It's impossible to add buildable bridges. Adding them in the scenario editor is possible I believe. However, the amount of units in the editor is limited. At the moment we don't have any plans to add them, but as the campaigns are designed, it might be we'll get a reason to add them.
Can't find the exact number at the moment, but it's near 960 I thought. After a certain number the AI will go locco. He will not produce this units anymore. However, some people have gone beyond the limit (yes some live their live on the edge) and did not report a failure. We're not the ones who built AoK/AoC so it's hard to know its limits sometimes (same for the resolution: the limit was thought to be 1920*1440 but UP has increased it today/yesterday).
Anyhow, we can include the wooden bridges, but at the moment there is no need for us to implement them New units are added in the scenario editor whenever a scenario designer requests it. That's one of the plus sides when working for AoFE
You know what I'd really really like (which may be impossible as well?)Don't lose your hopes, adding civs and higher resolution was thought to be impossible as well...
You know what I'd really really like (which may be impossible as well?)Don't lose your hopes, adding civs and higher resolution was thought to be impossible as well...
I'd like to be able to select out of all the maps, which can be used for ''RM'' game. Say I don't want BF, but I'd like Hideout as an option, kinda ''tick the box'' choice of the maps, if ya'll catch me drift.
But then again.... wishful thinking!
Not possible, huh? :?
The music from the "History" section of the game. The music that each civ has in that section, that is.Exactly which music are you talking about, Dreigon?
They will be changed so they're more predictable to play as. In the Dark Age, they're currently very reliant on having shore fish. If they don't get any shore fish, they'll be slow as molasses, but if they do, they're one of the fastest. And it's quite random on many maps whether you get shore fish or not.Also,in the changelog,it was mentioned that something about Indians early game-will they be nerfed or improved?
What?? The music is in AoChivalry:Hegemony and that game was released a lot of time before AoFE...That music has been specifically composed for FE by Vitalis Eirich
Ok. In AoC:H when you play a single (or multi) player game the music that plays when you start the given game is equal to the music played on the History menu of AoFE, when you click on a civ's name to see it's historical facts.Could you say exactly which sound files? I played Chivalry as well, but their civ music is totally different if I remember correctly.