GigaRandom made by HJ - 350 Maps Version 1.0 October 2015
2017 Update: Resources should be fixed and other minor updates Mars 2017
Official name is GigaRandom 2017 made for RM ladder (Random Map).
Features in GigaRandom:
- 350 Maps (Random map for each time)
- New mode where you can get "grouped_by_team" when you play.
- New scouts
- A lot of new content and settings
- Plays like MegaRandom
- Largest AoE map pack in terms of size (2.03MB)
I am not sure if this works on HD if someone can test it out i'd appreciate it
Download
Find a version for your game.
Voobly Version:
If you use Voobly to play AoC it is very recommended that you use the GigaRandom Mod to play this map pack.
GigaRandom Mod can be used in game rooms and gives all players who joins the map before you go into the game.
Simply choose the map from the list at the game lobby when you are about to start.
GigaRandom Mod: http://www.voobly.com/gamemods/mod/577/GigaRandom
(Easiest way to play it. For Voobly only)
Manual Installation for Voobly:
- Comes with terrain mod (rocks and lava), optional if you want to include it.
Steam AoE HD Version:
- Includes no terrain mod (rocks and lava)
Installation:
AoC: Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Random" folder.
It should now appear in the game lobby under "Custom" Map Style.
AoFE: Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Script.RM" folder. It should now appear in the game lobby under "Custom" Map Style.
AoC HD edition(Steam): Transfer the .rms to "C:\Program Files\Steam\SteamApps\common\Age2HD\resources\_common\random-map-scripts" folder. It should now appear in the game lobby under "Custom" Map Style.
I've decided to make AoCZone the place for the official GigaRandom thread. If you publish this Map pack somewhere else please link to this thread, thank you.
First of all I'd like to thank The_Prophet the creator of MegaRandom which got me inspired to make this map pack. His excellent work on MegaRandom is what gave me the idea of this project and map pack. I am grateful for everything you have done for the community, thank you. Check out MegaRandom here:
viewtopic.php?f=103&t=59837
GigaRandom is the sequel to Megarandom, you can play it from 1v1 to 4v4. I would say it works better on Team games such as 3v3 or 4v4.
Read the full RMS code here:
https://raw.githubusercontent.com/HJ1/Age-of-Empires-II-RMS-Maps-Archive/master/Gigarandom.txt
All the maps in GigaRandom:
Cited sources for maps:
I would like to thank all the great map makers who contributed with their maps. Special thanks to:
- MadCADer - Biz
- nC_Eru - The_Prophet - Papaya - MFO_Mapster
- Gandalf
- AoFE TEAM
- Orca
- rfr_kringle
Thank you very much guys. I appreciate all the hard work you have done.
Pictures:
1v1 Example:
4v4 Example:
You can ask questions / support here in this thread.
2017 Update: Resources should be fixed and other minor updates Mars 2017
Official name is GigaRandom 2017 made for RM ladder (Random Map).
Features in GigaRandom:
- 350 Maps (Random map for each time)
- New mode where you can get "grouped_by_team" when you play.
- New scouts
- A lot of new content and settings
- Plays like MegaRandom
- Largest AoE map pack in terms of size (2.03MB)
I am not sure if this works on HD if someone can test it out i'd appreciate it
Download
Find a version for your game.
Voobly Version:
If you use Voobly to play AoC it is very recommended that you use the GigaRandom Mod to play this map pack.
GigaRandom Mod can be used in game rooms and gives all players who joins the map before you go into the game.
Simply choose the map from the list at the game lobby when you are about to start.
GigaRandom Mod: http://www.voobly.com/gamemods/mod/577/GigaRandom
(Easiest way to play it. For Voobly only)
Manual Installation for Voobly:
- Comes with terrain mod (rocks and lava), optional if you want to include it.
Steam AoE HD Version:
- Includes no terrain mod (rocks and lava)
Installation:
AoC: Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Random" folder.
It should now appear in the game lobby under "Custom" Map Style.
AoFE: Transfer the .rms to "C:\Program Files\Microsoft Games\Age of Empires II\Games\Forgotten Empires\Script.RM" folder. It should now appear in the game lobby under "Custom" Map Style.
AoC HD edition(Steam): Transfer the .rms to "C:\Program Files\Steam\SteamApps\common\Age2HD\resources\_common\random-map-scripts" folder. It should now appear in the game lobby under "Custom" Map Style.
I've decided to make AoCZone the place for the official GigaRandom thread. If you publish this Map pack somewhere else please link to this thread, thank you.
First of all I'd like to thank The_Prophet the creator of MegaRandom which got me inspired to make this map pack. His excellent work on MegaRandom is what gave me the idea of this project and map pack. I am grateful for everything you have done for the community, thank you. Check out MegaRandom here:
viewtopic.php?f=103&t=59837
GigaRandom is the sequel to Megarandom, you can play it from 1v1 to 4v4. I would say it works better on Team games such as 3v3 or 4v4.
