I prefer 40%dont take away to the celts the 50% of more HP with Furor Celtica for 40%.
but im ok wit the 10% to the rams.
but i think it Can be changed to also effective for castle treb (280hp) 11
I prefer 40%dont take away to the celts the 50% of more HP with Furor Celtica for 40%.
but im ok wit the 10% to the rams.
How is my idea? It's gone through several new iterations, all in 10 minutes and I'm no expert.
My version of the thought: ”Change Frank’s knight hp to +25%” "Make Frankish knights matter"
is the following: Keep the Frank bonus as-is. Instead, if you changed bloodlines to +13 hp and made husbandry a bit stronger than the current 10%, I think it would work out great for knights in general. Not so sure about the other units, like scouts and cavalry archers, but I will tentalively say that yea it could make those of weaker civs better.
My complete rebuke of why Franks shouldn't get +25% hp, though..
On Giving Franks 5% more hp instead – this is a bad idea. you know know powerful any paladin really is, and just because the Frankish one is only marginally better than the main force does not mean it wasn’t on the razors edge of balance to begin with (See: AOK Franks, no xpac, nobody had bloodlines.).
Edit: to clarify, I mean I think it would make the Frankish paladin too powerful.
Also, I still don't get how those regarrisonable stables that the Franks have are a good idea, or make sense, or why they're exclusive. I've come to accept the faster foraging though, on the basis that the sooner they run out, the sooner they make farms, which ties in with their free farm upgrades, and faster berries will barely help a rush anyhow, just surviving :P
justtesting1234 said:since the start of castle age everybody uses stone for building castles and town centers, and later bombard towers, but i have seen almost no one building towers. so i would suggest to add one tech in the university to decrease towers price
+1, towers in castle age and imp need to become cheaper imo. I've got an idea: it could be an extra effect of the "masonry" and "architecture" techs. Each would decrease the tower cost by, say, 10%.justtesting1234 said:since the start of castle age everybody uses stone for building castles and town centers, and later bombard towers, but i have seen almost no one building towers. so i would suggest to add one tech in the university to decrease towers price
HOUSE BUG - build house and move it over an explored area. You will now notice that when you move it over an area where enemy has buildings or units it will turn red showing that you cant build there. Works with all buildings.
Use the house bug to find enemy forwards, know if he is going stone/gold or to find his army
Could you clarify?4. The house/farm bug will still be present in AoFE?
About knights and bloodlines: Why not reduce Bloodlines boost to around +10-15 HP, keep the Frankish bonus the same and increase L-Cav/hussar/camel/ca hp with 5-10 points (keeping it the same or at a new balance). Knights are right now a very very popular unit, in team games it is the number one choice for pockets for example. Reducing it's power slightly wouldn't be bad.
About knights and bloodlines: Why not reduce Bloodlines boost to around +10-15 HP, keep the Frankish bonus the same and increase L-Cav/hussar/camel/ca hp with 5-10 points (keeping it the same or at a new balance). Knights are right now a very very popular unit, in team games it is the number one choice for pockets for example. Reducing it's power slightly wouldn't be bad.
The problem is, there is a lot of suggestion like yours about the franks knight, and the knight overall (for every other civs) but we never get any answer. The same goes for the suggestions about making Tower more useful in castle age/imperial age. The same goes for a lot of other interesting suggestion that often were quite popular.
I'm not asking for a confirmation from the AoFE team, just a simple acknowledgment of our suggestions.
What's the point of even writing in this thread, if you don't bother taking them into consideration, and keep a non transparent approach where all the decisions are taken by a small, exclusive group of people?
Are you making a community expansion or a private mod?
Sorry for being harsh, I don't want to be offensive either (I love this whole expansion idea), but the lack of overall interaction between the community and the Team is an issue.
The problem is, there is a lot of suggestion like yours about the franks knight, and the knight overall (for every other civs) but we never get any answer. The same goes for the suggestions about making Tower more useful in castle age/imperial age. The same goes for a lot of other interesting suggestion that often were quite popular.
I'm not asking for a confirmation from the AoFE team, just a simple acknowledgment of our suggestions.
What's the point of even writing in this thread, if you don't bother taking them into consideration, and keep a non transparent approach where all the decisions are taken by a small, exclusive group of people?
Are you making a community expansion or a private mod?
Sorry for being harsh, I don't want to be offensive either (I love this whole expansion idea), but the lack of overall interaction between the community and the Team is an issue.
An other suggestion (I m quite sure that you considered this allready, but if not,Im going to say it now):
Aoc dont give rly good watcher opportunities.. (like in WC3 or SC2). You should be able to sign in as "watcher", no posibilties to chat with players, but seeing all the map
I guess its quite complicated to realise / too much do change.. but well, would be nice (for tournaments, streams and all supporting media)
will any civ be able to build yurt or pavilion? :P