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Khmers strong in team games?, how many team games have you seen where khmer dominates??
The elephants at first look impressive, but unlike paladins they can be countered with few monks.
Do you follow the pro WK team game scene? Khmer were second to only Burmese as a pocket team game civ. Elite Battle Elephants in imperial age are the most powerful unit to be made from a Stable, no question at all, especially before the nerf, now they're still very strong but take a lot more to upgrade (although still less than Cavalier+Paladin). There are people saying that battle eles might still be too strong in team games.
Khmers are the new Koreans (now Koreans are okay I guess), everyone when they play with them for the first time be like "no, they can't be that bad", but yeah, they are that bad.
Very strong in tgs? Come on, that's only speculation
111 what are you on about, it's not speculation at all, Voobly pros have played team games with them and they are strong.
This "Khmer are trash" stuff is complete nonsense.
Take a look at their 1v1 Arabia. Yes they're quite possibly one of the worst if the opponent goes for scouts, because you're forced to make a Barracks and give up your only early game economy bonus, but if the opponent doesn't go for scouts, you don't really need spears, so you can skip the Barracks, giving the Khmer a decent economy bonus. They can also protect villagers from raids by garrisoning them in their Houses. Not a great bonus but still a bonus nonetheless that is useful. Their Scorpions are better than Mangonels when countering massed Crossbowmen (the range advantage is crucial) however you always want Mangonels for killing buildings and also trading with opposing Mangonels, so the Scorpion team bonus is decent but kinda situational. Their elephant bonus isn't really relevant because Battle Elephants cost 120 food which is way to expensive in the Castle Age (in imperial it's not as relevant), but at least they have Knights with Bloodlines, and the house bonus is still there. Their Heavy Scorpions amazing, and their comp of Light Cavalry + Heavy Scorpions + Bombard Cannons is a great combination for imperial age, albeit maybe a bit slow because scorpions move really slowly, so if you need faster units you could go Hand Cannoneers instead. In fact there's nothing stopping Khmer from just going halb+HC+BBC.
Decent tech tree?? No Squires, No plate mail, no champion, no arbalest, no thumb ring, no hussars, no paladins, no camels, no siege onager, no bombard towers, **** monks, no two man saw, no guilds and I may miss even more...
Squires isn't the end of the world, neither is plate mail, Champion is mostly irrelevant when you have Hand Cannoneers and Heavy Scorpions, Arbalest... yeah I agree maybe they could have that one, Thumb Ring same as Arbalest but I wouldn't give them both techs (they would then have a literally full archery range when they're not even supposed to be an archer civ), Hussar is mostly irrelevant because of the gold cost of the upgrade (the +15 HP and +5% attack speed is worth it after about 500 Hussars), Paladins are only available to a few civs anyway and Elite Battle Elephants are much better in team games, Siege Onagers are mostly irrelevant in 1v1, Bombard Towers aren't used very often, Monk techs are mostly only relevant on Arena and they still have Redemption making them alright (but not for smushing against civs with Atonement), Mongols don't have Two-Man Saw or Crop Rotation yet they do great, Guilds isn't a big deal. The only thing Khmer really need is something like Arbalest or Thumb Ring.