Read the full RMS code here:
https://raw.githubusercontent.com/HJ1/Age-of-Empires-II-RMS-Maps-Archive/master/Gigarandom.txt
All the maps in GigaRandom:
start_random
percent_chance 8 #define GIGA_PACK1
percent_chance 8 #define GIGA_PACK2
percent_chance 7 #define GIGA_PACK3
percent_chance 7 #define GIGA_PACK4
percent_chance 7 #define GIGA_PACK5
percent_chance 7 #define GIGA_PACK6
percent_chance 7 #define GIGA_PACK7
percent_chance 7 #define GIGA_PACK8
percent_chance 7 #define GIGA_PACK9
percent_chance 7 #define GIGA_PACK10
percent_chance 7 #define GIGA_PACK11
percent_chance 7 #define GIGA_PACK12
percent_chance 7 #define GIGA_PACK13
percent_chance 7 #define GIGA_PACK14
end_random
/* PACK 1 */
start_random
percent_chance 4 #define GHOSTLAKE_
percent_chance 4 #define ARCHIPELAGO_
percent_chance 4 #define ARENA_
percent_chance 4 #define OASIS_
percent_chance 4 #define HIGHLAND_
percent_chance 4 #define MONGOLIA_
percent_chance 4 #define SCANDINAVIA_
percent_chance 4 #define BALTIC_
percent_chance 4 #define BLACKFOREST_
percent_chance 4 #define FORTRESS_
percent_chance 4 #define SALTMARSH_
percent_chance 4 #define ARABIA_
percent_chance 4 #define ISLANDS_
percent_chance 4 #define RIVERS_
percent_chance 4 #define YUCATAN_
percent_chance 4 #define CONTINENTAL_
percent_chance 4 #define NOMAD_
percent_chance 4 #define MIGRATION_
percent_chance 4 #define COASTAL_
percent_chance 4 #define MEDITERRANEAN_
percent_chance 4 #define TEAM_ISLANDS_
percent_chance 4 #define CRATER_LAKE_
percent_chance 4 #define GOLD_RUSH_
percent_chance 4 #define LAND_NOMAD
percent_chance 4 #define DRY_ARABIA
end_random
/* PACK 2 */
start_random
percent_chance 4 #define RAFT_AP
percent_chance 4 #define TRADE_ROUTE_AP
percent_chance 4 #define QUICKSAND_AP
percent_chance 4 #define HYPERBOREA_AP
percent_chance 4 #define LOCK_WASHER_AP
percent_chance 4 #define MAZE_AP
percent_chance 4 #define INFREQUENT_AP
percent_chance 4 #define WOODEN_WEB_AP
percent_chance 4 #define GLACIER_AP
percent_chance 4 #define ROAD_TO_VICTORY_AP
percent_chance 4 #define CARIBBEAN_AP
percent_chance 4 #define AGRICULTURAL_AP
percent_chance 4 #define AUTUMNALAE_AP
percent_chance 4 #define TWO_RIVERS_AP
percent_chance 4 #define MELTING_ICE_AP
percent_chance 4 #define ARZACHEL_AP
percent_chance 4 #define DAM_AP
percent_chance 4 #define FORT_AP
percent_chance 4 #define RELIC_PONDS_AP
percent_chance 4 #define FLOOD_AP
percent_chance 4 #define BIG_BLUE_AP
percent_chance 4 #define DEVASTATION_AP
percent_chance 4 #define FROSTY_ISLANDS_AP
percent_chance 4 #define MIXTURE_AP
percent_chance 4 #define BOARDS_OF_CANADA_AP
end_random
/* PACK 3 */
start_random
percent_chance 4 #define EASTER_ISLAND_AP
percent_chance 4 #define ENSNARED_AP
percent_chance 4 #define GHOST_FOREST_AP
percent_chance 4 #define ANCIENT_LAKE_AP
percent_chance 4 #define INNOVATION_AP
percent_chance 4 #define HALLUCINATION_AP
percent_chance 4 #define CONFLICT_AP
percent_chance 4 #define HYDROLOGY_AP
percent_chance 4 #define ATARONCHRONON_AP
percent_chance 4 #define KYZYL_KUM_AP
percent_chance 4 #define BAZAAR_WAR_AP
percent_chance 4 #define RAINFOREST_AP
percent_chance 4 #define DOUBLE_DANGER_AP
percent_chance 4 #define PALETTE_AP
percent_chance 4 #define JÁRNVIÐR_AP
percent_chance 4 #define SAND_OCEAN_AP
percent_chance 4 #define SAND_RIVER_AP
percent_chance 4 #define OLD_GROWTH_AP
percent_chance 4 #define GREAT_FOREST_AP
percent_chance 4 #define NEW_PLANET_AP
percent_chance 4 #define LEAF_LAKES_AP
percent_chance 4 #define BARREN_LAND_AP
percent_chance 4 #define SCYTHIA_AP
percent_chance 4 #define FLUCTUATE_AP
percent_chance 4 #define AOFE_HIDEOUT
end_random
/* PACK 4 */
start_random
percent_chance 4 #define BEDOUINS
percent_chance 4 #define AOFE_ACROPOLIS
percent_chance 4 #define AOFE_BUDAPEST
percent_chance 4 #define AOFE_CENOTES
percent_chance 4 #define AOFE_GOLDEN_PIT
percent_chance 4 #define AOFE_HILL_FORT
percent_chance 4 #define AOFE_LOMBARDIA
percent_chance 4 #define AOFE_STEPPE
percent_chance 4 #define AOFE_TEAM_ARENA
percent_chance 4 #define AOFE_VALLEY
percent_chance 4 #define GOLDENHILL
percent_chance 4 #define HILLS
percent_chance 4 #define TSUNAMI
