u kept saying u were better in fr and tgs, and we did 3 fr games in response. These 4 vikewars were played after that, so i assumed u were playing fr tgs.
Code:Dev Blog #6 Posted on November 18, 2012 Better late than never eh? Overall In the last few weeks, we saw good progress on AoFE. A lot of play testing, balancing is going the right way and graphics and music are shaping up as well. Optimistically I would say we’re actually going to make our deadline! Balancing Thanks to the enormous amount of suggestions in last Dev Blog, we finally rounded up the Unique Techs. Providing all civs with a useful technology that can hopefully crack open a new bottle of tactics. On top of that we are streaming a lot of our testing games, including expert matches on AoFE. Feel free to tune in at our official Forgotten Empires channel or ZeroEmpires’ channel. It may happen that our matches go out of sync though and that errors occur. Which immediately makes clear why we haven’t released the damn thing yet ;) Jan and Yan are working hard to get the Slavic graphics sorted out. It’s all matter of “hitting the right spot”, but sadly we’re not there yet. But we can clearly see them getting closer everyday. As you can see in this comparative screenshot which shows the evolution of the feudal age barracks: They have also completed the graphics for the palisade gate (it’s pretty!), updated the Magyar Huszar and even created a full set of Slavic walls & gates. 11111 That’s the amount of fans we hit this week on our FB page. Sadly I wasn’t able to capture this “hilarious” moment as I logged in when we had 11112 fans. So, next stop, 111111? Campaigns Slow but steady. These things take a lot of time to create, but they’re coming alive. For the release next month we hope to have at least 2 and hopefully 3 campaigns ready. The theme will be the Italians. Even though you won’t play every campaign from the point of view of the Italians! Additional campaigns will be released in the first late-January/early-February patch and more shall be added as we go. Site-outages Over the next week, the site will be moved to a new host. This might lead to error messages and generally the site being down. However do not fear, that means we’re working on it.
@Kondrikthus
I don't think siege towers are scenerio editor objects.Maybe you mixed it up with fire towers?
I hope there will be new formations and stances as well.
Maybe a formation in which you can select group of units and press a number key to divide them into groups of that number key within one formation.For example,if you have 30 pikes selected and press 5,they will move into two rows with 6 units in one square and with a little distance between.Then when cavalry patrol into the formation,you can select normal formation and the units will come close together and kill everything in between while trapping them inside so nothing else gets in.Similar to Alexandrian and Swiss pike tactics.
Idea for a new game mode I got after reading random articles. Never tried Team Fortress but the concept sounds great.
Control Point, players battle it out for, well, control points. When one team or player has captured all the control points the game is over. I suppose an AOK twist on it (besides the one we do have) would be cool.
Edit: Here's a wiki for it I just found. I want this in AOK now. http://wiki.teamfortress.com/wiki/Contr ... (game_mode)
You can do ctrl+x(x=no.) I guess.BTW,I too like using the number-team option but in above 200 pop games,I don't know whether that would be practical.
how many times did you have this situation?Barbarossa89 said:Another suggestion: I notice that if you click on an enemy building, you can see the gather point on the minimap. Is this fixable? I have, on occasion, been able to have onagers attack ground on the gather point, killing units as they spawn.
do not remove..it's part of the game and top players use it to see where enemy will be going..how many times did you have this situation?Barbarossa89 said:Another suggestion: I notice that if you click on an enemy building, you can see the gather point on the minimap. Is this fixable? I have, on occasion, been able to have onagers attack ground on the gather point, killing units as they spawn.
do not remove..it's part of the game and top players use it to see where enemy will be going..how many times did you have this situation?Barbarossa89 said:Another suggestion: I notice that if you click on an enemy building, you can see the gather point on the minimap. Is this fixable? I have, on occasion, been able to have onagers attack ground on the gather point, killing units as they spawn.
I hope normal player or bad players (like me) will controll their units, too.do not remove..it's part of the game and top players use it to see where enemy will be going..how many times did you have this situation?Barbarossa89 said:Another suggestion: I notice that if you click on an enemy building, you can see the gather point on the minimap. Is this fixable? I have, on occasion, been able to have onagers attack ground on the gather point, killing units as they spawn.
U r right, it's been asked.. but it's almost December now, so I thought that a rough idea of a release date could be possible.It's been asked, and asked, and asked. :P
Can't we just be content that it will be released this year, period? :P