DeathMatch World Cup |
:arrow: Qualification Stage Will take place between Friday April 8th and Saturday April 9th. Brackets etc will be published if this stage is required.
:arrow: Tournament Dates
Group Stage: April 11th - May 15th
Gold / Silver decider Round of 32: May 16th - May 22nd
Gold / Silver decider Round of 16: May 23rd - May 29th
:arrow: DM World Cup - Gold Cup Bracket
Quarterfinals: May 30th - June 5th
Losers Bracket Round 1: June 6th - June 12th
Winners Bracket Semi Final: June 6th - June 12th
Losers Bracket Round 2: June 13th - June 19th
Winners Bracket Final : June 23th - June 26th
Losers Bracket Semi Final: June 20th - June 26th
Losers Bracket Final: June 27th - July 3rd
Grand Final: July 4th - July 10th
:arrow: DM World Cup - Silver Cup Bracket
Round of 16 part 1: May 30th - June 5th
Round of 16 part 2: June 6th - June 12th
Quarterfinals: June 13th - June 19th
Semi Final: June 20th - June 26th
Final : June 27th - July 3rd
:arrow: Spots
The Top 8 seeded players will advance directly to the Gold / Silver decider stage.
The tournament has no restriction on sign ups, but a weekend live qualification will be organised if we receive more than 80 sign ups ( including the top 8 seeds ). Admins will attempt to seed as much as possible, which will mean not every sign up will be required to pre qualify. 12 groups of 6 players per group is the maximum number for the Group stage.
:arrow: The Top 8








:arrow: Brackets
Brackets: - Group Stage brackets | Pretty picture of Group Stage brackets
Gold/Silver Decider Brackets
Gold Cup Brackets
Silver Cup Bracket
Format and Settings |
The tournament is to be played on Age of Empires II: The Conquerors with the 1.4 Userpatch.
Games are to be played in the Tournament Lobby of Voobly using the VCOM Ladder
All players must log in to the Tournament lobby using the same name as Signed up.
Qualification Stage: Only required if more than 80 sign up.
Group Stage: Will feature 12 Groups of 3-6 players. Top 2 in each group qualifies.
Gold / Silver deciding Stages 32 & 16: Top 8 seeded players to be joined by the 24 Group qualifiers. Winners remain in Gold Cup bracket, losers drop to Silver Cup bracket. Players are to be seeded based on their Group stage match wins, followed by game win/loss percentage.
Gold Cup: Winners of Gold / Silver decider Round of 16 join the Gold Cup bracket.
Silver Cup: Losers of Gold / Silver decider Round of 32 and Losers of Gold / Silver decider Round of 16 join the Silver Cup bracket. The Silver Cup bracket will be single elimination to decide the winner.
Gold Cup Double Elimination Stage: This stage will feature the remaining 8 players
Grand Final
0. Qualification Stage |
The Qualification stage is a 2 day only stage from April 8th-9th . Players are expected to complete all set matches in the bracket. Admin decisions will be made fast to remove any delays.
The Qualification Stage games are to be played as a Best of 3 in the following manner:
Game 1: Huns (匈奴) - DMWC_GA
Game 2: Persians (波斯) - DMWC_GoldRush
Game 3: Spanish (西班牙) - DMWC_Baltic
- If the score is 2:0 the remaining map does not need to be played.
如果分数为2:0,最后一局不用打
1.Group Stage |
The Top 2 players from each of the 12 groups will qualify for the Knockout stage.
每个小组中前两名进入下一轮比赛。
The Group Stage games are to be played as a Best of 5 in the following manner:
游戏规则为BO5:
Game 1: Huns (匈奴) - DMWC_GA
Game 2: Map+Civ chosen by Loser of G1 (第一局败者选择民族和地图)
Game 3: Map+Civ chosen by Winner of G1 (第一局胜者选择民族和地图)
Game 4: Celts (卡尔特) - DMWC_Map_Pack_v1
Game 5: Team Random (组队随机)- DMWC_Graveyards_v1
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.
如果分数为3:0或3:1, 剩下的局不用打。
2. Gold / Silver Cup Decider Round of 32 |
The Round of 32 is to be played as a Best of 5 in the following manner:
前32名比赛规则为BO5:
Game 1: Huns (匈奴) - DMWC_Double_Arabia (双阿拉伯)
Game 2: Mongols (蒙古)- HM of Loser G1 (第一局败者自选图)
Game 3: Goths - HM of Winner G1 (第一局胜者自选图)
Game 4: Franks (法兰克) - DMWC_GA
Game 5: Vikings (维京)- DMWC_Map_Pack_v1
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.
如果分数为3:0或3:1, 剩下的局不用打。
3. Gold / Silver Cup Decider Round of 16 |
The Round of 16 is to be played as a Best of 5 in the following manner:
前十六名的比赛规则为BO5:
Game 1: Goths (哥特)- DMWC_GA
Game 2: Huns (匈奴)- DMWC_HM of Loser G1 (第一局败者自选图)
Game 3: Spanish (西班牙)-DMWC_HM of Winner G1 (第一局胜者自选图)
Game 4: Mayans (玛雅)- DMWC_Graveyards_v1
Game 5: Team Random (组队随机) - DMWC_Double_Arabia (双阿拉伯)
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.
