Hmmm not sure about those luke.
1)Bloodlines could be pushed back to castle, and either cost is increase or time to research increased NOT both. But this will subtract from full feudal warfare, leaving skirm/spear combo OP again. At the mo archers are added for more than just their ability to quick kill vils and their no food cost, they're there because they counter scouts, even ones with BL and +1/+1.
2) Halbs, the only real thing I agree with there is that pikemen should get a boost in imperial, perhaps another +5 vs cav - thus halbs only get +5, +2 atk, +5 hp. And it'll balance civ like azt and vikes, but it would strengthen saracens, and already top tier imp civ.
3)Redemption totally disagree. Monk rush is super rare as it is, 475 gold is a huge investment right after castling. Barely anyone uses monks later in the game, therefore all u'd do it take a rare strat and make it impossible.
4) Bombard towers, these are expensive and stationary map controllers. Adding stone to the upgrade would make them rare. IMO if u think they need to be nerfed, make them weaker vs seige, or increase their cost to say 150 stone each. This way u can still get the upgrade to make a few in ur base for defence but spamming them all over the map won't be as viable.
5) Crop rotation is fine as it is, a nice eco tech for the civs that deserve it.
What if all melee units do blast damage against walls? So when they attack a wall they attack in the same time the 2 directly next wall and the wall behind the first row of wall. In that way more melee units can be concentrated on a wall (until now maybe 3 units could hit the wall in the same time, only 2 if the enemy made 2 rows of walls and your units are attacking the second row) and therefore break the walls faster.
Well I don't think is technically possible.
+1
If Blood Lines is a problem, then it's only the case by knights. Maybe imperial knights should get automatically +10 and Blood Lines should only give +10 to knights (+20 to scouts).
Even noobs use hotkeys 11remove hotkeys so us noobs can compete with experts?
2.Please dont nerf siegebonus from mangudais.
4.Teutons: please do something about their slow UU (TK). Add some costly tech like persian mahouts , when researched TKs will get some boost in their moving speed.TKs could be very useful if they move a little faster,they even rape palladins when elite.
6. For normal towers increase some hp and decrease stone cost. For BBTs increase amount of stone needed.
4.Teutons: please do something about their slow UU (TK). Add some costly tech like persian mahouts , when researched TKs will get some boost in their moving speed.TKs could be very useful if they move a little faster,they even rape palladins when elite.
the_Dragon said:what. rams get bonus vs ew?
9qwert said:i don't think huns need another strong unit ops:
Carlos Ferdinand said:A lot of units with bonus vs buildings also have a bonus vs eew. If tarkans had that feature(which they dont as of now), they would be an interesting anti-eew unit for huns! Ofcourse huns should be nerfed in other ways if this is implemented, but it would be cool.