percent_chance 4 #define SOUL
percent_chance 4 #define HAMBURGER
percent_chance 4 #define LAND_OF_LAKES
percent_chance 4 #define MICROPHONE
percent_chance 4 #define MEATBALLS
percent_chance 4 #define ATACAMA
percent_chance 4 #define SLIPPERY_SPRINGS
percent_chance 4 #define ROOSTER
percent_chance 4 #define SEALED_ISLANDS
percent_chance 4 #define STARDOM
percent_chance 4 #define BIGFOOT
percent_chance 4 #define PAVEDHIGHLAND
end_random
/* PACK 5 */
start_random
percent_chance 4 #define ATLANTEAN_RELICS
percent_chance 4 #define DOUBLE_MIGRATION
percent_chance 4 #define SAND_MAZE
percent_chance 4 #define TENTACLEISLE
percent_chance 4 #define BORDER_DISPUTE
percent_chance 4 #define ANATOLIA
percent_chance 4 #define DESERT__
percent_chance 4 #define GREAT_LAKE
percent_chance 4 #define ONTARIO
percent_chance 4 #define PLAINS
percent_chance 4 #define WOODLAND
percent_chance 4 #define DISC
percent_chance 4 #define PARALLEL_WORLDS
percent_chance 4 #define DESERTFOX
percent_chance 4 #define HIPPOS_BELLY
percent_chance 4 #define JDGROSSROX
percent_chance 4 #define SEIZE_THE_HUMP
percent_chance 4 #define ZERO
percent_chance 4 #define CLIFFY_ARENA
percent_chance 4 #define ACCESSIBLE_OASIS
percent_chance 4 #define WET_WEB
percent_chance 4 #define RIPPLES
percent_chance 4 #define MFOPLATEAU
percent_chance 4 #define MFOWOOGY
percent_chance 4 #define DUNES_
end_random
/* PACK 6 */
start_random
percent_chance 4 #define CHAOS
percent_chance 4 #define COASTAL_GOLDRUSH
percent_chance 4 #define GANDALF_CANYONLANDS
percent_chance 4 #define FOCAL_POINT
percent_chance 4 #define KINGLESS_HILL
percent_chance 4 #define ICY_FOREST
percent_chance 4 #define LAND_MADNESS
percent_chance 4 #define MIGRATION_PLUS
percent_chance 4 #define MOATS
percent_chance 4 #define PRECUT_MICHI
percent_chance 4 #define REVERSE_ARENA
percent_chance 4 #define SQUARE_DONUT
percent_chance 4 #define BULTROMAP
percent_chance 4 #define VALLEY_OF_GOLD
percent_chance 4 #define HOMELAND
percent_chance 4 #define RESERVOIR
percent_chance 4 #define DUOPOLY
percent_chance 4 #define TEAM_MIGRATION
percent_chance 4 #define TEAM_CONTINENTS
percent_chance 4 #define EL_DORADO_V5
percent_chance 4 #define EL_DORADO_V4
percent_chance 4 #define BCC3_FORTRESS
percent_chance 4 #define AUTUMN_KNOLLS
percent_chance 4 #define VITAL_RIVER
percent_chance 4 #define HIGH_SEAS
end_random
/* PACK 7 */
start_random
percent_chance 4 #define NC_DECENTRING
percent_chance 4 #define NC_FAIR_SALTMARSH
percent_chance 4 #define NC_GOLDEN_ISLAND
percent_chance 4 #define NC_INVERTED_ARENA
percent_chance 4 #define NC_RING_FOREST
percent_chance 4 #define NC_VEG_ZONES
percent_chance 4 #define NC_WIDE_RIVERS
percent_chance 4 #define PONTOON
percent_chance 4 #define CHEESE
percent_chance 4 #define CHICKEN_BALL
percent_chance 4 #define TREE_FORTS
percent_chance 4 #define MERRY_GO_ROUND
percent_chance 4 #define POPPYFIELD
percent_chance 4 #define POND_INSPECTION
percent_chance 4 #define SAVANNA
percent_chance 4 #define PYRAMID__
percent_chance 4 #define STRANDED
percent_chance 4 #define WATER_HORSE
percent_chance 4 #define TEAM_ISLAND_HOPPING
percent_chance 4 #define ACCESSIBLE_FOREST
percent_chance 4 #define RESERVOIR2
percent_chance 4 #define JUNGLE_DIVE
percent_chance 4 #define LOW_COUNTRIES
percent_chance 4 #define MOUNTAINSIDE
percent_chance 4 #define CANYONS
end_random
/* PACK 8 */
start_random
percent_chance 4 #define GREEN_ARABIA
percent_chance 4 #define ARCHIPEL
percent_chance 4 #define ARTIFICIAL
percent_chance 4 #define ATLANTIC
percent_chance 4 #define CLEARING_
percent_chance 4 #define CONTINENT
percent_chance 4 #define FAIR_RIVERS
percent_chance 4 #define GHOST_SWAMP
percent_chance 4 #define LAKES_
percent_chance 4 #define MONGOLIA__
percent_chance 4 #define PIZZA
percent_chance 4 #define TREASURE_ISLANDS
percent_chance 4 #define TERRA_PANGEA
percent_chance 4 #define TERRA_CONTINENTS
percent_chance 4 #define SOLIDCONTINENT
percent_chance 4 #define NEWTRILAKE
percent_chance 4 #define ECCLOVER
percent_chance 4 #define HINTERLAND
percent_chance 4 #define TINY_LAKES_
percent_chance 4 #define LANDBRIDGE
percent_chance 4 #define HUGERIVERS
