Huns only have faster stables. The wood they save from houses will now be spent on walling, which makes hun no different from other civs. Only faster stables isn't a big deal - Brits have faster ranges, azt have 17% faster military production, even for docks, Goths have faster creation. Every civ has it's own bonus and making changes to nerf the bonus is bad. If not for 1v1, think how the 2v2 or ara tgs would be with huns as a flank and azt pocket. Huns aren't a great civ post imp either.I read a post that Huns would have poor defensive building abilities after their stone walls are removed.I don't think this would happen since(part of) the wood they save from houses can be used to build palisade gates and walls.Considering their fast unit production and the fact that they save a lot wood for building stables, I think this would increase balance.
I don`t know if this is the one you think of (though it`s 1v1, so _DauT_ isn`t pocket, I just did a quick search), but it is Regicide, and _DauT_ did use Tarkans only (well, almost, he had a few scouts/licgt cavs/hussars, but it`s really minor). Check it.Anyway I just read of some game on a 2004 post, that said Daut got pocket huns in a regicide game and went tarkans, and then raped. Anyone know this one, I'd like to watch it.
Tarkars are very strong really, should the boost other units like the Jaguar warrior or the celts UU
Tarkars are very strong really, should the boost other units like the Jaguar warrior or the celts UU
Since when did Woad Raiders bad as Jaguar?
no they aren't similarReducing cost and ability to create them at stables are similar
What about slavs some bonus for the siege Towers?