Hey guys, I started designing a few civilizations a few months ago, just for fun. As of late, i started balancing them in a way that they might be actually played by high rated players. I'd thought that i post them here to get some feedback. Keep in mind that these aren't just 1v1 Arabia civs, but might be played on maps like Islands, BF and Arena as well. If i can get them well balanced, I'd probably try and program them into the game, and release them as a mod. This is the first time I show them to anyone, so I'm looking forward to some constructive critiscism about things that need to be tweaked, or downright scrapped because it's game breaking/underpowered. Forgive me for any spelling or grammar mistakes i might have made, i'm not from an English-speaking country.
The Dutch: Navy and Monk
Bonus: -Animals killed by Dutch villagers don't rot
-Monks cost -35 gold
-Monastery techs are 50% cheaper
-Ships have +1 pierce armor
-Monasteries cost -100 wood
Team bonus: Trade cogs generate 30%/35%/40% more gold, advancing every age (not cumulative)
Unique Unit: Kapitein: Very fast hand cannoneer with attack bonus vs infantry
Unique Techs: Sharp shooting: Kapiteins kill villagers in 1 hit
Irrigation: Reseeding farms is 80% cheaper
The dutch are a navy and monk civ, and are supposed to be played as one. I won't post the tech trees I put together for the civs, but i'll post the most important things for every civ. The dutch have a very strong post-imperial age, with strong galleons, a full blacksmith, arbalest, champion and hussar. They're only missing the paladin when it comes to militairy. You might think that the unique technologies are overpowered, but keep in mind that the Kapitein has horrible combat stats, and, while it's faster than a HC, it can't outrun cavalry. And also, wood shouldn't be an issue in the late game, so Irrigation shouldn't be as strong as you possibly think. Keep in mind that farms aren't 80% cheaper, only reseeding them is.
The Dorset: Infantry
Bonus: -Barracks, Archery range, Stables cost -50% wood
-Villagers regenerate health
-Swordsmen(the militia line) gains +1 attack every age, starting in dark age, for a total of +4 in imperial age
Team bonus: Villagers have +10 hp
Unique Unit: Inuit Clubman: Heavy but slow infantry. Small attack bonus vs cavalry. High HP, melee armor and attack. Not quite as strong as the Teutonic Knight, but it moves a bit faster and costs less gold. Thinking about 90 food and 35 gold.
Unique Tech: Snowshoes: Villagers move 25% faster
Frozen Medicine: Swordsmen regenerate health
The Dorset were an 'eskimo' civilization that lived from 500BC to 1500AD. I realise that this civ might be a bit gimmicky, with the swordsmen bonuses, but I feel that only the civilization might be pretty unique, with the regenerating villagers and Champions. The blacksmith is missing Plate Balding armor. Their Barracks is complete. Stables is missing Hussar, Paladin and Husbandry. Archery range is complete.I don't really have a lot to say about them, apart from maybe a bit too strong feudal age, with cheaper barracks, regenerating villagers to make raiding easier to repel, and m@a with +2 attack.
I'll post 3 more civs in a day, maybe the day after that. Please let me know what you think about these two. The next ones will be a cavalry civilization, a siege/gunpowder civilization, and a meso-american archer civilization(i've been trying to make them have a different feel than the Mayans)
The Dutch: Navy and Monk
Bonus: -Animals killed by Dutch villagers don't rot
-Monks cost -35 gold
-Monastery techs are 50% cheaper
-Ships have +1 pierce armor
-Monasteries cost -100 wood
Team bonus: Trade cogs generate 30%/35%/40% more gold, advancing every age (not cumulative)
Unique Unit: Kapitein: Very fast hand cannoneer with attack bonus vs infantry
Unique Techs: Sharp shooting: Kapiteins kill villagers in 1 hit
Irrigation: Reseeding farms is 80% cheaper
The dutch are a navy and monk civ, and are supposed to be played as one. I won't post the tech trees I put together for the civs, but i'll post the most important things for every civ. The dutch have a very strong post-imperial age, with strong galleons, a full blacksmith, arbalest, champion and hussar. They're only missing the paladin when it comes to militairy. You might think that the unique technologies are overpowered, but keep in mind that the Kapitein has horrible combat stats, and, while it's faster than a HC, it can't outrun cavalry. And also, wood shouldn't be an issue in the late game, so Irrigation shouldn't be as strong as you possibly think. Keep in mind that farms aren't 80% cheaper, only reseeding them is.
The Dorset: Infantry
Bonus: -Barracks, Archery range, Stables cost -50% wood
-Villagers regenerate health
-Swordsmen(the militia line) gains +1 attack every age, starting in dark age, for a total of +4 in imperial age
Team bonus: Villagers have +10 hp
Unique Unit: Inuit Clubman: Heavy but slow infantry. Small attack bonus vs cavalry. High HP, melee armor and attack. Not quite as strong as the Teutonic Knight, but it moves a bit faster and costs less gold. Thinking about 90 food and 35 gold.
Unique Tech: Snowshoes: Villagers move 25% faster
Frozen Medicine: Swordsmen regenerate health
The Dorset were an 'eskimo' civilization that lived from 500BC to 1500AD. I realise that this civ might be a bit gimmicky, with the swordsmen bonuses, but I feel that only the civilization might be pretty unique, with the regenerating villagers and Champions. The blacksmith is missing Plate Balding armor. Their Barracks is complete. Stables is missing Hussar, Paladin and Husbandry. Archery range is complete.I don't really have a lot to say about them, apart from maybe a bit too strong feudal age, with cheaper barracks, regenerating villagers to make raiding easier to repel, and m@a with +2 attack.
I'll post 3 more civs in a day, maybe the day after that. Please let me know what you think about these two. The next ones will be a cavalry civilization, a siege/gunpowder civilization, and a meso-american archer civilization(i've been trying to make them have a different feel than the Mayans)