percent_chance 4 #define VANISHED_LAKES
percent_chance 4 #define THEGOLDENNILE
percent_chance 4 #define NICESLICE
percent_chance 4 #define AMAZONAS
end_random
/* PACK 9 */
start_random
percent_chance 4 #define CONNECTED_ISLANDS
percent_chance 4 #define EMIGRATION
percent_chance 4 #define ULTIMA1
percent_chance 4 #define KILLINGFIELDS
percent_chance 4 #define SEAHAVEN
percent_chance 4 #define BAMBOOWORLD
percent_chance 4 #define RIVER_PIRATES
percent_chance 4 #define CANALS
percent_chance 4 #define DUNES
percent_chance 4 #define TEAM_GLACIERS
percent_chance 4 #define SEASONS
percent_chance 4 #define SHIPWRECK_
percent_chance 4 #define SEA__
percent_chance 4 #define AMAZONWIDE
percent_chance 4 #define PROMONTORIES
percent_chance 4 #define BEACHBEACH_
percent_chance 4 #define BRINKFACE
percent_chance 4 #define SMICHI
percent_chance 4 #define METROPOLIS
percent_chance 4 #define CENTRALSMASH
percent_chance 4 #define OUTWARDBOUND
percent_chance 4 #define SCATTEREDISLETS
percent_chance 4 #define SURROUNDED
percent_chance 4 #define SHOSHOLOZA
percent_chance 4 #define DEADLYCRACK
end_random
/* PACK 10 */
start_random
percent_chance 4 #define LOCKEDTREASURES
percent_chance 4 #define SENNHEISER
percent_chance 4 #define BANANAISLANDS
percent_chance 4 #define SILENT
percent_chance 4 #define WETWOODLAND
percent_chance 4 #define REVERSEDSOUL
percent_chance 4 #define URBANISLANDS
percent_chance 4 #define THEDIVIDE
percent_chance 4 #define FARMISHING
percent_chance 4 #define LOSTINBOGS
percent_chance 4 #define WATERLAND
percent_chance 4 #define BRAZILIAN
percent_chance 4 #define WATERHOLE
percent_chance 4 #define LANTERN
percent_chance 4 #define FAKESAFETY
percent_chance 4 #define BIGMAC
percent_chance 4 #define VELBON
percent_chance 4 #define HIMALAYAS
percent_chance 4 #define SHELLSHOCKED
percent_chance 4 #define SIDEWOOD
percent_chance 4 #define GANKSNEAKIN
percent_chance 4 #define DARKBRIDGE
percent_chance 4 #define ACER
percent_chance 4 #define BASIN
percent_chance 4 #define CASPIAN
end_random
/* PACK 11 */
start_random
percent_chance 4 #define ALIGATOR
percent_chance 4 #define GLUEDWITHWOOD
percent_chance 4 #define KINGF
percent_chance 4 #define VERSACE
percent_chance 4 #define DESERTSTRIPES
percent_chance 4 #define DESERTDOTS
percent_chance 4 #define DIAMONDFIELD
percent_chance 4 #define BUTTON
percent_chance 4 #define TWINPUDDLES
percent_chance 4 #define TEAM_ACROPOLIS
percent_chance 4 #define MFO_TWOSEAS
percent_chance 4 #define EYE_OF_SAURON
percent_chance 4 #define MFO_CENTRALSEA
percent_chance 4 #define MFO_OVERTHERIVER
percent_chance 4 #define MFO_FOURSEAS
percent_chance 4 #define MFO_DESERTCARAVANS
percent_chance 4 #define MFO_DOUBLERIVERS
percent_chance 4 #define MFO_DOUBLEBF
percent_chance 4 #define MFO_DOUBLECOASTAL
percent_chance 4 #define NC_WHITE_ARABIA
percent_chance 4 #define NC_XMAS_TREE
percent_chance 4 #define HOUSE_BOAT
percent_chance 4 #define SHORELANDS
percent_chance 4 #define GREENCIRCLE
percent_chance 4 #define NC_COLD_RIVERS
end_random
/* PACK 12 */
start_random
percent_chance 4 #define MFO_DOUBLEHIGHLAND
percent_chance 4 #define MFO_DOUBLEMEDI
percent_chance 4 #define MFO_DOUBLEYUCATAN
percent_chance 4 #define MFO_DOUBLEARABIA
percent_chance 4 #define MFO_TRIPLEARABIA
percent_chance 4 #define AGGRESSION
percent_chance 4 #define AMBUSH
percent_chance 4 #define SHERWOOD_FOREST
percent_chance 4 #define BATTLEFIELD
percent_chance 4 #define BASIN_
percent_chance 4 #define BLACK_GOLDRUSH
percent_chance 4 #define BOG
percent_chance 4 #define CALDERA
percent_chance 4 #define CANYON
percent_chance 4 #define CANOPY
percent_chance 4 #define CHAOS_PIT
percent_chance 4 #define CHASM
percent_chance 4 #define CIVIL_NOMAD
percent_chance 4 #define CIVIL_WAR
percent_chance 4 #define CLUSTER
percent_chance 4 #define CORAL_REEF
percent_chance 4 #define COUNTRYSIDE_
percent_chance 4 #define CRATER_
percent_chance 4 #define CRISS_CROSS
percent_chance 4 #define CROSS
end_random
/* PACK 13 */
start_random
percent_chance 4 #define CROP_CIRCLES
percent_chance 4 #define DEADLY_FOREST
percent_chance 4 #define DOUBLE_ARENA
percent_chance 4 #define DROUGHT
percent_chance 4 #define DRY_CROSS
