Civ Strategies: Celts

Aug 1, 2017
34
19
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#1
Happy Monday everyone, and welcome to week 5 of the Civ Stragies discussion. This week we'll be talking about everybody's favorite Freedom Fighters: The Celts.

A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. The questions below are there simply to get you thinking and the goal is to get at what the current meta is for each particular civ.

- What are the Celts best early, mid, and late game strategies?

- What do you think are some of the Celts' biggest strengths? What strength do you really try to take advantage of when playing this civ? What are the Celts' really good at?

- What do you think are some of the Celts' biggest weaknesses? What do you try to exploit when fighting against this civ? What are the Celts pretty bad at?

- Given their lack of bloodlines, what should they do as a pocket? Should they still go Knights? what should they switch to in late castle after their knights?

- Civ Bonuses:
(Team Bonus: Siege Workshops work 20% faster.)
• Lumberjacks work 15% faster.
• Infantry move 15% faster.
• Siege Weapons fire 25% faster.
• Can convert livestock regardless of enemy line of sight (unless it's against another Celt).

- Unique Techs
• Stronghold (Castle UT: Castles and towers fire 25% faster.){Added in HD}
• Furor Celtica (Imperial UT: Siege weapons gain 40% more HP.){Changed from 50% in AoC}

- Unique Unit: Woad Raider (Very fast infantry)

Feel free to throw out anything else you feel may be relevant strategical info regarding the Celts.
(Also, any feedback on improving the format of these discussions is very welcome)

Previous Civ Strategies:

Aztecs
Berbers
Britons
Burmese
Byzantines
 

United KingdomHyunAOP

Longswordman
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#2
What are the Celts best early, mid, and late game strategies?

Early. Drush, Flush, Man at Arms, archers

Mid. Xbows or Knights even with no bloodlines can be good. Siege also however.

Late. All out infantry and siege

- What do you think are some of the Celts' biggest strengths? What strength do you really try to take advantage of when playing this civ? What are the Celts' really good at?

What the William Wallace campaign said when the British were attacking our outposts. Teach them a lesson with your MAN AT ARRRRMS! Seriously though 15% faster MAA isn't a joke and can deal with skirms and small numbers of archers.

- What do you think are some of the Celts' biggest weaknesses? What do you try to exploit when fighting against this civ? What are the Celts pretty bad at?

Lack of bloodlines and plate barding for one. No Arbalest in imperial with either bracer or ring archer armour. You have to make a transition as you click up. The lack of flexibility Celts has in comparison to civs like Malians make them pretty one dimensional and knowing your xbow rush or knight rush has no real longevity can be easily abused. Poor monks also doesn't go

- Given their lack of bloodlines, what should they do as a pocket? Should they still go Knights? what should they switch to in late castle after their knights?

Well their wood bonus still somewhat helps. They aren't gonna be as good as say Vikings at knight rushing (another civ with arguably worst kts with no bloodlines but has a far better eco) and they're somewhat comparable to a brit knight rush they're basically a halfway between Slav and Teuton Knight rush without bloodlines.

If we are strictly speaking civs with no bloodlines I would say celt is third best after Viking/Brit

As pocket celt you don't always have to transition into woads and it's not uncommon to go for celt Paladin either. Like theviper always says it depends. Early imperial no matter what upgrades they might miss. Paladin is still Paladin and other than Persian/Teuts and wk Franks Celts get them out a bit faster. You can always swap to woads later in a TG with siege/halb if necessary.
 

United KingdomHyunAOP

Longswordman
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#4
Likes: Tocaraca

CanadaNuclearPasta

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#5
Are Celt Paladins really worth it though? The only reasonable way I could see for a Celt's player to go Paladins in any standard game is if they lacked castles.
 

United KingdomHyunAOP

Longswordman
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#6
Are Celt Paladins really worth it though? The only reasonable way I could see for a Celt's player to go Paladins in any standard game is if they lacked castles.
Believe it or not, celt Paladins are their most population efficient unit moreso than woad raiders. That's why you see them often even in death match and on occasion snipe siege better than woads in case your own siege is nowhere near by.

Before Ørjan gun nerf celt was forced into SIEGE + Paladin as orjan melted woads so hard. Pre 4.7 Hd Portuguese days were scary. Not as scary as Malian halb + so tho.

But like I said celt Paladin depends on the situation.
 

