack and 5 melee armor), upgrade to Elite now costs 950f 500g (previously 1200f 600g).
- Vikings: Lose access to Thumb Ring, infantry now have +20% HP from feudal (previously +10/15/20% HP Feudal/Castle/Imperial Age), non-Elite Berserk now have 12 attack and 1 melee armor (previously 9 attack and 0 melee armor), upgrade to Elite now costs 1075f 475g (previously 1300f 550g).
- UI change, hovering your mouse over the tech tree icon shows you which upgrades are available/unavailable and which upgrades you have already researched. Can be toggle on/off in the settings. https://imgur.com/a/M4TcoNJ
Edit 1:
- Tamerlane and Tariq Coop campaigns are available, plus quickplay vs AI
- Nomad has treaty.
- Arabia gen changed to KotD Arabia gen.
Edit 2
- Palaside walls cost increases by 50%, 2w to 3w
Edit 3
- New trade carts
Edit 4
- Aztecs: non-Elite Jaguar Warrior now have 65 HP (previously 50 HP).
- Burmese: Manipur Cavalry now gives +5 against archers (previously +6 against buildings), no longer applies to Arambai.
- Byzantines: Team Bonus: Monks heal +100% faster (previously +50%).
- Celts: Woad Raider now have 10 attack (previously 8 attack).
- Cumans: Stables and Archery Ranges cost -75w (previously -100w).
- Ethiopians: non Elite Shotel Warrior have 45 HP (previously 40 HP), upgrade to Elite now costs 900f 450g (previously 1200f 550g).
- Incas: non-Elite Kamayuk now have 1 melee armor and 70 HP (previously 0 melee armor and 60 HP).
- Japanese: non-Elite Samurai have 70 HP (previously 60 HP), upgrade to Elite now costs 750f 650g (previously 950f 875g).
- Malians: non-Elite Gbeto have 35 HP (previously 30 HP).
- Poles: Now have access to Siege Engineers, (Elite) Obuch now train in 12 seconds (previously 9 seconds).
- Teutons: non-Elite Teutonic Knight have 14 attack and 7 melee armor (previously 12 attack and 5 melee armor), upgrade to Elite now costs 950f 500g (previously 1200f 600g).
- Vikings: Lose access to Thumb Ring, infantry now have +20% HP from feudal (previously +10/15/20% HP Feudal/Castle/Imperial Age), non-Elite Berserk now have 12 attack and 1 melee armor (previously 9 attack and 0 melee armor), upgrade to Elite now costs 1075f 475g (previously 1300f 550g).
- UI change, hovering your mouse over the tech tree icon shows you which upgrades are available/unavailable and which upgrades you have already researched. Can be toggle on/off in the settings. https://imgur.com/a/M4TcoNJ
Edit 1:
- Tamerlane and Tariq Coop campaigns are available, plus quickplay vs AI
- Nomad has treaty.
- Arabia gen changed to KotD Arabia gen.
Edit 2
- Palaside walls cost increases by 50%, 2w to 3w
Edit 3
- New trade carts
Edit 4
Handicap mode will let you configure a multiplier for economy, building hp, millitary training time and counter damage for each player. https://imgur.com/a/Vdw2aV8

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