It was nerfed because feitorias used to dominate 1600 HD FFA games (+300 pop and original arquebus...). Can we have something at least usable in certain situations?
Personally, being able to built a feitoria is a disadvantage, especially for viper since it has the same Hotkey as his lumbercamp.... Besides that it takes away 20 pop, which is more than a disadvantage in long games, it might be ok when you are not pop capped but it takes quite long for it to pay back
Wonders are also useless buildings. Nobody built wonders or even plays standard victory.
Yeah, nobody plays KotH and there were no tournaments about.
What an arrogant reply there.
KotH is not a wonder/wonder victory. There are basically no standard victory games around.
Reg hotkey: fetoria was the same hotkey as palisade gate (so people who also put another economy building on the same hotkey had issues), but that has been changed
I think feitoria could use a buff as right now they only make sense in 1v1 when wood is gone and in TG when wood prices get absiedelt high.
Yeah, nobody plays KotH and there were no tournaments about.
What an arrogant reply there.
That has been finally CHANGED? best news since a while, i dont have voobly at my place atm, so i cannot check. I had palisade gate/feitoria on same hotkey as a farm, only on military buildings... which meant, as soon as i hit imp with portuguese, i couldnt build farms anymore, because feitoria counts as economic building.. 11
On Feitos in general: Everybody keeps saying that they are completely useless, but i think that there are situations were they might be good - i did not try them out yet, but two situations come to my mind:
1. Imagine 1v1 Arabia, you as portuguese go early up to imp on 1 or 2 TCs wth like ~60 Vils to upgrade your xbow army to arbalest and do damage: You will have sth like 80-100 pop space left, and the building itself is not too expensive. If you cannot kill your enemy completely, it might help you to catch up to his economic lead. When you hit 200 Pop, you might delete it, or maybe not because
2. as soon as Gold (and stone) is running out, the gold income makes it much stronger, together with the porto 15% cheaper gold units you should be able to create much more gold units than your opponent, what might compensate the -20 Pop space, especially if you can secure crucial/vulnerable areas with some BBT from feitoria stone income.
Also you can argue that technically you only loose ~15 pop space, because feitoria does the work of 5 or 6 Vils
Better sell wood from 20 vills than get gold from 1 vill from the feitoria. Also you need 15 min to only compensate the cost for the building itself
If the civ itself is strong, i am fine with a weak unique building, but were are talking about portoguese herefeitoria is fine, it's ok to have units/buildings, that don't really shine on top lvl but on noob lvl
I think its like gold&stone for 1.5 vils each (+ some food and wood), dunno if 20 wood cutters can compensate that with selling, so it might be viable for super late game. Especially if you want to build BBT, because otherwise you would have to buy stone again for like 200 gold.
But i agree, 15 minutes to compensate its own cost makes it absolute crap for almost all situations. They should make it cheaper then.
Really hard to figure out what is good. But that is really op for 1v1 settings.Its like 0.5 vills on stone, 1 vill on gold, 2 on wood and 2.5 on food. So it wastes like 15 pop slots and also needs like 10 mins to pay off the original cost.
I hope they will change the 20 pop cost to 5% of the maximal pop count and boost the gold income to something like 3 vills, that would mean for standart 200 pop settings that a fetoria takes 10 pop slots and has a value of 8 vills.
Really hard to figure out what is good. But that is really op for 1v1 settings.
I just make 10 feitoria (80 vills) 30 gold 20 Wood 25 Food and 5 Stone vills then so i can make strong units forever and there is no chance to raid cause I have only some (10-20) vills around and 80-90 army
Why is that conv invaded by german speaking people ? 11111
Anyway marv, remember master of megarandom ? Seen some wonder victory there
yes it sounds OP, but if you consider everything you need for it:
first you have to get to imp (porto hasnt a pretty weak eco until imp), then you need 2.5k gold and 2.5k stone (the usual 9 tiles stone equal 3150 stone) for it and you need several minutes to build it aswell, then after 10 mins they finally start to pay off. It requires a huge amount of time, it's like collecting relics. Probly feitorias shouldnt have 5k (?) HP and just 2000 like a mkt or something like that.
I would highly daut that …Nobody built wonders
If the civ itself is strong, i am fine with a weak unique building, but were are talking about portoguese here
Nah feitoria was already usless before. You cant say it was useful when it generated like 1 vill on stone, since it wasted another 14 pop slots forever.Feitoría same as condos were broken, they fixed it in the same way, making both things useless, FE devs should be more neutrals, i don't want that the Definitve edition of aoe II would cause the same disappointment to new players like aoe DE did, because of balance.