I know St4rk has build orders, but they are very adaptable builds. Helpful, but I'm looking for fully optimized build ups. For example, his scout build is for 1v1s so it makes you float some wood which allows you to adapt and react, but using it I've never been able to get to castle age before 19min, which is more useful for TG.
Before you tell me that perfect feudal age build orders without walling don't teach you to adapt for real game situations that require you to wall and adjust strat, having the benchmarks of a set build still really helps me learn how to adapt to real games, so my reactions are adapting from something perfect instead of just responding blindly. Also, I think knowing this is also more helpful for TG than 1v1, since timing is much more important. I'm not trying to blindly follow this in games, I'm just trying to figure out the fastest build ups so I can learn to adapt from them.
I'm looking for recs that will help me understand these questions:
1. What's the fastest you can get to castle age with straight archers, assuming you're not playing greedy and get both fletching and defense upgrade asap? For some reason, my uptime is always super inconsistent for this.
2. What's the fastest you can get up with a scout rush (assuming you're pocket, staying stables, and making minimum scouts). I know 18min is possible, but I can't get under 19min with my current build up and I end up floating wood toward the end of feudal, so I feel like I can optimize my build some.
3. What's the fastest castle age uptime if you're going M@A into FC?
4. Also, more specifically, can anyone a link me to recs of Liereyy doing his insanely fast drush FCs? If I'm walling, I've only been able to get just under 16min once or twice.
Edit: 5. Also, can anyone explain the reasoning/the goals of how to balance your eco for M@a into skirms? I never know how to balance my eco in feudal age going skirms.
Before you tell me that perfect feudal age build orders without walling don't teach you to adapt for real game situations that require you to wall and adjust strat, having the benchmarks of a set build still really helps me learn how to adapt to real games, so my reactions are adapting from something perfect instead of just responding blindly. Also, I think knowing this is also more helpful for TG than 1v1, since timing is much more important. I'm not trying to blindly follow this in games, I'm just trying to figure out the fastest build ups so I can learn to adapt from them.
I'm looking for recs that will help me understand these questions:
1. What's the fastest you can get to castle age with straight archers, assuming you're not playing greedy and get both fletching and defense upgrade asap? For some reason, my uptime is always super inconsistent for this.
2. What's the fastest you can get up with a scout rush (assuming you're pocket, staying stables, and making minimum scouts). I know 18min is possible, but I can't get under 19min with my current build up and I end up floating wood toward the end of feudal, so I feel like I can optimize my build some.
3. What's the fastest castle age uptime if you're going M@A into FC?
4. Also, more specifically, can anyone a link me to recs of Liereyy doing his insanely fast drush FCs? If I'm walling, I've only been able to get just under 16min once or twice.
Edit: 5. Also, can anyone explain the reasoning/the goals of how to balance your eco for M@a into skirms? I never know how to balance my eco in feudal age going skirms.
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