A
can you make something in arabia script that the four corners of the map would have proportionally according to size an area cleared of all cliffs and trees so you can fit in your markets better
umm... wtf? It's not that bad, especially compared to the other[/i] maps. In any case, don't you think that kind of request would be better suited to a custom map who's not working on this huge project, ie the AI and RM scripting forum back on Age of Kings heaven?
bleh....AFAIK u can't decide where cliffs are placed.
also fix when enemy units can pass through unbuilt gates
XXX_SQUAD said:Because you're units know that construction is under progress. The enemy units don't care about safety that much.
some advice:
Franks
get bloodlines & knight+20% hp--->+10%hp
Team Bonus:knights LOS +2-->+1(or remain the same)
Vikings
Chieftains
Effect: Gives Berserks anti-cavalry bonus & The infantry unit +1 attack
Slavs
Team Bonus:
Rams attack 20% faster-->10% faster
Celt's rams is too strong with a Slavs alliance
but it is team bonus,i think 10% is already enough in multi gamessome advice:
Franks
get bloodlines & knight+20% hp--->+10%hp
Team Bonus:knights LOS +2-->+1(or remain the same)
Vikings
Chieftains
Effect: Gives Berserks anti-cavalry bonus & The infantry unit +1 attack
Slavs
Team Bonus:
Rams attack 20% faster-->10% faster
Celt's rams is too strong with a Slavs alliance
Sounds fair. But ram +10% faster may be a little bit too insignificant for a bonus, there must be another solution.