percent_chance 4 #define DRY_RIVER
percent_chance 4 #define ENSNARED_ARENA
percent_chance 4 #define EPICENTER
percent_chance 4 #define EXCAVATED_ARENA
percent_chance 4 #define FJORDS
percent_chance 4 #define FLOODED_BEACHES
percent_chance 4 #define FLOODPLAINS
percent_chance 4 #define FOREST_ROAD
percent_chance 4 #define GOLDEN_ATOLL
percent_chance 4 #define GOLDEN_GHOST
percent_chance 4 #define GORGE
percent_chance 4 #define ICE_CAPS
percent_chance 4 #define ICE_MOUND
percent_chance 4 #define INFERNO
percent_chance 4 #define ISLA_AURORA
percent_chance 4 #define ISOLATED_RIVERS
percent_chance 4 #define LAGOON
percent_chance 4 #define JUNGLE_SWAMP
percent_chance 4 #define LANDSLIDE
percent_chance 4 #define LOCH_NESS
end_random
/* PACK 14 */
start_random
percent_chance 4 #define LAVA_LAKES
percent_chance 4 #define MAELSTROM
percent_chance 4 #define MINERAL_RING
percent_chance 4 #define MOUNT_FUJI
percent_chance 4 #define OASIS_ISLAND
percent_chance 4 #define PLATEAU
percent_chance 4 #define POND_ARENA
percent_chance 4 #define SAHARA
percent_chance 4 #define SHOALS
percent_chance 4 #define SWALLET
percent_chance 4 #define RAVINES
percent_chance 4 #define RIPPLE
percent_chance 4 #define OUTBACK
percent_chance 4 #define PACIFIC_BEACH
percent_chance 4 #define SERPENTINE
percent_chance 4 #define WOODEN_CROSS
percent_chance 4 #define MELTING_FJORDS
percent_chance 4 #define RIVAL_CITIES
percent_chance 4 #define ROCKY_POUND
percent_chance 4 #define VALLEY_OF_KINGS
percent_chance 4 #define VOLCANO
percent_chance 4 #define AQUAPOLIS
percent_chance 4 #define ARCTIC_CIRCLE
percent_chance 4 #define MANGROVE_SWAMP
percent_chance 4 #define GREAT_WALL
end_random
percent_chance 8 #define GIGA_PACK1
percent_chance 8 #define GIGA_PACK2
percent_chance 7 #define GIGA_PACK3
percent_chance 7 #define GIGA_PACK4
percent_chance 7 #define GIGA_PACK5
percent_chance 7 #define GIGA_PACK6
percent_chance 7 #define GIGA_PACK7
percent_chance 7 #define GIGA_PACK8
percent_chance 7 #define GIGA_PACK9
percent_chance 7 #define GIGA_PACK10
percent_chance 7 #define GIGA_PACK11
percent_chance 7 #define GIGA_PACK12
percent_chance 7 #define GIGA_PACK13
percent_chance 7 #define GIGA_PACK14
end_random
/* PACK 1 */
start_random
percent_chance 4 #define GHOSTLAKE_
percent_chance 4 #define ARCHIPELAGO_
percent_chance 4 #define ARENA_
percent_chance 4 #define OASIS_
percent_chance 4 #define HIGHLAND_
percent_chance 4 #define MONGOLIA_
percent_chance 4 #define SCANDINAVIA_
percent_chance 4 #define BALTIC_
percent_chance 4 #define BLACKFOREST_
percent_chance 4 #define FORTRESS_
percent_chance 4 #define SALTMARSH_
percent_chance 4 #define ARABIA_
percent_chance 4 #define ISLANDS_
percent_chance 4 #define RIVERS_
percent_chance 4 #define YUCATAN_
percent_chance 4 #define CONTINENTAL_
percent_chance 4 #define NOMAD_
percent_chance 4 #define MIGRATION_
percent_chance 4 #define COASTAL_
percent_chance 4 #define MEDITERRANEAN_
percent_chance 4 #define TEAM_ISLANDS_
percent_chance 4 #define CRATER_LAKE_
percent_chance 4 #define GOLD_RUSH_
percent_chance 4 #define LAND_NOMAD
percent_chance 4 #define DRY_ARABIA
end_random
/* PACK 2 */
start_random
percent_chance 4 #define RAFT_AP
percent_chance 4 #define TRADE_ROUTE_AP
percent_chance 4 #define QUICKSAND_AP
percent_chance 4 #define HYPERBOREA_AP
percent_chance 4 #define LOCK_WASHER_AP
percent_chance 4 #define MAZE_AP
percent_chance 4 #define INFREQUENT_AP
percent_chance 4 #define WOODEN_WEB_AP
percent_chance 4 #define GLACIER_AP
percent_chance 4 #define ROAD_TO_VICTORY_AP
percent_chance 4 #define CARIBBEAN_AP
percent_chance 4 #define AGRICULTURAL_AP
percent_chance 4 #define AUTUMNALAE_AP
percent_chance 4 #define TWO_RIVERS_AP
percent_chance 4 #define MELTING_ICE_AP
percent_chance 4 #define ARZACHEL_AP
percent_chance 4 #define DAM_AP
percent_chance 4 #define FORT_AP
percent_chance 4 #define RELIC_PONDS_AP
percent_chance 4 #define FLOOD_AP
percent_chance 4 #define BIG_BLUE_AP
percent_chance 4 #define DEVASTATION_AP
percent_chance 4 #define FROSTY_ISLANDS_AP
percent_chance 4 #define MIXTURE_AP
percent_chance 4 #define BOARDS_OF_CANADA_AP
end_random
/* PACK 3 */