如果分数为3:0或3:1, 剩下的局不用打。
4. Silver Cup Single Elimination Stage |
The Silver Cup Single Elimination Stage is a Best of 5 to be played in the following manner:
银杯比赛规则为BO5:
Game 1: Huns (匈奴)- DMWC_GA
Game 2: Map+Civ Chosen by Loser G1 (第一局败者选择民族和地图)
Game 3: Map+Civ Chosen by Winner G1 (第一局胜者选择民族和地图)
Game 4: Mongols (蒙古) - DMWC_Prarie
Game 5: Byzantines (拜占庭)- DMWC_Map_Pack_v1
- If the score is 3:0/3:1, the remaining map(s) do not need to be played.
如果分数为3:0或3:1, 剩下的局不用打。
5. Gold Cup Double Elimination Stage |
The Double Elimination Stage is a Best of 7 to be played in the following manner:
金杯比赛为BO7双败淘汰制:
And the Silver Cup Semi Finals
Game 1: Team Random (组队随机)- DMWC_GA
Game 2: Map+Civ Chosen by Loser G1 (第一局败者选择民族和地图)
Game 3: Map+Civ Chosen by Winner G1 (第一局胜者选择民族和地图)
Game 4: Huns (匈奴)- DMWC_GA
Game 5: Franks (法兰克)- DMWC_Prarie
Game 6: Goths (哥特)- DMWC_Double_Arabia (双阿拉伯)
Game 7: Persians (波斯) - DMWC_Goldrush (黄金时代/淘金潮)
- If the score is 4:0/4:1/4:2, the remaining map(s) do not need to be played.
如果分数为4:0/4:1/4:2, 剩下的局不用打。
6.Gold Winners Final +Losers Bracket Semi Finals + Final & Silver Cup Finals |
The Gold Cup winners finals and losers bracket semi finals and Silver Cup finals are a Best of 9 to be played in the following manner:
胜者和败者决赛为BO9:
Game 1: Huns (匈奴) - DMWC_GA
Game 2: Goths (哥特) - DMWC_GoldRush (黄金时代/淘金潮)
Game 3: Franks (法兰克)- DMWC_Prarie
Game 4: Map+Civ Chosen by Losing player (分数落后者选择民族和地图)
Game 5: Map+Civ Chosen by Reverse player (第四局败者选择民族和地图)
Game 6: Map+Civ Chosen by Losing player (第四局胜者选择民族和地图)
Game 7: Map+Civ Chosen by Reverse player (第四局败者选择民族和地图)
Game 8: Vikings (维京) - DMWC_Baltic (地中海)
Game 9: Team Random (组队随机) - DMWC_Prarie
- If the score is 5:0/5:1 etc etc, the remaining map(s) do not need to be played.
如果分数为5:0/5:1/5:2/5:3, 剩下的局不用打。
7. Grand Final |
The Grand Final is to be played as a Best of 11 in the following manner:
总决赛为BO11:
Game 1: Franks (法兰克) - DMWC_GA
Game 2: Goths (哥特)- DMWC_Parie
Game 3: Mongols (蒙古) - DMWC_Graveyards_v1
Game 4: Civ+Map Chosen by Losing player (分数落后者选择民族和地图)
Game 5: Civ+Map Chosen by Reverse player (分数落后者选择民族和地图)
Game 6: Byzantines (拜占庭) - DMWC_Double_arabia (双阿拉伯)
Game 7: Huns (匈奴) - DMWC_GA
Game 8: Persians (波斯) - DMWC_GA
Game 9: Civ+Map Chosen by Winner's Bracket Champion (双败淘汰制胜者决赛胜者选择民族和地图)
Game 10: Civ+Map Chosen by Winner's Bracket Champion (双败淘汰制胜者决赛胜者选择民族和地图)
Game 11: Team Random (组队随机) - DMWC_GA
Total Prize Money -$3800 |
Gold Cup
1st: 1000$
2nd: 600$
3rd: 450$
4th: 350$
5th: 250$
6th: 250$
7th: 150$
8th: 150$
1st: 1000$
2nd: 600$
3rd: 450$
4th: 350$
5th: 250$
6th: 250$
7th: 150$
8th: 150$
Silver Cup
1st: 150$
2nd: 100$
3rd: 75$
4th: 75$
5th: 50$
6th: 50$
7th: 50$
8th: 50$
1st: 150$
2nd: 100$
3rd: 75$
4th: 75$
5th: 50$
6th: 50$
7th: 50$
8th: 50$
- Administration |
The administrators will run the tournament and will help Players / players in various situations.
Tournament Administrators:


Tournament Advisers:



DM World Cup - OFFICIAL RULES |
1. General Rules |
- All players must respect the Tournament schedule and times for each round. No excuse will be accepted for failing to play in the specified time. player's may be warned, receive an admin loss of 1 game or be disqualified from the tournament.
