Map win = 1/5 of prizepool
Game 1: Arabia (Free Pick)
Game 2: Reg Fortress (Pick civ that has no range UU)
Game 3: Cross (play a DE civ)
Game 4: Graveyard (Free Pick)
Game 5: Arabia (Free Pick)
No Civ repeat.
$10 extra for every stolen boar
$10 wall in enermy villager/scout
steal $10 every successful trade cart
Game 1: Arabia (Free Pick)
Game 2: Reg Fortress (Pick civ that has no range UU)
Game 3: Cross (play a DE civ)
Game 4: Graveyard (Free Pick)
Game 5: Arabia (Free Pick)
No Civ repeat.
$10 extra for every stolen boar
$10 wall in enermy villager/scout
steal $10 every successful trade cart
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