what about changing bloodlines from +20 to +10 hp as already suggested many times? that also would improve french knights
and i find the heavy eagle upgrade unnecessary. changing eagle warrior armor to 0/3 would be enough
petards and elite skirmishes should have one more upgrade at imp and hussars attack should be 8 or 9 imho
Another reason that perhaps they should have a more armor or other UU is that historically the enemy of the Incas are the Spanish and they are well advanced at the time (just the horse artillery, Conqueror, is more of Ages Renaissance that the middle age and the missionaries), so if you make a campaign about them 2, the Incas will be very difficult because of the artillery and the Spanish monks, artillery bonus is lethal against infantry, the Aztecs at least defended them with his UT +4 attack and gave his monks who had enough HP.The Kamayuk inca should have more armor just for balanced more vs other civis like turks or teutons..
Another reason that perhaps they should have a more armor or other UU is that historically the enemy of the Incas are the Spanish and they are well advanced at the time (just the horse artillery, Conqueror, is more of Ages Renaissance that the middle age and the missionaries), so if you make a campaign about them 2, the Incas will be very difficult because of the artillery and the Spanish monks, artillery bonus is lethal against infantry, the Aztecs at least defended them with his UT +4 attack and gave his monks who had enough HP.The Kamayuk inca should have more armor just for balanced more vs other civis like turks or teutons..
Well, that was historically, geographically now, the enemies of the Incas, Aztecs and Mayas would, the Jaguar Warrior has bonus against infantry so they kick your ass to Kamayuks, Plumas Archers are fast and like every archer also has advantage over the infantry, then again the Kamayuks be knackered. That's why we should have a "Slinger". So are better at distance units (both archers like wildfire). Furthermore, Slingers Kakayuks and could make the "Inca Rush" that we could remind old times. :D
The sheep training idea is very interesting. But dont you think Britons would get a way too strong boom?
I was just watching DaVe's stream and he was playing age of chivalry, and saw that you can build sheep in the tc. I think that's actually pretty cool (though it'd be better in the mill I reckon). It'd be nice to produce a few sheep if you're low on wood in feudal or something, or on LN with no food.
Nah doesn't make any sense to me!
How about a farm can create a chicken? Mills and TC's are just where the food is processed, but the farm is where it's all grown. That would definitely be different, and chickens are everywhere.
I thought about sheep and turkey, but, how would Cysion make it map specific for sheep and turkeys?!
anyway, putting it in farms means players can invest in building up their food supply from their farms. It also means that your investment can be ruined by say a Celt player.
Gameplay Requests
• Add a build a chicken option in farms
• Add a rule that changes the current scheme of any of your units being able to hold onto his sheep; if an enemy unit thats not a civilian comes within 2 tiles, it should convert.
• Improve the Celt sheep stealing bonus to make it a fun way to break up the monotony of the early game :D
• Make Town centers weaker in the Dark Age: Add 1 seconds to a tc before it can shoot off a volley of arrows, or something. I don't think the government building was designed to shoot arrows like a tower so this seems on the right track to me :P
BTW, researching fletching and bodkin arrow make tc's shoot one less arrow. Interesting mb to represent the specialization of villagers and military.
Actually, I'm wondering why villagers "kill" a sheep unit and the meat starts rotting. Wouldn't the villagers kill only a few sheep at a time, this meaning the rest could theoretically be stolen? Idk mb thats how medeival sheep herders rolled? Maybe it was just a holdover from the deer killing in aoe1?