- Every player must respect their opponent and the integrity of the tournament. Bad behavior (determined by staff) will result in a warning and may lead to an immediate disqualification. This tournament values not only great skills, but also sportsmanship and fairness. Any insult, racism or flaming will not be tolerated. Laming and mind games in game are allowed.
- All players must agree to the No Smurf rule. Each player must submit all relevant usernames for Admin discussion, and to accurately create seeding. Smurfing and account sharing is not allowed. Any discovery of the mentioned will result in disqualification.
- All games are by default to be played in the Voobly Tournament Lobby using the VCOM Ladder
- Upon completion of match, all recorded games must be posted according to the rules and post them in the Recorded Games section of that respective round.
- Before posting, the recorded game files must be renamed in the following format:
Game naming examples:
DMWC_Group Stage Bear_Grylls (POV) vs Wild_Nature G1 .mgz
DMWC_Round32 Bear_Grylls (POV) vs Wild_Nature G1 .mgz
DMWC_Round16 Bear_Grylls (POV) vs Wild_Nature G2 .mgz
DMWC_Round8 Bear_Grylls (POV) vs Wild_Nature G3 .mgz
DMWC_LB Bear_Grylls (POV) vs Wild_Nature G4 .mgz
DMWC_WB Final Bear_Grylls (POV) vs Wild_Nature G5 .mgz
- Additional time to complete your games will NOT be allowed unless with clear prior agreement from admins.
[*] Once two Players have arranged and confirmed a time to play, the maximum waiting time is 30 minutes. If one of the Players fails to arrive, the waiting player must take a screenshot showing http://www.worldtimeserver.com/current_time_in_UTC.aspx (so the current time is clearly visible) with the Tournament Lobby Game Room, and post the screenshot in their scheduling topic. Example. This way, tournament admins will know how long the player waited and upon Admins decision, the player that did not come might get an Admin Loss for the games. Do not try to edit time arrangement posts in an attempt to get free wins, because our forum registers the exact date and hour of each edited post. Such actions are considered cheating, and the offender will be punished according to rules.
- In case of disconnections, the game must be saved and restored. All of the .mgz recorded game files (multiple parts of the game before/after drop) must be provided when posting the recorded games.
If restoring is not possible, the recorded game should be provided, along with any additional information to the Administration instantly. Subsequently, facts will be analyzed and a final decision made.
- Prizes will be sent via PayPal. If the recipients do not use/have PayPal the prizes will be sent by other means. All / any fees will be deducted from the recipients prize.
- If a game is not recorded, it must be replayed regardless of result and evidence of it.
- By signing up for the tournament you agree to have all your games streamed and casted by the official streamers through using the Spectator Mode on Voobly, brought by the Userpatch 1.4 RC version. The streams will always have a delay to avoid cheating, and no other persons are allowed to spectate your game besides the official streamers, or if persons are granted permission by the tournament Administration for a valid reason. There is no assurance of your games being streamed, but the possibility is there at all times.
- In the Gold and Silver Cups, any Player offering an Admin Win to its opponent, and not completing the full set of games will be penalized 50% of their prize money.
- New rules can be added and current rules can be changed. However, Admins MUST inform the players about such changes. Some changes maybe necessary while live and will be highlighted in the lobby. The changes will also be highlighted on this topic as a post reply. All the latest additions in Rules / Settings will be in red.
2. Gaming Rules |
Death Match Games:
Game : Death Match
Map Style : Custom
Location : DM World Cup Map pack
Link to Maps : DMWC Maps
Size : Tiny
Difficulty : Standard
Population : 200
Game Speed : Fast
Reveal Map : Explored
Starting Age : Post-Imperial Age
Victory Condition : Conquest
Team Together : [X] Yes
All techs : [ ] No
Allow Cheats : [ ] No
Lock players : [X] Yes
Lock Speed : [X] Yes
Record Game : [X] Yes
Single Building Queue [SQ]
No Bombard Towers will be permitted in ANY of the games
- Restarts:
In a Best of 5 each player is awarded ONE restart each.
In a Best of 7 each player is awarded ONE restarts each.
In a Best of 9 each player is awarded TWO restarts each.
In the Grand Final each player is awarded TWO restarts each.
Either player may call an Admin restart themselves for blocked gold. e.g gold that is blocked by trees.
A restart must be requested no longer than 2 minutes of game time (remember that this is shorter than real minutes). When a game is restarted, the civilizations must be the same as in the previous attempt.
- Any graphic changes that only affects the player's Age of Empires II: The Conquerors are allowed.
- Cheating is not allowed under any circumstances. Players using any kind of cheat will be disqualified from the event and banned from future Voobly, AoCZone events, as well as the AoCZone forums.
- Receiving information from external sources while playing a match is strictly forbidden and classed as cheating. It is the players responsibility to ensure messages / contact by any means are restricted. If an instance occurs then players MUST notify admins.
- All the game settings provided in this post MUST be followed. Not following them may result in penalties and possibly disqualification.
- No Tournament Admin is allowed to participate for any player.
- By signing-up for the tournament, you automatically agree with all the Tournament Rules and Settings.