As klavskis said once, indians shouldnt get bloodlines, even without it they have decent units and the best eco in the game.
As klavskis said once, indians shouldnt get bloodlines, even without it they have decent units and the best eco in the game.
no....no...please god no. Removing bloodlines from a civ that is almost completely dependent on cav since they took away arbs would be such a huge nerf that they would cease to be a top 10 civAs klavskis said once, indians shouldnt get bloodlines, even without it they have decent units and the best eco in the game.
Doesn't sound so bad to me.I'd say give em back arbs, and get rid of bloodlines.
That's too much honestly. What would they use in the imperial age? Crossbows? HCA without bloodlines? Heavy camels with 120 hp/imp camels with 140 which cost a crapload of res?
Indians absolutely do not have the worst UU in the game 11Removing bloodlines to a cavalry civ hurts the game, just see the byzantine cavalry line....Indians have got the worst UU in the game, imperial camels is their only strong unit, i strongly disagree with removing BL, without arbalest they lost their lame imperial combo, they are an okay civ now, if you really think imp caml is a trouble then go mess with the hidden bonus and increase halb damage to them and thats it.
Caravels are easily beaten by normal Warships, despite costing more than those.
Turlting:
palisade walls/houses need to be much weaker during creation and possibly have less/no refund price. This will make mele unit builds more viable again I.E. drush, scouts, M@a which will slow down the ability to wall the entire map. This also creates incentive for players to play faster and have more creative/agressive builds, right now the skill cap of 1v1 has gone way down nerfing speed, micro, macro, transitioning and favoring wall planning and camping.
Turlting:
palisade walls/houses need to be much weaker during creation and possibly have less/no refund price. This will make mele unit builds more viable again I.E. drush, scouts, M@a which will slow down the ability to wall the entire map. This also creates incentive for players to play faster and have more creative/agressive builds, right now the skill cap of 1v1 has gone way down nerfing speed, micro, macro, transitioning and favoring wall planning and camping.
I have a few issues with WOLO that slow down the game and make it much more one dimentional including Turtling
Eagles: ...change their castle tech to either not include already created eagles and/or give them reduced stats compared to newly created eagles (post upgrade)...(this could also be applied to milita/M@a upgrade which is a bit to strong early feudal)
Turlting:
palisade walls/houses need to be much weaker during creation and possibly have less/no refund price. This will make mele unit builds more viable again I.E. drush, scouts, M@a which will slow down the ability to wall the entire map. This also creates incentive for players to play faster and have more creative/agressive builds, right now the skill cap of 1v1 has gone way down nerfing speed, micro, macro, transitioning and favoring wall planning and camping.
Wouldn't that make walling even more powerful? Now you can use quickwalls to defend against a drush or m@a, but now you're forced to use your own drush/m@a and/or fully wall earlier
Also, like teutonic_tanks said, we already see a lot of militia/m@a/eagles, so don't think they need even more of a boost
Argument from authority fallacy.I usually only read here, but this Tocaraca guy is way to funny.
He's what, 15 years old, and talks about old meta, as if he is watching this game for ten years 11
And he argues with numbers when actual pro players talk about, how they do experience the game, while playing other pro players.
This is so ridiculous 11
And is it true he was banned on reddit?
But why? What aspect of military/eco balance makes turtling better? I'm not saying you are wrong, but there are no specific reasons laid out.Also, the way the military/eco is balanced is why turtling is so much more prevalent in this patch even the "nerf" to walls did nothing.
Argument from authority fallacy.I usually only read here, but this Tocaraca guy is way to funny.
He's what, 15 years old, and talks about old meta, as if he is watching this game for ten years 11
And he argues with numbers when actual pro players talk about, how they do experience the game, while playing other pro players.
This is so ridiculous 11
And is it true he was banned on reddit?
But why? What aspect of military/eco balance makes turtling better? I'm not saying you are wrong, but there are no specific reasons laid out.Also, the way the military/eco is balanced is why turtling is so much more prevalent in this patch even the "nerf" to walls did nothing.