It was so funny to use Koreans in AoC aggainst civics without bracer :D
you could kill Castles with a army of Onagers . And the Tower Bonus has lost an enormous amount fun, because since i have AoFE the University updates need (except murderholes) no more stone!
In past the free Tower-updates were like a Bonus of +1000 Stone
But for water-fights i wouldn t use koreans, because they have no demolition shpis, and the turtle ships are still very expensive (6 galleons cost as much Gold as one of them) , have a small reach, and can easily be killed by galleons and Towers (and demo. shpis...)
the faster moving upgrade doesn t has changed there much...
thir trash is bad because of thier lack of bloodlines and blast furnace...
the war wagons first Sound as a dangerous Monster but are more like a angry kitten :D
they have a lot of attack, but are slow, expensive and die to a army of trash, in fact all trash Units are a good Counter against them.
i HATE thier TB, this change was the reason for the destruction of 12 siege Onagers aggainst one single lcav,
your idea with faster hitting the enemy is great, but i still prefer the old range Bonus (i just loved it...)
another thing is that the LOS bonus is hardly used (in darkage your villagers have to work, not to be a scout...) and the Stone minig bonus is mostly used in Castle Age (in feudal Age korens hardly ever start stone mining, maybe in the last min of feudal age); the other bonuses are just for Castle and imperial Age....
..in fact they have now real bonus for dark and feudal Age, and i think the Wood bonus for buildings could Change that. but as u said maybe for Military buildings that could be OP; so i would say that only civil-buildings should be affected by it, but then instead of -10% maybe -15% (like the inca have it), the bonus will be most useful in darkage and feudal Age.
you could kill Castles with a army of Onagers . And the Tower Bonus has lost an enormous amount fun, because since i have AoFE the University updates need (except murderholes) no more stone!
In past the free Tower-updates were like a Bonus of +1000 Stone
But for water-fights i wouldn t use koreans, because they have no demolition shpis, and the turtle ships are still very expensive (6 galleons cost as much Gold as one of them) , have a small reach, and can easily be killed by galleons and Towers (and demo. shpis...)
the faster moving upgrade doesn t has changed there much...
thir trash is bad because of thier lack of bloodlines and blast furnace...
the war wagons first Sound as a dangerous Monster but are more like a angry kitten :D
they have a lot of attack, but are slow, expensive and die to a army of trash, in fact all trash Units are a good Counter against them.
i HATE thier TB, this change was the reason for the destruction of 12 siege Onagers aggainst one single lcav,
your idea with faster hitting the enemy is great, but i still prefer the old range Bonus (i just loved it...)
another thing is that the LOS bonus is hardly used (in darkage your villagers have to work, not to be a scout...) and the Stone minig bonus is mostly used in Castle Age (in feudal Age korens hardly ever start stone mining, maybe in the last min of feudal age); the other bonuses are just for Castle and imperial Age....
..in fact they have now real bonus for dark and feudal Age, and i think the Wood bonus for buildings could Change that. but as u said maybe for Military buildings that could be OP; so i would say that only civil-buildings should be affected by it, but then instead of -10% maybe -15% (like the inca have it), the bonus will be most useful in darkage and feudal Age.