start_random
percent_chance 4 #define EASTER_ISLAND_AP
percent_chance 4 #define ENSNARED_AP
percent_chance 4 #define GHOST_FOREST_AP
percent_chance 4 #define ANCIENT_LAKE_AP
percent_chance 4 #define INNOVATION_AP
percent_chance 4 #define HALLUCINATION_AP
percent_chance 4 #define CONFLICT_AP
percent_chance 4 #define HYDROLOGY_AP
percent_chance 4 #define ATARONCHRONON_AP
percent_chance 4 #define KYZYL_KUM_AP
percent_chance 4 #define BAZAAR_WAR_AP
percent_chance 4 #define RAINFOREST_AP
percent_chance 4 #define DOUBLE_DANGER_AP
percent_chance 4 #define PALETTE_AP
percent_chance 4 #define JÁRNVIÐR_AP
percent_chance 4 #define SAND_OCEAN_AP
percent_chance 4 #define SAND_RIVER_AP
percent_chance 4 #define OLD_GROWTH_AP
percent_chance 4 #define GREAT_FOREST_AP
percent_chance 4 #define NEW_PLANET_AP
percent_chance 4 #define LEAF_LAKES_AP
percent_chance 4 #define BARREN_LAND_AP
percent_chance 4 #define SCYTHIA_AP
percent_chance 4 #define FLUCTUATE_AP
percent_chance 4 #define AOFE_HIDEOUT
end_random
/* PACK 4 */
start_random
percent_chance 4 #define BEDOUINS
percent_chance 4 #define AOFE_ACROPOLIS
percent_chance 4 #define AOFE_BUDAPEST
percent_chance 4 #define AOFE_CENOTES
percent_chance 4 #define AOFE_GOLDEN_PIT
percent_chance 4 #define AOFE_HILL_FORT
percent_chance 4 #define AOFE_LOMBARDIA
percent_chance 4 #define AOFE_STEPPE
percent_chance 4 #define AOFE_TEAM_ARENA
percent_chance 4 #define AOFE_VALLEY
percent_chance 4 #define GOLDENHILL
percent_chance 4 #define HILLS
percent_chance 4 #define TSUNAMI
percent_chance 4 #define SOUL
percent_chance 4 #define HAMBURGER
percent_chance 4 #define LAND_OF_LAKES
percent_chance 4 #define MICROPHONE
percent_chance 4 #define MEATBALLS
percent_chance 4 #define ATACAMA
percent_chance 4 #define SLIPPERY_SPRINGS
percent_chance 4 #define ROOSTER
percent_chance 4 #define SEALED_ISLANDS
percent_chance 4 #define STARDOM
percent_chance 4 #define BIGFOOT
percent_chance 4 #define PAVEDHIGHLAND
end_random
/* PACK 5 */
start_random
percent_chance 4 #define ATLANTEAN_RELICS
percent_chance 4 #define DOUBLE_MIGRATION
percent_chance 4 #define SAND_MAZE
percent_chance 4 #define TENTACLEISLE
percent_chance 4 #define BORDER_DISPUTE
percent_chance 4 #define ANATOLIA
percent_chance 4 #define DESERT__
percent_chance 4 #define GREAT_LAKE
percent_chance 4 #define ONTARIO
percent_chance 4 #define PLAINS
percent_chance 4 #define WOODLAND
percent_chance 4 #define DISC
percent_chance 4 #define PARALLEL_WORLDS
percent_chance 4 #define DESERTFOX
percent_chance 4 #define HIPPOS_BELLY
percent_chance 4 #define JDGROSSROX
percent_chance 4 #define SEIZE_THE_HUMP
percent_chance 4 #define ZERO
percent_chance 4 #define CLIFFY_ARENA
percent_chance 4 #define ACCESSIBLE_OASIS
percent_chance 4 #define WET_WEB
percent_chance 4 #define RIPPLES
percent_chance 4 #define MFOPLATEAU
percent_chance 4 #define MFOWOOGY
percent_chance 4 #define DUNES_
end_random
/* PACK 6 */
start_random
percent_chance 4 #define CHAOS
percent_chance 4 #define COASTAL_GOLDRUSH
percent_chance 4 #define GANDALF_CANYONLANDS
percent_chance 4 #define FOCAL_POINT
percent_chance 4 #define KINGLESS_HILL
percent_chance 4 #define ICY_FOREST
percent_chance 4 #define LAND_MADNESS
percent_chance 4 #define MIGRATION_PLUS
percent_chance 4 #define MOATS
percent_chance 4 #define PRECUT_MICHI
percent_chance 4 #define REVERSE_ARENA
percent_chance 4 #define SQUARE_DONUT
percent_chance 4 #define BULTROMAP
percent_chance 4 #define VALLEY_OF_GOLD
percent_chance 4 #define HOMELAND
percent_chance 4 #define RESERVOIR
percent_chance 4 #define DUOPOLY
percent_chance 4 #define TEAM_MIGRATION
percent_chance 4 #define TEAM_CONTINENTS
percent_chance 4 #define EL_DORADO_V5
percent_chance 4 #define EL_DORADO_V4
percent_chance 4 #define BCC3_FORTRESS
percent_chance 4 #define AUTUMN_KNOLLS
percent_chance 4 #define VITAL_RIVER
percent_chance 4 #define HIGH_SEAS
end_random
/* PACK 7 */
start_random
percent_chance 4 #define NC_DECENTRING
percent_chance 4 #define NC_FAIR_SALTMARSH
percent_chance 4 #define NC_GOLDEN_ISLAND
percent_chance 4 #define NC_INVERTED_ARENA
percent_chance 4 #define NC_RING_FOREST
percent_chance 4 #define NC_VEG_ZONES
