Interesting. I did not know it has an timer. What number has this invisible timer?the timer for running back starts again
As far as I know, it works like something like the monk rng. If it's far away from its spawn point and not aggroed, every couple of seconds there is a change for it to run back or to stay put a little longer. Eventually after a max amount of time has passed it will run back guaranteed. (not sure about the last statement.)Interesting. I did not know it has an timer. What number has this invisible timer?
To quote an old irc-chat conversation I had with scripter:Interesting. I did not know it has an timer. What number has this invisible timer?
In DE Villagers now need only 1 attack for the Boar to remain aggroed while the Vil is in the Boar's line of sight. Otherwise I don't think there have been any changes in DE.there's about an 85% chance for a boar without an active target to idle in place
this chance is modulo based without bias adjustment, so it can vary
the chance is checked once about every 3 game seconds
unless the boar is actively focus attacking after 2 consecutive attacks
if a villager garrisons into the TC, disrupting focus, the first chance to go back occurs immediately
and the ~3 second timer restarts for subsequent chance checks
no but i hit it with a baseball bat and it worked perfect 11 just stayed where it needed to be - thx for showing me starkdid you try talking to him?
To quote an old irc-chat conversation I had with scripter:
In DE Villagers now need only 1 attack for the Boar to remain aggroed while the Vil is in the Boar's line of sight. Otherwise I don't think there have been any changes in DE.