Ireland_Melkor

Well-Known Member
Jun 20, 2011
1,317
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#7
I think celt paladins can be the best option as pkt in some scenarios but it really depends on the civs and the locations.
For instance, I've had games where I reached imp far before everyone else and had palidin researched when people were midway through cavalier. This can be possible with celts really nice economy, and in this case celt paladins are great. You can take nice trades with the enemies army before he gets all the upgrades and then by the time paldin and arb is researched from the other side , their armies are greatly diminished. Obviously this is an ideal scenario.
If you are pkt celts vs a mayans pkt then paladins is a terrible idea (since you cant get the armour vs plumes)
Really it depends on what position you are relative to the enemy pkt. If you can get a big jump on the cavalier paladin upgrade times over the enemy then it can work.
If the enemy flank is doing far better than your own and has quick arb then it can be a disaster. (but could possibly work out if you focus just on the enemy pkt and kill him fast)
Ultimately its nicer to mass cavalier paladin with celt before woads, because the food gold economy works nicer than pure food for unit cost efficiency relative to effectivess in early game.
This allows transition to woads after the food eco is stablilised later.
But of course in some scenarios (liek i said earlier) the effectiveness of the celt cavalry becomes way less due to the presence of archers or superior pkt cavalry in the game.

In any game where both flanks are a bit behind and you are economically ahead vs a pkt who cant get camels, then paladin is a nice option. It can even work if the pkt can get camels as long as you stay with your flanks archers. But ultimately you NEED to have a nice economic advantage to your enemies otherwise it cant work. You will get wrecked by superior cavalry from the other side and will spend the rest of the game complaining about unfair civs.
 

ChileNyara♥

Active Member
Jun 23, 2018
49
73
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Tunaland
#8
Celtic Paladins survives 32 FU Arbalest hits meanwhile FU Cavaliers survives 35 FU Arbalest hits, though once Paladins cut the gap, they kill them in 3 hits rather 4, which is a huge difference.

Considering Celts in exchange saves up in Plate Barding Armor and Bloodlines (total: 500 Food, 300 Gold) then they just need to get 800 Food and 450 gold more of economy to get a stronger unit. The major problem, though, is Celts having to live up with an awful bad Cavalier meanwhile the upgrade is researched (and pretty average Knights earlier).

Even if the enemy goes fancy massing archers in post-imperial, Celts still have their badass siege to take care of that, and their teammates as well. Otherwise their Paladin are almost as good than FU Paladins when facing melee units or gunpowder, so it makes for a very good pop efficient unit that can give a good fight even against the strongest Cavalry, and even win if you can manage to pump up more numbers with the Celtic economy,. Though Celtic Halberdiers are also a good support option for the Paladins depending of the enemy numbers and if they have Camels/Elephants or not.
 
Last edited:

United KingdomHyunAOP

Longswordman
Nov 4, 2014
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Voobly
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RM - 1v1
Rating
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#9
I think celt paladins can be the best option as pkt in some scenarios but it really depends on the civs and the locations.
For instance, I've had games where I reached imp far before everyone else and had palidin researched when people were midway through cavalier. This can be possible with celts really nice economy, and in this case celt paladins are great. You can take nice trades with the enemies army before he gets all the upgrades and then by the time paldin and arb is researched from the other side , their armies are greatly diminished. Obviously this is an ideal scenario.
If you are pkt celts vs a mayans pkt then paladins is a terrible idea (since you cant get the armour vs plumes)
Really it depends on what position you are relative to the enemy pkt. If you can get a big jump on the cavalier paladin upgrade times over the enemy then it can work.
If the enemy flank is doing far better than your own and has quick arb then it can be a disaster. (but could possibly work out if you focus just on the enemy pkt and kill him fast)
Ultimately its nicer to mass cavalier paladin with celt before woads, because the food gold economy works nicer than pure food for unit cost efficiency relative to effectivess in early game.
This allows transition to woads after the food eco is stablilised later.
But of course in some scenarios (liek i said earlier) the effectiveness of the celt cavalry becomes way less due to the presence of archers or superior pkt cavalry in the game.

In any game where both flanks are a bit behind and you are economically ahead vs a pkt who cant get camels, then paladin is a nice option. It can even work if the pkt can get camels as long as you stay with your flanks archers. But ultimately you NEED to have a nice economic advantage to your enemies otherwise it cant work. You will get wrecked by superior cavalry from the other side and will spend the rest of the game complaining about unfair civs.
thanks melkor bb <3
 

CanadaNuclearPasta

Active Member
Jun 24, 2017
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RM - Team Games
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#10
7, that makes sense. I forgot to consider pop efficiency. Seems they have use in more situations than I gave them credit for.
 

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