Summary of all the updates in the last couple months:
v4.0
-gaia armies now generate at a much lower frequency
-rebalanced scouts again - 1v1 and TG reduced scout pool unless there are starting walls
-enabled all scouts again for FFA
-reduced the frequency of TC towers
v3.9
-reduced the probability of a feitoria start
-horses should no longer be trapped in forests
-fixed stats on wild animals after the recent update
-added another failsafe to improve ship spawns
-added a 1% chance to double the relic rush relics
v3.8
-chokepoints made wider on average, especially in 1v1
-removed dire wolves again because they are too buggy
-on 1v1 chokepoint map styles, resources should now be balanced per player
-fixed an issue where less than 3 relics were spawning
-added new terrain masking for the mangrove swamp
-fixed an issue where players could start too close to the center and get immediately wolf-rushed by gaia
-added a 2% chance for water to have no fish at all
-players are more likely to get a trade cart scout if there is a neutral market
-enabled hero scouts again, but only if players start with stone walls or even stronger walls
-rebalanced the scout probabilities
v3.7
-fixed some missing strings for beta units
-reduced the chance of starting with a monk
-increased the total relic count when players start with a 'monk with relic' unit
-boarding boats and monk boats can now no longer be converted
-reduced maximum food in super fat berry bushes by 100
-feitoria starts will now also have a least 1 house to begin with
v.3.6
-activated a 1% chance to get a monument in RM
-added the option of super close starts in the center
-fixed an issue where fishing ships wouldn't spawn when the dock was on shallows. However, they may now sometimes spawn far away from the dock.
-fixed an issue where trees had negative wood
-villagers in nomad will now avoid spawning very close to the map edges
-greatly reduced the occurrences of brown water masking, because it looks to similar to land terrains
-fixed an issue in empire wars where a player's gold could spawn in the enemy town
-fixed an issue with one of the gaia armies
-resources and animals will no longer spawn on tiny bits of land in the middle of the ocean
v4.0
-gaia armies now generate at a much lower frequency
-rebalanced scouts again - 1v1 and TG reduced scout pool unless there are starting walls
-enabled all scouts again for FFA
-reduced the frequency of TC towers
v3.9
-reduced the probability of a feitoria start
-horses should no longer be trapped in forests
-fixed stats on wild animals after the recent update
-added another failsafe to improve ship spawns
-added a 1% chance to double the relic rush relics
v3.8
-chokepoints made wider on average, especially in 1v1
-removed dire wolves again because they are too buggy
-on 1v1 chokepoint map styles, resources should now be balanced per player
-fixed an issue where less than 3 relics were spawning
-added new terrain masking for the mangrove swamp
-fixed an issue where players could start too close to the center and get immediately wolf-rushed by gaia
-added a 2% chance for water to have no fish at all
-players are more likely to get a trade cart scout if there is a neutral market
-enabled hero scouts again, but only if players start with stone walls or even stronger walls
-rebalanced the scout probabilities
v3.7
-fixed some missing strings for beta units
-reduced the chance of starting with a monk
-increased the total relic count when players start with a 'monk with relic' unit
-boarding boats and monk boats can now no longer be converted
-reduced maximum food in super fat berry bushes by 100
-feitoria starts will now also have a least 1 house to begin with
v.3.6
-activated a 1% chance to get a monument in RM
-added the option of super close starts in the center
-fixed an issue where fishing ships wouldn't spawn when the dock was on shallows. However, they may now sometimes spawn far away from the dock.
-fixed an issue where trees had negative wood
-villagers in nomad will now avoid spawning very close to the map edges
-greatly reduced the occurrences of brown water masking, because it looks to similar to land terrains
-fixed an issue in empire wars where a player's gold could spawn in the enemy town
-fixed an issue with one of the gaia armies
-resources and animals will no longer spawn on tiny bits of land in the middle of the ocean