Happy Monday everyone, and welcome to week 7 of the Civ Strategies discussion. This week we'll be talking about another great well rounded civ: The Chinese.
I'm mixing up the questions a little bit this time so we'll see how it goes.
- What are the Chinese best early, mid, and late game strategies?
- What strength do you really try to take advantage of when playing this civ?
- What are some of the Chinese' ideal army compositions?
- What do you think are some of the Chinese' biggest weaknesses?
- What do you try to exploit when fighting against this civ?
- What are some of the best ways to utilize their very unique starting position?
- Civ Bonuses:
• (Team Bonus: Farms have an additional +45 food.)
• Start with 3 extra villagers, but have -50 wood and -200 food.
• All technologies cost 10% less in the Feudal Age, 15% less in the Castle Age, and 20% less in the Imperial Age.
• Town Centers support 10 population.
• Town Centers gain +5 line of sight.{Added in HD}
• Demolition ships get 50% more HP.
- Unique Techs
• Great Wall (Castle UT: Walls and towers have 30% more HP.){Added in HD}
• Rocketry (Imperial UT: Chu Ko Nus gain +2 attack, and Scorpions gain +4 attack.)
- Unique Unit: Chu Ko Nu (Multi-arrow firing foot archer.)
Feel free to throw out anything else you feel may be relevant strategical info regarding the Celts.
(Also, any feedback on improving the format of these discussions is very welcome)
Previous Civ Strategies:
Aztecs
Berbers
Britons
Burmese
Byzantines
Celts
I'm mixing up the questions a little bit this time so we'll see how it goes.
- What are the Chinese best early, mid, and late game strategies?
- What strength do you really try to take advantage of when playing this civ?
- What are some of the Chinese' ideal army compositions?
- What do you think are some of the Chinese' biggest weaknesses?
- What do you try to exploit when fighting against this civ?
- What are some of the best ways to utilize their very unique starting position?
- Civ Bonuses:
• (Team Bonus: Farms have an additional +45 food.)
• Start with 3 extra villagers, but have -50 wood and -200 food.
• All technologies cost 10% less in the Feudal Age, 15% less in the Castle Age, and 20% less in the Imperial Age.
• Town Centers support 10 population.
• Town Centers gain +5 line of sight.{Added in HD}
• Demolition ships get 50% more HP.
- Unique Techs
• Great Wall (Castle UT: Walls and towers have 30% more HP.){Added in HD}
• Rocketry (Imperial UT: Chu Ko Nus gain +2 attack, and Scorpions gain +4 attack.)
- Unique Unit: Chu Ko Nu (Multi-arrow firing foot archer.)
Feel free to throw out anything else you feel may be relevant strategical info regarding the Celts.
(Also, any feedback on improving the format of these discussions is very welcome)
Previous Civ Strategies:
Aztecs
Berbers
Britons
Burmese
Byzantines
Celts