Hi all. I thought this would be a fun outlet for some of us. We all have changes we'd like to imagine were in the game. Here is a forum game for it! I'll compile them into this post as you add civs.
I will pick the Vikings. Their infantry bonus is too small! Increase to 40%, that would be a big change, yes? (they might still get run over by Paladin Civs, but you might have more fun if your infantry can fight just a bit longer)
Pikemen - 77 HP, can survive extra paladin hit and even a siege onager hit!
Champion - 98 HP, the strongest champion in the game. Also survives another pally hit...
Elite Berserk - 84 HP. Cool?
Why: They aren't really unique in DM. They're known for infantry, and I know from AOE that infantry battles can be really fun. The only problem is even the Viking HP is too small for anyone to enjoy it, this change should let them stand out more
For RM players this change could be OP unless this was made into a late Imp UT or something
Pikemen - 77 HP, can survive extra paladin hit and even a siege onager hit!
Champion - 98 HP, the strongest champion in the game. Also survives another pally hit...
Elite Berserk - 84 HP. Cool?
Why: They aren't really unique in DM. They're known for infantry, and I know from AOE that infantry battles can be really fun. The only problem is even the Viking HP is too small for anyone to enjoy it, this change should let them stand out more
For RM players this change could be OP unless this was made into a late Imp UT or something
Koreans - All military units (excluding seige) cost -20% wood. WW cost + 5 wood (so 100w after reduction) recieve camels and heavy camel, forfifications build faster (as in AK).
Reason: Gives Koreans an early bonus for some units and make WW more worthwhile in castle age. Also become good water civ.
Reason: Gives Koreans an early bonus for some units and make WW more worthwhile in castle age. Also become good water civ.
celts - add the firerate of mangudai + Ballistics + the korean range bonus to siege onagers