percent_chance 4 #define NC_WIDE_RIVERS
percent_chance 4 #define PONTOON
percent_chance 4 #define CHEESE
percent_chance 4 #define CHICKEN_BALL
percent_chance 4 #define TREE_FORTS
percent_chance 4 #define MERRY_GO_ROUND
percent_chance 4 #define POPPYFIELD
percent_chance 4 #define POND_INSPECTION
percent_chance 4 #define SAVANNA
percent_chance 4 #define PYRAMID__
percent_chance 4 #define STRANDED
percent_chance 4 #define WATER_HORSE
percent_chance 4 #define TEAM_ISLAND_HOPPING
percent_chance 4 #define ACCESSIBLE_FOREST
percent_chance 4 #define RESERVOIR2
percent_chance 4 #define JUNGLE_DIVE
percent_chance 4 #define LOW_COUNTRIES
percent_chance 4 #define MOUNTAINSIDE
percent_chance 4 #define CANYONS
end_random
/* PACK 8 */
start_random
percent_chance 4 #define GREEN_ARABIA
percent_chance 4 #define ARCHIPEL
percent_chance 4 #define ARTIFICIAL
percent_chance 4 #define ATLANTIC
percent_chance 4 #define CLEARING_
percent_chance 4 #define CONTINENT
percent_chance 4 #define FAIR_RIVERS
percent_chance 4 #define GHOST_SWAMP
percent_chance 4 #define LAKES_
percent_chance 4 #define MONGOLIA__
percent_chance 4 #define PIZZA
percent_chance 4 #define TREASURE_ISLANDS
percent_chance 4 #define TERRA_PANGEA
percent_chance 4 #define TERRA_CONTINENTS
percent_chance 4 #define SOLIDCONTINENT
percent_chance 4 #define NEWTRILAKE
percent_chance 4 #define ECCLOVER
percent_chance 4 #define HINTERLAND
percent_chance 4 #define TINY_LAKES_
percent_chance 4 #define LANDBRIDGE
percent_chance 4 #define HUGERIVERS
percent_chance 4 #define VANISHED_LAKES
percent_chance 4 #define THEGOLDENNILE
percent_chance 4 #define NICESLICE
percent_chance 4 #define AMAZONAS
end_random
/* PACK 9 */
start_random
percent_chance 4 #define CONNECTED_ISLANDS
percent_chance 4 #define EMIGRATION
percent_chance 4 #define ULTIMA1
percent_chance 4 #define KILLINGFIELDS
percent_chance 4 #define SEAHAVEN
percent_chance 4 #define BAMBOOWORLD
percent_chance 4 #define RIVER_PIRATES
percent_chance 4 #define CANALS
percent_chance 4 #define DUNES
percent_chance 4 #define TEAM_GLACIERS
percent_chance 4 #define SEASONS
percent_chance 4 #define SHIPWRECK_
percent_chance 4 #define SEA__
percent_chance 4 #define AMAZONWIDE
percent_chance 4 #define PROMONTORIES
percent_chance 4 #define BEACHBEACH_
percent_chance 4 #define BRINKFACE
percent_chance 4 #define SMICHI
percent_chance 4 #define METROPOLIS
percent_chance 4 #define CENTRALSMASH
percent_chance 4 #define OUTWARDBOUND
percent_chance 4 #define SCATTEREDISLETS
percent_chance 4 #define SURROUNDED
percent_chance 4 #define SHOSHOLOZA
percent_chance 4 #define DEADLYCRACK
end_random
/* PACK 10 */
start_random
percent_chance 4 #define LOCKEDTREASURES
percent_chance 4 #define SENNHEISER
percent_chance 4 #define BANANAISLANDS
percent_chance 4 #define SILENT
percent_chance 4 #define WETWOODLAND
percent_chance 4 #define REVERSEDSOUL
percent_chance 4 #define URBANISLANDS
percent_chance 4 #define THEDIVIDE
percent_chance 4 #define FARMISHING
percent_chance 4 #define LOSTINBOGS
percent_chance 4 #define WATERLAND
percent_chance 4 #define BRAZILIAN
percent_chance 4 #define WATERHOLE
percent_chance 4 #define LANTERN
percent_chance 4 #define FAKESAFETY
percent_chance 4 #define BIGMAC
percent_chance 4 #define VELBON
percent_chance 4 #define HIMALAYAS
percent_chance 4 #define SHELLSHOCKED
percent_chance 4 #define SIDEWOOD
percent_chance 4 #define GANKSNEAKIN
percent_chance 4 #define DARKBRIDGE
percent_chance 4 #define ACER
percent_chance 4 #define BASIN
percent_chance 4 #define CASPIAN
end_random
/* PACK 11 */
start_random
percent_chance 4 #define ALIGATOR
percent_chance 4 #define GLUEDWITHWOOD
percent_chance 4 #define KINGF
percent_chance 4 #define VERSACE
percent_chance 4 #define DESERTSTRIPES
percent_chance 4 #define DESERTDOTS
percent_chance 4 #define DIAMONDFIELD
percent_chance 4 #define BUTTON
percent_chance 4 #define TWINPUDDLES
percent_chance 4 #define TEAM_ACROPOLIS
percent_chance 4 #define MFO_TWOSEAS
percent_chance 4 #define EYE_OF_SAURON
percent_chance 4 #define MFO_CENTRALSEA
percent_chance 4 #define MFO_OVERTHERIVER
percent_chance 4 #define MFO_FOURSEAS
percent_chance 4 #define MFO_DESERTCARAVANS
