Yeah, says so around 1:36:58, just stumbled upon it :Phttp://www.twitch.tv/cysion/b/338235244 the game starts around 1:15:30, but then again this is not the actual set, just a placeholder, Cysion might say it in the video. Zero also streamed this game, so you can find it on his twitch also.I agree, where can we find the video? I want to see the new slav graphics.btw where can I find this video Slav vs italian?
Oops, you misclicked with your scout on the boar. Now your scout is dead.
Boar stealing is part of the game. It shouldn't be penalized.
Boar stealing is part of the game. It shouldn't be penalized.
It is part of it right now. Deer killing was also a part of the game at one point I think, but it was removed. I do not have anything against people stealing boars right now, it is a part of the game and if you are playing for prizes (cash or points) nothing is "lame". But I think the game would be better if lame parts were removed.
I'm with Dukla on this one. And you can totally kill deer. You're probably just not trying hard enough.
Currently, it is a good idea on water maps to lure your OWN boar with a scout, so as not to waste precious villager seconds. The scout won't be fighting anyway, and can easily lure two boars without dying. Do you really want to remove this aspect of the game, especially considering that on team islands, for example, there is a good chance a boar will be behind trees, making it accessible for scout lure but not villager? Trying to solve one problem ("based on luck") gives a whole new problem, based on luck. The player whose boar is on the other side of his wood now must research loom early, all because he can't use his scout to get the boar. And that's not something he can avoid, the way he "could" avoid his forward boar being stolen by getting it extra early.
it's done alreadyI don't know if anyone mentioned it but I think the stable of the new-world civs should be designed according to their architectural style.
Boar stealing is part of the game. It shouldn't be penalized.
It is part of it right now. Deer killing was also a part of the game at one point I think, but it was removed. I do not have anything against people stealing boars right now, it is a part of the game and if you are playing for prizes (cash or points) nothing is "lame". But I think the game would be better if lame parts were removed.
Right now in game, you can kill deer with archers.
Also, on a very different note, it would be great to have a castle age or post imp tech for some or all civs that enables their onagers to fire more accurately at moving targets. Sort of like ballistics but for siege.
Right now in game, you can kill deer with archers.
Also, on a very different note, it would be great to have a castle age or post imp tech for some or all civs that enables their onagers to fire more accurately at moving targets. Sort of like ballistics but for siege.
You can kill them with any unit except your starting scout (militia works). I think the same rule should apply for boars.
Idea: Converted stables by meso-monks can train cavalry.
We can del our stable before it's converted by enemy monk .Idea: Converted stables by meso-monks can train cavalry.
OP, and impossible if you want them to train cavalry from the civ that you converted the stable from.