percent_chance 4 #define MFO_DOUBLERIVERS
percent_chance 4 #define MFO_DOUBLEBF
percent_chance 4 #define MFO_DOUBLECOASTAL
percent_chance 4 #define NC_WHITE_ARABIA
percent_chance 4 #define NC_XMAS_TREE
percent_chance 4 #define HOUSE_BOAT
percent_chance 4 #define SHORELANDS
percent_chance 4 #define GREENCIRCLE
percent_chance 4 #define NC_COLD_RIVERS
end_random
/* PACK 12 */
start_random
percent_chance 4 #define MFO_DOUBLEHIGHLAND
percent_chance 4 #define MFO_DOUBLEMEDI
percent_chance 4 #define MFO_DOUBLEYUCATAN
percent_chance 4 #define MFO_DOUBLEARABIA
percent_chance 4 #define MFO_TRIPLEARABIA
percent_chance 4 #define AGGRESSION
percent_chance 4 #define AMBUSH
percent_chance 4 #define SHERWOOD_FOREST
percent_chance 4 #define BATTLEFIELD
percent_chance 4 #define BASIN_
percent_chance 4 #define BLACK_GOLDRUSH
percent_chance 4 #define BOG
percent_chance 4 #define CALDERA
percent_chance 4 #define CANYON
percent_chance 4 #define CANOPY
percent_chance 4 #define CHAOS_PIT
percent_chance 4 #define CHASM
percent_chance 4 #define CIVIL_NOMAD
percent_chance 4 #define CIVIL_WAR
percent_chance 4 #define CLUSTER
percent_chance 4 #define CORAL_REEF
percent_chance 4 #define COUNTRYSIDE_
percent_chance 4 #define CRATER_
percent_chance 4 #define CRISS_CROSS
percent_chance 4 #define CROSS
end_random
/* PACK 13 */
start_random
percent_chance 4 #define CROP_CIRCLES
percent_chance 4 #define DEADLY_FOREST
percent_chance 4 #define DOUBLE_ARENA
percent_chance 4 #define DROUGHT
percent_chance 4 #define DRY_CROSS
percent_chance 4 #define DRY_RIVER
percent_chance 4 #define ENSNARED_ARENA
percent_chance 4 #define EPICENTER
percent_chance 4 #define EXCAVATED_ARENA
percent_chance 4 #define FJORDS
percent_chance 4 #define FLOODED_BEACHES
percent_chance 4 #define FLOODPLAINS
percent_chance 4 #define FOREST_ROAD
percent_chance 4 #define GOLDEN_ATOLL
percent_chance 4 #define GOLDEN_GHOST
percent_chance 4 #define GORGE
percent_chance 4 #define ICE_CAPS
percent_chance 4 #define ICE_MOUND
percent_chance 4 #define INFERNO
percent_chance 4 #define ISLA_AURORA
percent_chance 4 #define ISOLATED_RIVERS
percent_chance 4 #define LAGOON
percent_chance 4 #define JUNGLE_SWAMP
percent_chance 4 #define LANDSLIDE
percent_chance 4 #define LOCH_NESS
end_random
/* PACK 14 */
start_random
percent_chance 4 #define LAVA_LAKES
percent_chance 4 #define MAELSTROM
percent_chance 4 #define MINERAL_RING
percent_chance 4 #define MOUNT_FUJI
percent_chance 4 #define OASIS_ISLAND
percent_chance 4 #define PLATEAU
percent_chance 4 #define POND_ARENA
percent_chance 4 #define SAHARA
percent_chance 4 #define SHOALS
percent_chance 4 #define SWALLET
percent_chance 4 #define RAVINES
percent_chance 4 #define RIPPLE
percent_chance 4 #define OUTBACK
percent_chance 4 #define PACIFIC_BEACH
percent_chance 4 #define SERPENTINE
percent_chance 4 #define WOODEN_CROSS
percent_chance 4 #define MELTING_FJORDS
percent_chance 4 #define RIVAL_CITIES
percent_chance 4 #define ROCKY_POUND
percent_chance 4 #define VALLEY_OF_KINGS
percent_chance 4 #define VOLCANO
percent_chance 4 #define AQUAPOLIS
percent_chance 4 #define ARCTIC_CIRCLE
percent_chance 4 #define MANGROVE_SWAMP
percent_chance 4 #define GREAT_WALL
end_random
Cited sources for maps:
- Ultrarandom(UR)
- MegaRandom(MR)
- Mad Random
- Light Random(LR)
- Clash of Titans (CoT)
- ES@ Maps
- MFO Maps
- nC Maps
- Anniversary Map Pack (AP)
- Biz Maps
- SY Maps
- WiC Maps
- SY / WiC map contest maps
- BCC3
- EC Maps
- AoFE Maps
- RF_Gandalf Maps
- Standard AoC Maps
- MegaRandom(MR)
- Mad Random
- Light Random(LR)
- Clash of Titans (CoT)
- ES@ Maps
- MFO Maps
- nC Maps
- Anniversary Map Pack (AP)
- Biz Maps
- SY Maps
- WiC Maps
- SY / WiC map contest maps
- BCC3
- EC Maps
- AoFE Maps
- RF_Gandalf Maps
- Standard AoC Maps
I would like to thank all the great map makers who contributed with their maps. Special thanks to:
- MadCADer - Biz
- nC_Eru - The_Prophet - Papaya - MFO_Mapster
- Gandalf
- AoFE TEAM
- Orca
- rfr_kringle
Thank you very much guys. I appreciate all the hard work you have done.
Pictures:
1v1 Example:
4v4 Example:
You can ask questions / support here in this thread.